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Sang Noir

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Posts posted by Sang Noir

  1. 1 hour ago, Sir Texas Sir said:

    Maybe get organized, take a port in that area and stock up your own supplies?   

    That is the most cumbersome, unpractical solution you can present to someone who asks the Developers to stock up a place with low-grade throwaway cannons so people can sail off into the p-zone which is just there for some quick, non-complicated action.

    • Like 1
  2. Sounds really nice:

    1. Instant Action, Raids during Port Timers
    2. No Port ownership for days, one time event, cooldown for a week
    3. Rewards are handed out in form of treasure chests that contain Doubloons, Reals, port special resources (rare woods, module ingredients)
    4. Bring your traders along to carry chests, chests will appear like wrecks in front of town, can be exploited until finished
    5. traders are a target for retaliate action after raid, you need to escort them home, planning a route (escort mission for all players of the nation to help, everyone will try to hunt the raiders)
    6. BR limit, no ships higher than 5th rates

    What about the raid battle, how is it going to be like? Like a patrol zone with a circle that is closing for faster action? Battle stays open so defenders can keep joining until BR limit is reached?

     

    • Like 2
  3. On 11/20/2016 at 8:36 PM, shr84 said:

    You need a 1st/2nd rate to have good fights.

     

    On 11/20/2016 at 10:50 PM, Liq said:

    Many (like myself) prefer privateering in lower class ships, maybe frigates.

    Believe it or not but I am one of the few people who enjoyed the Basic Cutters battles in NA Legends. I just love the versatility and marksmanship of a 7th rate. Good fights galore in Basic Cutters.

  4. 11 hours ago, vazco said:

    If you could have only one permit at once, great. Then requins could be capturable. Otherwise, it's a bad idea, as you would end up with an option of stocking and spamming requins without consequences. This could break many things.

    Sure, make it a "Requin Light" and make them capturable, permits limited.

    Being able to craft them adds value to the DLC.

     

    5 hours ago, Meraun said:

    how do you lose them so fast away?

    Because they are not easy to play.

     

    2 hours ago, rediii said:

    Remove the Requin and compensate the owners of the DLC

    Well, since there so many people that hate them, there won't be a lot of people who are going to play them anyways, am I right? Therefore = make them craftable.

  5. 31 minutes ago, Licinio Chiavari said:

    I already proposed N. times to make all DLC redeemable as 3/5 no trim ship every 24hr or as ship permit every 48hr (sharing CD - so OR 2 ships OR 1 permit every 48hrs).

    Still no response.

    Good idea. I mean the craftable Requin could even be a nerfed version (« Requin light ») It would be just great for those who want to make the Requin their permanent ship. Adding the blueprint / permit to the DLC gives extra worth. 🦈 

  6. On 6/11/2019 at 3:40 PM, Galt said:

    ... and you should have a Trader's Trim that would allow you to turn any 5th rate and under into a trader.

    That would be a very nice idea, I like Trader's Trim. Alternately you could have a Pirate Trim for turning trading ships into pirate ships by adding swivels, larger or more cannons to it. Which would also be a lot more historical.

    • Like 1
  7. 12 hours ago, Wraith said:

    I never said anything about AFK sailing being a waste of time.. I've watched a lot of great Netflix and Hulu during my thousands of hours in Naval Action.

    Guess that's up for interpretation! 🙃

     

    12 hours ago, Wraith said:

    And just because I mention the purchase of DLCs and alts in conjunction with a discussion around the understanding about whether their progression in the game is safe or not, has nothing at all to do with "promises" about DLCs, right?  Reading comprehension might be an area of personal growth you might want to invest in.

    How about you invest some time in making up your mind?  😘

  8. 39 minutes ago, Wraith said:

    What statements about DLC?  I've not said anything about DLC or "promises" there, so I'm not going to comment on that.

     

    2 hours ago, Wraith said:

    So you can call it whatever you like but the bottom line is that players have the right to be pissy about buying the game and DLCs under false statements. Period.

     

    40 minutes ago, Wraith said:

    And please feel free to link me any of my past posts that calls the game a "waste of time?"

     

    2 hours ago, Wraith said:

    But let's be brutally honest here... how much of that time is active play time and not surfing the web or watching Netflix while you semi-AFK sail? Seriously...

     

    • Like 1
  9. 1 hour ago, Wraith said:

    Based on almost anyone's definition, the statements made by the developers on Early Access release qualify as "promises," "assurances," or "statements of fact," regarding XP and crafting levels.  So you can call it whatever you like but the bottom line is that players have the right to be pissy about buying the game and DLCs under false statements. Period.

    Ok, now that we start whipping out the dictionary (of unknown source), how about we go the full distance and you start to quote those statements you consider to be a promise and we take them apart together? And let's stick to the false statements about DLCs for the sake of brevity please.

     

    1 hour ago, Wraith said:

    But let's be brutally honest here... how much of that time is active play time and not surfing the web or watching Netflix while you semi-AFK sail?

    Then why do you even play the game if you consider your time wasted, what's the logic here? Did anyone chain you to a chair and force you to play?

     

    1 hour ago, Wraith said:

    my spouse likes to call a "ship screensaver"

    That's actually funny.

    But seriously, why play a game you consider a waste of time? I enjoy sailing around the open world.

     

    1 hour ago, Wraith said:

    Soooo, you can sugarcoat the developer decisions all you like

    Just for the sake of sanity here, they must have done something right, not? There must be a reason to keep you playing and engaged.

     

    1 hour ago, Wraith said:

    but you'd be ignoring the realities facing a game that's being rushed to release.

    I never denied that. But now that you brought it up:

    I think the game needs a lot of work in certain areas (PVE foremost) and would have profited from having the new frontline mechanics tested more thoroughly (by wiping ppls resources and ships first). Also there's a large list of little things to ameliorate and some things on this list would be really smart to implement. I think the core mechanics are pretty much in place (you can have great naval battles), the UI looks nice and RVR has become more meaningful with the port investments. Talking about RVR, I consider the superiority of certain nations to be annoying and would wish for game mechanics to counter it (although there are already some in place like maintenance for ports). I like that there are a lot of ships (almost too much) to choose from and I even like the new currencies (Reals, Dobloons). I didn't even buy the new DLCs because I see no use for them, I rather craft my own ships, a process I enjoy btw because I like to sail ships I crafted myself. So overall, I think it's a good game.

    Is it rushed to release? No, because there will never come a perfect time.

    • Like 3
  10. 22 hours ago, Wraith said:

    I don't think it's blown out of proportion, given that many people spent quite a bit of money under false pretexts. You can argue they should never have trusted the word of an indy game developer in this context but I feel like that's selling a lot of reputable Early Access game developers who stick to their word and development goals short, don't you?  

    1. Don't buy DLCs from a game developer that you don't consider to be reputable.
    2. A promise for me is when someone is telling me that "I promise to....", "I swear by god I won't..." or "You can have my word that I will ...".
    3. Game Labs certainly hasn't been the best at communicating. But they've solved every bug so far, have been quite innovative, moderated a forum of bickering customers and made a game in which you can have 25vs25 1st rate ships with thousands of cannon balls flying at the same time, tracking correctly, no lag. Quite an achievement I think.
    4. Many people spend 200-500+ hours on this game. Most time I spent on an AAA game title barely went beyond 100 hours. Quite some worth for the 40$ spend IMO.
    22 hours ago, Macjimm said:

    As I said.  I wasn't aware that the Devs had made promises.  I didn't expect anything less than a full wipe. 

     Yep, and I can only recommend to let the 'promises' bandwagon pass you by ...

    Me too, knew the full wipe was coming sooner or later, others might follow ...

    • Like 5
  11. 59 minutes ago, Macjimm said:

    I never knew that the devs made promises.  It's not okay to break your word, it shows the world that you lack integrity.  People without integrity don't value it.  If a game company lies it's not insurmountable, just an indication that there is no trusting them ... unless we are simple minded.

    The entire issue of promises has been blown out far of proportion. It‘s a company, not our spouse. They wrote for people to prepare for the worst. It‘s a game in development. In development anything can happen. I for my part am happy that the Devs have been trying out so much. 

    • Like 4
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