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Poyraz

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Posts posted by Poyraz

  1. Just playing with numbers here,

     

    According to http://en.wikipedia.org/wiki/HMS_Victory:

     

    - Total displacement of the ship is 3.500 tonnes.

    - Total gun weight is around 240 tonnes.

     

    So, the guns without ammuniton are 7% of the ships total mass which actually looks like way less than I expected.

     

    With basic assumption that the force taken from the wind via the masts is F = m x a and it is constant since nothing changes but the mass. Therefore, we will end up having a 8% increased acceleration for a 7% drop in ship's mass.

     

    The maximum limit velocity on the other hand won't be affected due to increased acceleration in my opinion. The limiting parameter here would be the ships' volume/area under the waterline which changes the drag/friction coefficent for the ship.

     

    Regarding the ships volume under the waterline, it will decrease proportional to 7% change in displacement volume. But, here is more dimensions of the ship size at the waterline needed.

  2. I think there should be an adjustable rudder ingame to fine tune the course of the ship.

    This can be achieved by manual controling the Masts/sails right now but it is not enough.

    The turn rate/speed could be adjustable on a bar like in potbs or on a circle like a Real wheel.

    Sailing a victory, one might not feel the need for adjustable turning. However if you sail a frigate with a turn rate greater than 2 rad/sec, there would be the need for fine tune the maneveur much more.

  3. Glad to see so many PotBS players here from the old days.

     

    I hope this game will be a good example of age of sail mmos. The screenshots I have seen so far looked like PotBS engine but with much better textures. So be the gameplay hopefully.

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