Jump to content
Game-Labs Forum

fffff

Ensign
  • Posts

    4
  • Joined

  • Last visited

Posts posted by fffff

  1. I killed 13.8k infantry/21 guns at Train Station, 9.7k/15 at Distress call, 15.8k/44 at Bull Run, 5.1k at River Crossing and 9.1k at Crossroads. This resulted in 42-47k Pool, 42-47% training 15-20% armory going into Shiloh which is close to the same as the video.

    I replayed the battle a few times and got a victory by putting in a bunch of artillery instead of infantry. I kept the same number of brigades but this resulted in the AI having 4k less infantry and 10 less guns to the first day. Not too huge of a difference but the thing is that instead of having their max brigade size be 5.2k it was a massively reduced 3.3k as a result I was able to contain their breakthroughs at the Landing and get a day2 win.

    One of my attempts used about 1k skirmishers but that didnt seem to affect the enemy army size much

    edit: reading some of the previous comments this may be related to me having relatively large brigade sizes. I haven't put many points into army org so my average infantry brigades are closer to 2k men instead of the ~1k in the previously discussed video

  2. 2 hours ago, pandakraut said:

    Is this MG or Legendary? Union Shiloh is one of the hardest battles in the mod. Finishing it on Legendary in good shape is very possible though. Since the above video was released the size of the CSA units in phase 1 have been reduced slightly and ironclad cannon will do significant damage which should make things a bit easier.

    MG, i meant what's going on with the scaling if I'm bringing less men/guns yet facing significantly more? My loss screen shows I have 25k infantry/1k cav and 52 guns vs 70.5k infantry 2.6k cav and 167 guns. the vid linked has it at 26k/1k/73 vs 56k/2k/190

     

    I'm sure it's possible to beat if you start preparing for it at Phillipi but this is a tall order when I have 100% condition high morale men manning fortifications with cannons and another line of infantry right behind them+a general aura and they get completely swamped by 3-5k veteran brigades

    • Like 1
  3. union shiloh is dumb. swarmed by 3k+brigades and outnumbered 3:1 gl with that. I'm sure theres some way to cheese it but I was hoping for more.

    On 8/27/2018 at 10:52 PM, pandakraut said:

    Here is the result of my playing up through Shiloh on MG. Video below. First half or so will hopefully be useful in terms of charge management. The AI wasn't terribly aggressive so pulling back to the hornets nest was much easier than on legendary. The battle was basically over by the time the landing opened and I got real lazy, so don't put to much stock in the second half. You can watch me suicide half a cav unit and chase routing units all over the map if you like though. My cavalry play in general was not great.
    Edit: I didn't take the time, but for maximum benefit leave something alive and go to day 2 so you can kill forest as well.

    On legendary I would have started with 2 more skirmishers in phase 1, but the extra cannon worked so well while I was working out deployment slots that I didn't change it. If you only care about maxing the units you get in phase 1 you can choose to only go up to 5 AO. But 6 gives you an extra unit in phase 2. I played distress call with 8 units and Bull Run with 10. Starting with 2 logistics/2 medicine would have allowed me to field a unit of whitworths, 20pdrs, and siege units but I'm not sure if it's worth what you lose in econ and training. The biggest benefit to having those cannon is that you would have enough counter battery units to easily clear out the mass of CSA artillery in the later phases. Would have saved me several hundred casualties as I ended up having to shoot them out of the woods. Still, only 4k casualties from my own units and a good chunk of them are on the skirmishers with 1842s which will be getting disbanded anyways.

    The AI has muskets or terrible rifles all the way through Shiloh which makes it really easy to beat them with firepower as long as you avoid getting charged. This does mean that melee usually ends badly for me and it felt much harder to force surrenders. Oddly legendary is easier in terms of AI equipment since better rifles have lower melee values. It's much harder in terms of size, rewards, and far more 3 star units. 

    @BCH Some of your earlier screenshots showed the AI with over 70k troops. That's more like what I normally see on legendary. Are your kill ratios around the same as me and @lightningg? Or are you just getting incredibly unlucky with the variance stuff?

    V1.22_MGpt1.thumb.png.30d6f519a82aadea28ccd59aac1a1ee5.png

    V1.22_MGpt2.thumb.png.2e64a825e2aa622a2c0c26ebdcb77402.png

     

     

    prebattle says union 37.5k 78 guns vs 52k 152 guns mine is 37k 57 guns vs 61k 150 guns after wiping them out at multiple battles including bull run

    • Like 1
×
×
  • Create New...