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the Kidd

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Posts posted by the Kidd

  1. Just now, Sir William Hargood said:

    If the sinking is relative to time compression then this is an issue too. Why does my ship react so slowly then? So it takes me how long to tack or come about? I believe there should be no time compression in battle instances. It is seriously annoying all this damn daytime/nighttime changing in battle. Why do we need time compression in battle instances. When did battles ever take days to complete?

    9 minutes ago, the Kidd said:

    @admin Youre right... the time is probably in a good relation and it could be realistic.... but it is no fun -> and i dont think your argument works at all. i mean you say 1 min real time are 72 mins in game. with this logic my boat should sail in fight also 72x faster -> shoot 72x faster etc.

    I mean it works for open world -> there you've got this time buff but in combat zone your back in realtime... so a boat should be longer loootable not only because that should be realistic because it's realtime it's also no fun with this frustration situation now. Do you know what i mean ?

     

    Thats exactly what ive tryed to explain

  2. 7 minutes ago, admin said:

    Me too. 
    I just dont have enough evidence (anecdotal or video). I personally do not have problems with loot pick up. I also dont see this as a problem on live streams.

    But if it exists we can increase the time to sink for vessels. (which was increased twice over the last year) and can be increased again if necessary (range). 

    @admin  That would really help !

     

    yea in streams it's not allways a Problem... but in streams you not often see peoples that goes to sink a 25er fleet AI. And i think too in dangerous PvP action you will not see the guys looting. aslong they dont fight against noobs where you anyway got enough time to what ever you want

  3. 1 hour ago, admin said:

    Even if charges were not set to let the fleets to show respects properly (would be harder if it sank in 1 min or completely exploded)

    Current in game hours to RL hours conversion fits perfectly with what you have said. 
    Correct me if am wrong of course but 3 hours is how many mins in game time? 

    Also - if you board the vessel it does not sink. It only sinks if you completely destroy its structural strength, which in turn makes sinking time somewhat fine. 
     

    @admin Youre right... the time is probably in a good relation and it could be realistic.... but it is no fun -> and i dont think your argument works at all. i mean you say 1 min real time are 72 mins in game. with this logic my boat should sail in fight also 72x faster -> shoot 72x faster etc.

    I mean it works for open world -> there you've got this time buff but in combat zone your back in realtime... so a boat should be longer loootable not only because that should be realistic because it's realtime it's also no fun with this frustration situation now. Do you know what i mean ?

  4. 4 minutes ago, Nelsons Barrel said:

    Thats already the case.

    Nope. you can easily demast or kill any surprise that is in battle against "for example" your bellona.

    if you get a control perk with distance like the tagg you have no chance.

     

    Today this surprise have to hit you all 2 minutes that you cant leave, after he only have to stay in tag circle range which is much bigger then cannons can shoot

  5. 39 minutes ago, Percival Merewether said:

    I have had the above happen to me and it is a problem.. I propose permanent control for all ships, not just those with bow chasers. Increase the radius of control to be slightly larger than the tag circle.

     

    So you will never have a chance to leave a battle if only 1 boat is in battle that are faster then you...

    Quote

    We definately need to get rid of F11 coordinates, leaving battle in the same position as in battle could be an option, but then we need more time to sail away. We also need to make sure the dead player is kicked out of the battle instance prevent him from seeing where you’re heading. But remember that the topic is about going to bed, we still need to be able to logout.

    yea for sure F11 should get rid... something that highers your chance after the battle to get more distance between is also okay -> rediii's idea

    But kicking out people that sunk??? Nowaaaaaay Buddy... thats after the fight the best moment ingame, you can watch the fight then thats perfect

  6. 27 minutes ago, rediii said:

    Instead of battleresult screen etc. I would suggest to put a multiplier + cooldowntimer.

     

    Example: I get tagged and escape. I get a timer of 10 min (explained later) and a timer where I cant get tagged for x amount of time. I escape again, the timer is now trippled. (1,5 minutes?) If I get tagged again within 10 min (the above mentioned cooldown) the timer increases to 5 minutes allowing you to log off

    Something like that is an idea... but definetly not login off after every battle to escape... also no teleports...

     

     

    24 minutes ago, rediii said:

    expect to die with such a bad plan. Thats all.

    You only won battles due to engine limitation of 25vs25

    nothing more to add

  7. 5 minutes ago, Percival Merewether said:

    Then please explain what abuse is; if a player manages to escape from me in battle then he should be free to leave in OW

    I consider the OW speed and distance to be abuse of game-mechanics if used to set up a revenge fleet.. that shouldn’t be possible..

    I am probably the faster ship... i tag /or get defensive taged.. so prob i am not able to hold him in battle.. how should it been possible for him to get away if i am faster.

    Other example, long battles are during on... other guys are waiting outside because they cant join because it's limited to 25 Players or 3 minutes. why they should not getting the possibility to get a fight after you coming out the battle and are exactly at this position where you are waiting for him...

    my solution to weak this or getting better chances to get away are: get away the F11 Coords and make the position youve got inside to the position where you leave the battle

     

  8. 22 minutes ago, Tac said:

    Yes I agree far better to spend 4-6 hours of constant battle after battle up until 2-3 am there were still ships waiting outside the 3rd big battle , so even if we had repairs it literally could of gone on all night.

    Are you saying you would be happy to do that?

    if you think you have to sail with 25 people to an hotspot where 45 Frenchs are waiting for you it is for sure that you get 2 or more battles.... if you want to win both you Need at least 3 hours... if you dont have the time for it just surrender or sail alone away after battle, so some of the guys follow you and kill you finaly -> then youre home -> and your mates have to fight some guys less because they followed you

  9. Quote

    And why do you feel that you are entitled to a 10v1 revenge fleet because you fought a 1v1 and lost....? Get over it...

    your funny... i am on the other side... i am also going huntig and getting fucked up in 10v1 but that's life... i know that before... if i dont take a ship with me that is incredibly fast.... for sure i get killed if i think i have to kill traders near captitals but thats good... i try it anyway

  10. and what is triggered at this post ?? what is not sensibel ? this is my opinion share it or not... i only try to show you that all this function if it's log out or TP back home doenst work because it get "abused"...

    44 minutes ago, the Kidd said:

    But thats definetly not work...

    Whats that for a punishment ?? I loose my repairs ? I think most of the time if you have the Problems with more then one battle you anyway run out of repairs... or at least close to run out of repair.... If you really think you can implement this function as you describe i can explain you whaat happens...

    I sail to reinforced zone or other hotspot ... looking for a "easy" target... jump in and kill him... and after, if sb try to get renvenge by waiting outside for example i simply teleport home... thats definetly not work

     

    • Like 1
  11. 22 minutes ago, Percival Merewether said:

    I think the whole discussion about alts is irrelevant, we have to stop thinking about how to make the game miserable for people trying to cheat and start to make the game enjoyable for players who plays in honorably. Focus on awarding good gameplay instead of bashing people over the head because they have an alt.

    Since the devs allows alts there is nothing to do about this.. and do we really care if someone is forced to play with his “trading alt” for 8 hours? If you cannot find anything better to do away from the computer then I think that is enough of a punishment.! 😄

    EDIT: I think a TP is a bad idea, just logout on the location of the battle.. And definately destory all content in your hold. 

    But thats definetly not work...

    Whats that for a punishment ?? I loose my repairs ? I think most of the time if you have the Problems with more then one battle you anyway run out of repairs... or at least close to run out of repair.... If you really think you can implement this function as you describe i can explain you whaat happens...

    I sail to reinforced zone or other hotspot ... looking for a "easy" target... jump in and kill him... and after, if sb try to get renvenge by waiting outside for example i simply teleport home... thats definetly not work

  12. 17 minutes ago, Baptiste Gallouédec said:

    I miss the time when at the end of a battle you had choice between going back in the ow or tp to the nearest open port.. 

    If no one was able to join the battle in time, no one should be able to catch you right after it

    rubish...

    we can talk about mechanism that make revenge more dificult yea... but definetly no teleport...

    1. You should been able to leave the battle at this position you sailed inside the battle.

    2. F11 Coordinates Needs do go away... (will anyway with release)

    But sorry guys again, teleport isnt a oppertunity for a competetive open world pvp game... TP is nothing else then an avoid battle function...

    • Like 1
  13. Battlescreen is so much more demotivating then this solution we got now...

    You dont need to know how long it takes exactly... but if youre not sure that you can go home in time then dont take a ship that you dont want to loose.

     

    I also dont jump in a patrolzone battle with my crazyest motherfkn ship if i cant afford to lose it....

    Every decision has consequences... if i sail to a hotspot Puerto for example... far away from home... for sure i dont know when i can go back but thats life... take your time for every decision... and if you cant afford to lose your ship at such a action dont go there...

    • Like 1
  14. Sorry no way... how would you feel if you waiting for idk (hours?!)

    And then the enemy log of directly in front of you ???

     

    Sry Guys... if you sail somewhere you have to check if you got time for that.... and if you sail to the ass of the world (puerto espana) btw frenchi hotspot....

    For sure the fight takes serveral hours... you could expect that! They will fight at least you are dead.

    PS: i dont say the fight against a trader took so long, but the way home -> the renvenge fleet that tooks time...

  15. 13 minutes ago, Jon Snow lets go said:

    Great solution

    yea it is...

    if you sail to an enemy capital an kill some guys there, why you should get the possibillity to log off without your enemy have the oppertunity for renvenge...

    I mean you can force f.e. a trader to fight, why should the revenge fleet not been able to force you also to a fight...

    It could not been possible that you can go offline while your enemys are around you...

     

    PS: I mean... i dont go hunting if i dont have time to fight.. and this time to fight includes the way home...

    • Like 1
  16. 5 minutes ago, NethrosDefectus said:

    It would be a terrible idea in my opinion. Surely it will lead to nations with one massive clans because it will be the only way get the stuff from the port. And/or cause prices to rise dramatically purely down to greed. 

    Nation A own two teak ports, both of those ports are owned by the same clan. Those two ports are the nation's only source of teak, that puts them at the mercy of that clan. The clan will be able to ensure they keep their own contracts as low as possible, say 300 a log but they will put it on contract in the nation's capital for 5k a log. 

    You would argue that if they can keep the price low then that will allow them to sell it lower in the capital, BUT never underestimate the allure of a massive profit margain

    yea.. and exactly that will make it a Need to talk with this clan... so if they dont make "fair Prices" you dont support them with defending the port while it gets attacked... both side have a Need... the port owner Need friends that defend the port against enemys, because the port is now worth to get attacked.. and you Need the resources... so ist a win win

    • Like 1
  17.  

    7 minutes ago, Trashlock said:

    I think it just needs to be an option. It would suck if every non-clan player couldnt set contracts in any clan-owned ports. What if you add to the entry rights "Friendly Clans only" (besides national and free-for-all)? That would not change the entry rights per se, but close the port for contracts. Right now RvR doesnt matter much on critical ressources since alts can buy everything. Friendly clan lists already solved the problem of port battle entry, i think it would work for economy too.

    think similar than Havelock.. but dont use the friendly clans list... this list is to small...

    try to create a new list without a maximum of 10 clans only...

     

    so i repeat myself...

    Allow the owner to say only my clan can set up contract

    or only my clan and all clans i whitelistet are allowed to set contract

    or let them say, the whole nation can set up contracts

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