tomsk
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Posts posted by tomsk
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Can ruin ecenomy, for me NO, if you don't have Realms for repairs, then buy Basic Cutter (free) and make transport missions (you cannot be killed in Basic Cutter) so you have guaranteed income.
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On 7/9/2019 at 4:40 PM, Spaccavento said:
I'm member of a clan that has a fully upgraded port with all the ship bonuses. I got the DLC Rattvisan (and other DLC) and these DLC not take any of these port bonus !
It's that a joke that cost 33 Euro or a bug or what ????
I spent money for use a ship that can be sunk by any not DLC ship of the same rank with port bonuses just because i my DLC ship can't have port bonuses ?
Are you troll?
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There could be some random wind changes.. Counter-clockwise motion is boring and predictable.. And it is not hard to implement it.
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14 minutes ago, CrustyJohnson said:
Ah well I meant providing that info to the whole nation
you can tell it in chat
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2 minutes ago, Koveras said:
There's a difference between asking for an update or add on and asking for a rework of how xp is generated.
It is not rework, it is just adding more sources from where is xp generated
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He wants that you should be able to hire NPC for one way to protect you, he doesn't want to buy fleet, he wants only lend.
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18 minutes ago, Koveras said:
The game is released. You can't change the way xp is generated without wiping the server again and I'm not really in favor of this.. The noobs got left behind, again, I have all the encyclopedias (I'm still buying btw - pm Lars Kjaer ingame for a full list of prices) and I'm still the richest man on the server.. Nothing changes in wipes but ffs let's accept the damn game has been released - bugs, desynch, lack of content etc.
Then sentence "game is released" you can use for everything, and then game will not go ahead / no new features (because it is released), and it will slowly die.. Game is released is very bad reason.. There are mmo games that exists more than 15+ years old and they are not afraid of new features.
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Maybe there could be even port fortification tutorial and port battle tutorial 🤔
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Hello,
as new player who completed tutorial exams, I have some suggestions, firstly I want to say that difficulty is right, I didn't have much problems except one --> time.
Suggestions for demasting and boarding exams:
- prolong battle time from 10m to 15m
Exams tell you how to control ship and how to fight, BUT they don't tell you things about crafting, building resource buildings, trading.
To this day I don't know how to craft, what to produce and everything about economy.
So suggestion is to add "economy" section into tutorial, which tells you about crafting, building, producing, trading, etc..
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Hello,
as I can see during battle my ship has infinite amount of cannonballs except chain shots, I can't even see my chain shots in hold, so I cannot increase amount of it.
My suggestion is that: you have to carry ammo in ship hold except standart / classic round cannonballs (they can be infinite), but you would have to carry chain shots and grape shots, if you don't have it, you cannot simply fire it.
So players can decide how much of which ammo will carry, and of course more ammo means heavier ship and it means slower ship.
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6 hours ago, Angus MacDuff said:
As a new player, you could give valuable input into the "new player experience" in this game. Start a new thread on that and tell us what you feel is needed to make life liveable in the open world. (not on this thread please). Are you getting murdered constantly? How is ranking up? Acquiring money and ships? tutorials? Stuff like that.
Okey and I just forgot to mention, that different ammo doesn't make only battles more varied, but it changes economy little bit too, because there will be new craftable items for crafters.. etc
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1 hour ago, Angus MacDuff said:
True, but it goes back to 'what do you want the Devs to focus on'? Different ammunitions that have a minor variance in specs or fixing real problems and providing real content.
As I said, I am new here so I don't know about problems much, I just post suggestion which can make game a little bit better Yea different ammo is not important, but it can make battles little more varied I am not saying that devs have to focus on this feature, but I want to just tell my opinions and suggestions and I hope that in future they will be implemented.
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15 minutes ago, Angus MacDuff said:
Really, anything else is simply variations of a theme. Chain has the same function as bar shot, langridge, etc.
But they can have different specs
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51 minutes ago, Angus MacDuff said:
Forget it. there are enough real problems that need to be fixed. Adding some special munitions would not really add any quality to the game. With regards to heated shot, which was commonly used in the age of sail, it was ONLY used by shore batteries. While adding heated shot to the game would be realistic, it would make Port Battles impossible, for no wooden ship can survive within the range of a heated shot battery.
I don't say that heated ammo must be here, but in Age of Sail there was a lot of different other ammonutions, so ammonutions in this game is quite por right now.
And what do you mean by real problems? I am very new here, I played it only for some hours, but I played other games like PotBs, but I like NA yet
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Hello,
there are only ammo like classic balls, chain ball, canister shot.
But there should be more types of ammo with different materials and different specs, like:
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For can ball you could add:
- French chain shot
- Bar shot
- For classic balls you could add for example heated ball (bigger chance to set a ship on fire, but for example longer reload time, because you have to heat it).
- For canister shot you could add cutlery, you know as extreme case.
And different materials for ammo, I think in Age of Sail, there was different types of cannonballs, like from different materials, so different materials could have different specs, like bigger damage but lower range, etc..
And of course, for all non-standart / classic ammo you would have to carry them in hold, for example if I will carry 100x Heavy Iron Balls, then I could fire only 100x that Heavy Iron Balls in match, then after it, I would have to switch to different ammo.
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For can ball you could add:
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I don't mean that I mean whole history of your account like in EVE Online.
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Hey, now when someone post item in chat and you hover mouse over it you can see specs of that item in window, but you could add feature that after click on that item in chat window, item window will popup and will be persistent until you close it with X button.
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Hey, you could add Warehouse browser window, which shows you all your items across whole Caribbean Sea, so you could know what items do you have in which port (and for example with distance to that port).
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Hello, you could add Wallet window, if you open Wallet window, then you could see all your financial transactions (with history). So you could easily see what you bought or sold and for how much money or what you got from missions, etc..
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On 6/27/2019 at 3:54 PM, Poryv said:
I dont think i ever saw it somewhere mentioned by the devs.
This game is focused on combat and eco in open world.
As i understood, there are only 2 developers, so i dont think they will put more ressources in it.
They can still hire more devs..
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What if you could feed your crew with food (for example fish and provisions).
For example with fed crew you would get bigger morale or if your crew will be hungry they can slowly die because of hungriness.
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Hello, what about adding a new category of ships: fishing ships?
Advantages:
- Bigger change of getting fish on open sea.
- Some skill that you can use on open sea when you are not moving, that will drop fishing net into watter and collect mush faster fish, but you cannot move during that or dead slow.
Disadvantages:
- Poor BR (guns, armor and hp).
- Can be easily attacked during fishing.
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STORMS
in Current Feature Improvement Suggestions
Posted
There should be storms (good for sneaky traders), but storms should do little damage over time on OW in my opinion.