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Edward_Blackhall

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Landsmen

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  1. Lovely. This game just got even more tedious. The bumping of the the Wasa and the Indiaman are something I can live with. But when my primary frigate is an Endymion (which, historically logged well over 14 knots at broad reach) and you keep nerfing the speed, you sacrifice the historical element of the game a lot of us have come to love and appreciate about Naval Action. I was pushing a hair over 14.1 knots with a speed build (mahogany frame with white oak plank and three speed mods: Cotton Sails, Crooked Hull refit, and Gazelle bow figure) but now it's an entire knot off from where it was known to be. The more tedious you make the game (i.e. slashing our heels with speed nerfs), the fewer the people who want to play the game. If you're going to claim historical accuracy, you ought to give us what we've paid for (a hefty £35 for me). As for RNG in shipbuilding? Why would you put that trash in the game? If I wanted to get shafted by RNG in customisation, I would have jumped on the peasants' bandwagon with that lump of excrement, Call of Duty World War 2. But, please, by all means, poison this beautiful game with RNG nonsense. I think everyone would have been content with the return of craftable copper-plating (you know, an expansive practice in the Royal Navy by the closing years of the American War for Independence), the rebalance/reclassification of the Wasa and Indiaman, and some of the other minor changes. References: (I'm aware that they're not scholarly. Check the references provided in the article) HMS Endymion: https://en.m.wikipedia.org/wiki/HMS_Endymion_(1797) Copper Plating: https://en.m.wikipedia.org/wiki/Copper_sheathing
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