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Darth Glorious

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Posts posted by Darth Glorious

  1. On 9/4/2020 at 2:42 AM, shieldy44 said:

    well I only have 2 Naval Academy missions left and one of them is Dreadnought vs Modern Cruisers and im the only one that voted on it lol. So if anyone that has gotten past it has some advice i would love to hear what you did.

     

    1301272681_DreadnoughtvsModernCruisers.thumb.jpg.6b4f21a7c4b1f1a9d26cd88bfc992db8.jpgimage.png.b96cd0ef9d2ca394398628400e33a86b.png

    I built a bow-on battlefship with 15 x  9 inches gun on the bow so I don't need to show all my side to them and it is easier to dodge torpedoes like that

    • Like 1
  2. On 8/23/2020 at 9:57 AM, 1MajorKoenig said:

    The problem with that particular mission is that it is pretty random if you beat it - at least with my build. I went for fast firing Secondary guns and HE only. Couldn’t get my main guns on target anyway as we were circling around each other for hours and the main guns only face forward / Aft. Some fires did extensive damage, others none at all. I can easily see how to win this but the mission is a bit boring still. 
     

    The title one of these YouTube dudes gave it was hilarious (“like watching old people f***”)

    Yeah, the tricks for Virginia mission are HE spamming and enough speed to ram the Monitor and hope that its guns don't destroy too many casemate guns on your ship. I think that mission is a good example where the "at least one main gun" rule when building ship needs to go. 

  3. 16 hours ago, iceman_fl said:

    I think I managed to win the US Super Battleship just by luck. AI may have generated a bad ship or I just got a lucky shot that caused a devastating flash fire. Probably couldn't do it again in a million years. The tactic of torpedo boating the torpedo boats (my "destroyers" were about half of the size of the torpedo boats) seemed to work well for me. That tactic would probably work well in any destroyer battle. If the little guys are too hard to hit, make littler guys. "Prove Your Might" has proven me not mighty. Either just the battleship or just the cruisers by themselves would prove a challenge for me. It seems you have to get close to the battleship quickly before its big guns and accurate fire tear you apart and the cruisers and their torpedoes make that extremely difficult. I either rush in and eat torps or stay back and eat shells. May take some real out-of-the-box thinking to win that one.

    For the US Super battleship mission, I built a 9 x 18" ship, super heavy shells, best long range rangefinder with 16" belt and 6" deck, 30 kt speed. I kept the distance so most of the the escort did not attack me.

    Try to pummel the BB with best accuracy first, you do not need to kill him immediately, just damage him enough so his accuracy drop to ~ 1-2% and switch to other BB. That will keep your BB in good shape so your accuracy penalty does not scale too much. When those BBs cannot hit anymore , you can try to slow down to your cruise speed to maximize accuracy and to conserve the ammo.

    My only problem of this mission was ammo capacity. I won this mission with ~ 20 main gun shells left because 1 of the 3 BBs took 141 x 18" shells to sink (my accuracy is about 20% most of the time).

    For Prove Your Might mission tips, you can view this post.

    Personally, I think Prove your might and  Contest in the Black Sea are the 2 most difficult ones because you need to play a certain way to win.

    Some tips for Contest in the Black Sea mission:

    - Head southwest, keep your BC and CA close to your DDs to get bonus spotting from them.

    - In the early minutes, spam 22,5 km range torps to slow down their BB and BC and strip those 20 chasing DDs of their BB and BC bonus spotting while your group run as far as you can from their capital ships. This is very important because without bonus spotting, those enemy DDs cannot spam torps from afar which can be very deadly.

    - After about 1h of running away with spamming torps to your back, your battle group can try to slow down (I used 22 -26 kt speed), let some enemy DDs to catch up and focus fire them to death. Rinse and repeat until you win

  4. 1 hour ago, Cpt.Hissy said:

    I won it with two medium DD's stuffed with bazilion of 2" guns, one 5" and two biggest torpedo launchers each, active use of that battleship and careful command. Win condition was killing enough TB's, and one of the cruisers randomly found itself a torpedo friend in the background.
    Thinking back, probably torpedo boats aren't that bad, they just need a counter that was historically intended against them originally, bazilions of 2" guns. Not that it really was working irl though...

    Timers stay an issue still.

    This is my DD design for that mission: 8 x 2" + 1 x 1 torp:

    1699743766_DestroyervsTorpedoBoats2.thumb.png.f397a628a1c3c7663c4d8a072293beaf.png

    Thank to my numerical superiority (14 DDs vs 10 TBs), I don't have the timer problem but that mission showed me all the drawbacks of the formation in this game. So I never used it afterward except to chain my ships for reserves, like in "Battle of Destroyers" mission

  5. 1 hour ago, Cpt.Hissy said:

    Voted for Destroyers vs Torpedo Boats, as it suffers the most from the issue of TB's being effectively unhittable. I found a way to deal with them, but it's unavailable in this mission, as it involves idiotic amounts of small guns on a ship with good fire control.

    Beside that, for now main concern in any "difficult" missions is TIME LIMIT. Some of them i couldn't beat several times solely because last target still barely lived when time runs out.

    I beat that mission by using  14 small destroyers. Just use the cheapest hull, fit them all with 2" guns and some torps and let the AI control them. This is a kind of mission that you need to use swarm vs swarm. I lost over half of DDs but I killed most of their TBs and the 2 CAs

     

    Destroyer vs Torpedo Boats.png

  6. Finally

    On 7/22/2020 at 12:18 AM, Elite06 said:

    so i have tried this mission.. idk even how many times, at least 50 times.. and its literally the same thing EVERY time.. enemy BB, who has 4x 3 barrel 14" main guns, 2x 2 barrel 6", 6x 2 barrel 4", 3x 2 barrel 3"  secondaries each side,  , as well as almost every upgrade you can have somehow... many bulkheads, antitorp V, AUX III, Shaft II, Krupp IV, Barbette IV, Triple hull bottom, Re enforced bulkheads I, Antiflood III, Citadel V, super heavy shells, Cordite II explosives, electrical turrets, standard reloading, fast 21in torps (two launchers each side), RNG S IV rangefinding, sonar III, RDF radio, Gen 1 radar. this combined with, 13.3in belt, 7.2 belt extended, 7.2 deck, 3.7 deck extended, 18.1 turret, 6.1 turret top, 7.2 secondaries. all of this, while SOMEHOW coming it at a total of 58,500t... and im supposed to sink this thing with a battlecruiser? i managed to throw 7 torps into it with the two pathetic DDs you get for an escort, resulting in a measly 386 damage.. and the friendly BB? not even close to being in the fight yet... starts off at 80km away moving at 24kts?!?! there is NO WAY this thing will EVER get to the fight in time. even if it does, its a measly 40,300t battleship, with hardly anything on it...3x 3 barrel 15" guns, and a handful of secondaries...  Not even considering the THREE heavy cruisers that are escorting it. These arent a random rare spawn either, i consistantly get VERY overpowered, super tiered enemy CA's and the BB, while getting a absolute crap BB who is MILES away, and a couple of crap DD's. i cant beat them at range, and i cant beat them in a brawl, as i cant mount good antitorp on the ship and have any decent guns (im already only mounting 4x 2 barrel 12" guns with my max armor at 14" and can only fit antitorp I)... also.. these guys somehow spot and begin firing at me, both my DD's, and all the TR's at 20km the second the mission starts, yet i cant see any of them until i get within 17km?!?!

    Ok, after ~10 tries, I finally won this.

    You only need to kill the BB to win this mission, forget about "kill 70% of enemies" trap that is one of the objectives.
     
    You will need a fast ship, about 38 kt speed with about 14 inches belt armour so the BB cannot hit you reliably when you close the distance
     
    The guns are your choices. I used 12 x 12" guns and lot of 2" and 8" secondaries. I have also some underwater torps for last ditch.
    1533075570_Provethemightdesign.thumb.jpg.d8c9f35ad5b9063a2fb79df019870b11.jpg
    Start the battle, run west like @draconins said, sacrifice your DDs to make a distraction, keep the escort CAs busy a bit and slow them down. The aim is to split the BB from its deadly escort. Forget about engaging the CAs, they are all built to tank hits. You will die horribly if you try to dance with them.

    363449385_ProvethemightsplitBBvsCA.png.8de57db9906ebc5636e56a478bc0541d.png

    When you already keep a good distance with the CAs, start to head northwest to intercept the BB course, you want close combat to maximize your DPS. And he will sink for good.

    877903755_Provethemightfinal.thumb.png.03b02ca2e8784aa2abae141bbdded0e8.png

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