joxer316
-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Posts posted by joxer316
-
-
On 9/23/2018 at 10:10 AM, pandakraut said:On 9/22/2018 at 8:08 PM, Carbine said:
Unfortunately, I had forced one of the batteries to surrender and after finishing the battle I was met with the 'defeat' screen. I know I annihilated two of the three batteries (one had been split). However, the victory conditions showed that neither battery A or B had been taken out. I saw another post describing this issue, so I guess the latest version of the mod is still having an issue.
Can you confirm that you were playing on 1.23a? I have definitely completed the battle with both artillery captured on that version. Assuming you are on 1.23a do you recall if you captured brigade 1 or brigade 2 of the split? I never got a spit on my tests so that could be the root cause.
I have experienced this also, playing with the 1.23a version of the mod.
Also a different playthrough using the 1.23a mod i had captured one of the batteries and the enemy recaptured it, so i destroyed that one and the other and the same thing happened. I got the defeat screen and it had showed i never took care of the battery me and union captured.
But, this is still a great mod and very fun to play, so thanks to you guys for developing it. It has taught me to do a lot of saving during battles so I don't have to replay the entire battle. lol
(ex). Like when i played Shiloh, i had Pitts Landing taken and the victory conditions showed i had completed them all, but the game sent me to day 2 instead of giving me Victory. Luckily I had saved the game with a hour left on the timer so I reloaded the save and all I did differently was placed one of the Commanding generals right onto the flag and it gave me the Victory that time. I have had to do that in a few battles so far and I just finished Chicamauga.
- 1
J & P Rebalance Mod by JonnyH13 and Pandakraut 05/06/2023 1.28.4
in General Discussions
Posted
You could go in the AIConfig file in the mod and change these lines :
AIArtilleryMaxSize, 1250
AIInfantryMaxSize, 6000
AICavalryMaxSize, 2000
AISkirmisherMaxSize, 1000
AIOtherMaxSize, 640
to a value of 1...it will make the enemy army spawn with 1 troops in each brigade.
Just make sure NOT to use a mid battle save.
After Shiloh you can just change them back to defaults.(write them down or copy the file before you change it)