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About joxer316

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  1. You could go in the AIConfig file in the mod and change these lines : AIArtilleryMaxSize, 1250 AIInfantryMaxSize, 6000 AICavalryMaxSize, 2000 AISkirmisherMaxSize, 1000 AIOtherMaxSize, 640 to a value of 1...it will make the enemy army spawn with 1 troops in each brigade. Just make sure NOT to use a mid battle save. After Shiloh you can just change them back to defaults.(write them down or copy the file before you change it)
  2. Can you confirm that you were playing on 1.23a? I have definitely completed the battle with both artillery captured on that version. Assuming you are on 1.23a do you recall if you captured brigade 1 or brigade 2 of the split? I never got a spit on my tests so that could be the root cause. I have experienced this also, playing with the 1.23a version of the mod. Also a different playthrough using the 1.23a mod i had captured one of the batteries and the enemy recaptured it, so i destroyed that one and the other and the same thing happened. I got the defeat screen and it had showed i never took care of the battery me and union captured. But, this is still a great mod and very fun to play, so thanks to you guys for developing it. It has taught me to do a lot of saving during battles so I don't have to replay the entire battle. lol (ex). Like when i played Shiloh, i had Pitts Landing taken and the victory conditions showed i had completed them all, but the game sent me to day 2 instead of giving me Victory. Luckily I had saved the game with a hour left on the timer so I reloaded the save and all I did differently was placed one of the Commanding generals right onto the flag and it gave me the Victory that time. I have had to do that in a few battles so far and I just finished Chicamauga.
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