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saintpietro

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Posts posted by saintpietro

  1. Hi Team, many thanks for your effort, enjoy and painful so much for the game, may I suggest to set an option for the campaign,like the usual scale and massive one with dozens ship battle. 

    and to introduce an option for a long compaign,  with agreesive AI not to yeild so easy.

    And may we have the latest tech/gun/layout for custom battle? seems MK5 series 15inch+ are only appear in campaign.

     

    Thanks again

  2. image.png.92d20a696ba19b1a134a3b93192276d2.png

    This is the Army after Fredericksburg,  AI get smaller brigade with round 3K, kind like vanilla scaling

    and after disband the unit in second and third corp,

    image.png.fc225f27402145b217e21fc4cc516f04.png

    The AI unit increase to 4.5K.

    I use 4K per Infantry bridage, and set AI max for 8K. wondering why 

    And in the last battle Washington for south, no matter how big per bridage scale, AI seems keep fixed scale with totol round 300K army

    • Like 1
  3. Many thanks for the work and ideas,

    I tried the mod  a few hours and find the shotting is quite inefficient, since the mod use very large scale, it got me a bit frustration to see a 5000 men brigade, open one round volly fire only inflict less than ten.  the orginal ideas of the game is to show the brutal and high casualties due to the new weapon technology and old line tactics on the battlefiled,  like in Gettysburg, march in the open field, attack fortification with heavy artillary support will easily cost half of division.

    so it encourage player to choice the assault route more wisely and use recon and preparatory bombardment to soft enemy artillary, use  skirmisher to find the weakness of the line before push on the main force and player still need to pay considerable toll to win.   

    I like the scale increase a lot,  through 2000 cavalry got a very long line when dismount,  I'm very keen to see the small battle with more unit, more man Involve and longer time. 

    It will be much appriciate you sir can teach us how to modfy the .dll file,  I can modfy the asset file, big thanks for the tutorial but got no clue on the .dll

    or can we get a simple scale increase mod (more man more unit) . 

    Many thanks

    • Like 1
  4. Hi guys. many thanks for the guide,

    I have tried many times and find out some date for mod,

    Range: C8 43=400 ,Fa 43=500, 16 44=600, Fa 44=2000, 48 45=3200, 7A 45=4000

    melee:20 41=10, 48 41=12.5, 70 41=15, A0 41=20, C8 41=25. F0 41=30,  20 42=40, 48 42=50, 70 42= 60, 8c 42=70, 96 42=75, AA 42=85, C8 42=100 same with damage

    rate: F0 42=25, C8 42=30, 96 42= 40, 70 42=50, F0 41=100, A0 41=150, 40 41=250

    Accurary: CD CC CC 3D=10, 00 00 80 3E=25, 9A 99 99 3E=30, CD CC CC 3E=40, 00 00 00 3F=50, 9A 99 19 3F=60, 33 33 33 3F=70, 00 00 40 3F=75, 9A 99 59 3F=85, 66 66 66 3F=90, 00 00 80 3F=100

    and the 4 number behind the accurary can be understood as  ballistic or damage decline, all the smoothbore are 66 66 06 3F, strong on short range and rifle gun use: 66 66 26 40, strong on long range. and most rifle use CD CC 8C 3F

     

     

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