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Posts posted by Sir Bacon
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Why not remove the first and second rate ships and diversify the third rates into 64-74-80 gun ships?
The 1783-1801 British Navy ship list contains:
Third rates of 80 guns
Caesar
Foudroyant
Third rates of 74 guns (Large Class)
Mars
Centaur
Plantagenet
Courageux
Kent
Ajax
Bulwark
Revenge
Milford
Colossus
Warspite
Third rates of 74 guns (Middling Class)
Conqueror
Superb
Achilles
Northumberland
Renown
Spencer
Third rates of 74 guns (Common Class)
Brunswick
Dragon
Albion
Hero
Illustrious
Fame
Sceptre
Repulse
Eagle
Swiftsure
Invincible
Minden
Third rates of 64 guns
York
ArdentMonmouth
Agincourt
Lancaster
Captured
Pompee (France 80 guns)
Juste (France 80 guns)
Sans Pareil (France 80 guns)
Impetueux (France 78 guns)
Le Tigre (France 80 guns)
Belleisle (France 74 guns)
Overyssel (Netherlands 64 guns)
Zealand (Netherlands 64 guns)
Dordrecht (Netherlands 64 guns)
Prince Frederick (Netherlands 64 guns)
Admiral De Vries (Netherlands 68 guns)
Haarlem (Netherlands 64 guns)
Wassenar (Netherlands 64 guns)
L'Hercule (France 84 guns)
Canopus (France 80 guns)
Tonnant (France 80 guns)
Spartiate (France 80 guns)
Donegal (France 76 guns)
Leyden (Netherlands 68 guns)
Texel (Netherlands 64 guns)
Genereux (France 74 guns)
Malta (France 84 guns)
Athenienne (France 64 guns)
San Antonio (France, ex-Spain 74 guns) -
This would be a welcome change.
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Combat Missions
I can have 3 missions total, but I have to select one at a time. Click > Scroll to rank > hit Ok > repeat.Missions are a random distance from port. Some are closer than others thus more desirable to reduce sail time to get to them. If the combat mission is far or awkwardly placed I cancel and repeat above.
This process could be more friendly for the player. One example, if I am in port A I generate 3 missions with one click & the missions are near port A, not nearby ports B,C,D, etc.
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Map guided progression and content
in Current Feature Improvement Suggestions
Posted
This suggestion is an attempt to offer solutions to the problems of integrating new players, map size versus population and more localised content.
1. Character creation & tutorial area
2. Stretching your legs
3. Into the fray
4. Proving grounds
5. Raise your flag
6. Events
Comments on areas
"We have no more missions for you here. Travel to X."
Comments on economy
Comments on rare spawn content
Comments on trader AI
Comments on nations