Atimk
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Posts posted by Atimk
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May I ask how will it work with Prolific Forger? Will it reset the Karma?
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Outpost Slots
It would be nice to have the ability to gain/buy at least 2 more outpost slots, they can be even tied to the free ports only. We have a such vast and beutiful world that trying to fulfill home defense, together with clan duties and private economy in free ports gets overwheliming on the places you can use. Even the ability to freeze/lock 2 outposts, to reopen it later, so you would not need to haul everything back and have the space for a new one to check out the spot, would do much good in that matter.- 3
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1 hour ago, Urchin said:
Fact is I play the game completely different to you and just about everyone else on the server.
- Poland - You're either conncterd by heart or by challenge, Don't look at switchers or other kings that will change the nation in next month. There's no real reason to go for Poland or China. Otherwise it's just "I'm diffrent thing".
- Solo Player - irrelevant
- No Alts - irrelevenat
- No DLC ships. - irrelevant
- No Clan - Solo Player
- No crafting - irrelevant
- No Admiralty - Poland does have a port
- No expensive mods - Your choice
- I'm gifted the odd Prince otherwise everything else is capped. - negates all above 🙂
I do like you but it's a meme topic after all
P.S. As any native member i'd hate to see a country as an excuse- 1
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So with the upcoming™ port points change will it be worth going for M&R 4? 🙂
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3 hours ago, erelkivtuadrater said:
couldnt agree more, imo ships should be the last things to be added right now, there are far more important things to fix, not only mechanic wise, but also graphically and more things that would give a mindblowing first impression.
I think you're missing the point. What they care about is that the ship has already been made and in is the game files. What they care about is that the ship took time and resources to make and is gone. All that's needed to change is just making it available.
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7 hours ago, Gregory Rainsborough said:
It's more the fact that in reality in terms of mast protection, the current port bonuses provide nothing. They're simply not worth having.
I would say it's more about sacrifice of the other bonnuses and the lv3 to lv4 jump(Crew 4 is must have for rep and board, probably Gunnery 4 for juicy 5%pen with all those S woods, and the choice is left with Sail or Hull 4). But yeah, mast protection is no pen or no mast, really. In some cases Elite French bonusses are not even worth it, bumping mast hits from i.e. 6 to 7 for takedown.
Personally i would go for more HP buff than thickness. Adjust and see might be the approach 🙂
Edit:
I think you meant it for the lesser ships wich could sacrifice a bit of sailing speed and close quarters pen for better masts. In that case another (+/-)50pp apart form the RvR one is needed (Nassau FTW). -
On 2/14/2020 at 1:24 PM, Felix Victor said:On 2/7/2020 at 5:53 PM, Felix Victor said:
API data does not differentiate between 32lb and 36lb cannons.
Just to make it clearer: both cannon weights are coded as "2" whereas 42lb is coded as "1".
@Ntweedie2007 I think you'e looking for this
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Deleted then edited
Edit:
I was thinking about both sided effect. Like, you can not be boarded with less crew, but also can not board enemy with the lesser crew since you're defender not attacker. Turns out it's falwed when two DD ships meet.
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Aren't LGVs fastest downwind?
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Can we grant things related to crafting and exp generation? Things like hull/rig reps, cannons should allow players to gain even a little crafting exp to help them move forward.
For now the only way to increase your labour hours wallet is building not so cheap shipiard and smashing biggest ship you can day and night.
I like the idea of being dedicated to crafting gives you an edge but being the only way is silly.
If i remember right Rum used do grant exp when procesed from Sugar. If it was that much exploited can't it be somchow limited? Let's say something achivment related: Craft 10 000 rum to get 200 craft exp.
TL;DR Grant new players ability to increase LH wallet with other ways that just shipyard.- 1
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On 12/10/2019 at 9:43 AM, Malcolm3 said:
Cat o'Nine Tails –leather lash or whip widely used for corporal punishments in the Navy. It has his end slitted in a few thin tails, that are then plaited and knotted, so that small knots will lacerate the skin just as the cat does, hence the name.
Craftable permanent module, made in Workshop:
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5 x Bull Shark (shark skin and teeths were sometimes used to make the cat)
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3 x Buffalo Hides
- 50 x Hemp
- 50 doubloons
- 5 labour hours
Effects:
- Gunnery/Rigging Shock time – -15%
- Crew Shock time – -30%
- Bracing time/reload – -5%
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Reloading time – -1,5%
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Crew transfer – 1
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Sail rising speed – +3%
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Yard turning speed – +1%
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Time to do survival tasks (fires of leaks) – -2%
- Morale – -20 (or even -30, if other stats are too OP)
More o less the same general idea with diffrent take on it. So make it addition not stand alone project:
Boatswain's Whip
Materials:- Hemp - for obviuos reasons
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Bull Shark - that's the great idea you've got Malcolm3 (explained in quote)
And one of each log - for a nice handle and to force a gathering - 1 Live Oak log
- 1 White Oak log
- 1 Caguarian log
- 1 Sabicu log
- 1 Teak log
- 1 Oak log
- 1 Mahogany log
- 1 Bermuda Cedar log
- 1 Fir log
I would set a bit diffrent effects though
Effects:
- Crew transfer 3 (it's gonna make you move faster 😆 )
- Crew hitpoints -5% (as those injured can not perform)
- Morale -10
- Cannon reload -7%
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5 x Bull Shark (shark skin and teeths were sometimes used to make the cat)
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6 minutes ago, Malcolm3 said:
Black River actually is covering Truxillo, one of the main British crafting ports, and it can be attacked only through George Town (Caymans), also 5k BR port
1 hour ago, admin said:BR changes are fine. They will come in handy when Capital first - Regionals second limitation will be removed. This change did not get in due to complex bug in Capital protector fleets which delayed it.
Not for long... not for long...
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We didn't put the timer on Caracas since night attack on weekend probably could be held and it shouldn't be a main target. That beeing said, I did not expect hostility 2 days before to push it to Monday morning...
QuoteI don't understand why Caracas and not Maracaibo?
According of description of NPC Port Battles Explained. War server and Peace server information
Port bonuses of Caracas and Maracaibo
Port\Bonus Gunnery
BonusMast and Rig
BonusHull
BonusSailing
BonusCrew
BonusOwner Caracas 3 2 3 4 4 PRIV (Verenigde Provinciën) Maracaibo 3 1 3 4 4 CABAL (Verenigde Provinciën) Tax rate
Port LastTax LastCost Revenue Caracas 173959 69583 104376 Maracaibo 796698 318679 478019 This is a good question tho, both ports are 49/50 points (literally the points you use to develop a port so the're the same in that regard) and tax diffrence is quite big I would say.
Edit:
Yes, I know that till 18/11/2019 10:00 ST it's still "Sunday". I'm mainly sad about hostility 2 days before (it's great for the prep time tho) and target choice. About raid time, seems we drew a short straw -
I'm guessing it's pure OW related as filling PB BR would be harder depending on diffrent people showing up with diffrent ships. I'd rather go for a kill count or reputation system that could alter your/ your ship's BR by a couple digits. The mods path isn't so bad since best ships often use best mods. Do we cound guns such as Edinos/Naval/Blooms? On the other hand it's an MMO, so gear is "everything".
Edit: There's also a popularity path. It's kind of unrelated to main post but still connected to topic. You could adjust the BR based on popularity of the ship. In theory it should autobalance after a while giving a space for versitality. Or it's just a daydreaming
Also, this wouldn't work as 900 vs 1000 is a closed battle by 30BRNvm, was chaged to 800.On 9/19/2019 at 3:45 PM, Gilles de Rais said:So when im sailing alone with my normal 3-slot-Ocean (BR 900) and i meet Ram Dinark in his golden 5-Slot-Ocean (BR 1000). Then my battle stays open so my friend with his Essex can jump in and Help me sink Ram without opening the Battle for Ram's friends ... ?
P.S. It was announced that they'll work on upgrades soon, don't know if we're patient enough to wait
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Might be a bit off topic here, but what happend to moving forests? Does the idea of conquer for them died? Also, can it spawn carta tar like it spawns copper mine?
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Weren't there inshore and offshore fishes? Don't know how much changed from then but diffrent spot for diffrent fish was written at NA Wiki, Fish Location tab
http://www.navalactionwiki.com/index.php?title=Fishing
Boarding stats
in Feature proposals and Gameplay Help Q&A
Posted · Edited by Atimk
1. Base is 30%, but it changes with Marines. Marines get the rest % from 100%.
For example, assume 100 Crew:
Base muskets should be 30
With book marines 15:
[form base] 30% + 15%*100 [marines count] * (100%-30%) [remaining % left for marines]
|||||||[70% that one is weird as it 100% - crew muskets]The funny part starts now:
With Marines 15 and Redoutable Muskets (crew muskets 0,1) [10% basically]
[from base] 30%+10% [from redoutable] + 15%*100 [marines count] * (100%-40%) [remaining % left for marines]
|||||[60%as now crew muskets count is 30%+10%]So with 100 crew, Marines 15 it should look like this
30 + 10,5 = 40,5 muskets
With 100 crew, Marines 15, Redoutable Muskiets
40 + 9 =49 muskets
EDIT: I would need to double check this, as crew numbers and crew muskets had diffrent roundings in numbers, but should work more or less like this.
4. It's 18 per round but 5 is eaten by command switch at the start(or just for Brace) leaving you with 13 per round
Never checked if you're keep to Attack/Defend you get 18 per turn or 13 per turn
I think Book Boarding Parties also, with value depending on the rate of the ship
Also there are some old game files that might lead you to somewhere
Path from the main folder: Naval Action\Database\DesignModel\Boarding