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Darth Glorious

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  1. I built a bow-on battlefship with 15 x 9 inches gun on the bow so I don't need to show all my side to them and it is easier to dodge torpedoes like that
  2. Nice to see you too, I'm tired with WG balances so I does not play WOWS anymore
  3. Yeah, the tricks for Virginia mission are HE spamming and enough speed to ram the Monitor and hope that its guns don't destroy too many casemate guns on your ship. I think that mission is a good example where the "at least one main gun" rule when building ship needs to go.
  4. For the US Super battleship mission, I built a 9 x 18" ship, super heavy shells, best long range rangefinder with 16" belt and 6" deck, 30 kt speed. I kept the distance so most of the the escort did not attack me. Try to pummel the BB with best accuracy first, you do not need to kill him immediately, just damage him enough so his accuracy drop to ~ 1-2% and switch to other BB. That will keep your BB in good shape so your accuracy penalty does not scale too much. When those BBs cannot hit anymore , you can try to slow down to your cruise speed to maximize accuracy and to conserve the ammo. My only problem of this mission was ammo capacity. I won this mission with ~ 20 main gun shells left because 1 of the 3 BBs took 141 x 18" shells to sink (my accuracy is about 20% most of the time). For Prove Your Might mission tips, you can view this post. Personally, I think Prove your might and Contest in the Black Sea are the 2 most difficult ones because you need to play a certain way to win. Some tips for Contest in the Black Sea mission: - Head southwest, keep your BC and CA close to your DDs to get bonus spotting from them. - In the early minutes, spam 22,5 km range torps to slow down their BB and BC and strip those 20 chasing DDs of their BB and BC bonus spotting while your group run as far as you can from their capital ships. This is very important because without bonus spotting, those enemy DDs cannot spam torps from afar which can be very deadly. - After about 1h of running away with spamming torps to your back, your battle group can try to slow down (I used 22 -26 kt speed), let some enemy DDs to catch up and focus fire them to death. Rinse and repeat until you win
  5. This is my DD design for that mission: 8 x 2" + 1 x 1 torp: Thank to my numerical superiority (14 DDs vs 10 TBs), I don't have the timer problem but that mission showed me all the drawbacks of the formation in this game. So I never used it afterward except to chain my ships for reserves, like in "Battle of Destroyers" mission
  6. I beat that mission by using 14 small destroyers. Just use the cheapest hull, fit them all with 2" guns and some torps and let the AI control them. This is a kind of mission that you need to use swarm vs swarm. I lost over half of DDs but I killed most of their TBs and the 2 CAs
  7. Finally Ok, after ~10 tries, I finally won this. You only need to kill the BB to win this mission, forget about "kill 70% of enemies" trap that is one of the objectives. You will need a fast ship, about 38 kt speed with about 14 inches belt armour so the BB cannot hit you reliably when you close the distance The guns are your choices. I used 12 x 12" guns and lot of 2" and 8" secondaries. I have also some underwater torps for last ditch. Start the battle, run west like @draconins said, sacrifice your DDs to make a distraction, keep the escort CAs busy a bit and slow them down. The aim is to split the BB from its deadly escort. Forget about engaging the CAs, they are all built to tank hits. You will die horribly if you try to dance with them. When you already keep a good distance with the CAs, start to head northwest to intercept the BB course, you want close combat to maximize your DPS. And he will sink for good.
  8. That mission is the most bullshit I ever played... The CAs in that mission are ridiculous, they took almost no damage from even from 9 inches fast firing guns at close range
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