Budgie Smuggler
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Posts posted by Budgie Smuggler
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26 minutes ago, Severus Snape said:
Ah Budgie. The guy who wouldn’t join us because he was too scared to fight WO. Then criticizes us when we stopped fighting WO. Drink a coopers and make up your mind mate!
Rule #1 in The Art of the Deal.... be open to all deals. We’ll deal with anyone and everyone. Provided they don’t like mayonnaise.
You have that backwards. You're the clan that made the deal not to fight WO not me. I remained in US to continue fighting them after you left to make your alliance with them. Bottom line is i cant stand deals being done to avoid a challenge or crush a nooby nation like US. That is the main reason i didn't go back to pirate because i knew deals would be done.
Rule#1 for VCO should be: It's better to die on your feet than live on your knees.
Rule#2: Get your facts straight.
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Christendom, The Thrice-Banned Night King, Maker of Deals, Destroyer of Worlds
the Screen Master, Santi Disaster, Amplify, CNN Reporter, former Lord of Key West ...........and bender of knee.Are you girls going to stand on your feet this time around and not do deals with anyone that poses a challenge?
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Another deal. Pathetic.
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and again.
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8 hours ago, Fletch67 said:
Why do players need to own all the ports? If there was no cost in ownership some one would steam roller the entire map. Remember how it was before? Nations owning half the entire world and ports constantly swapping hands with no defence because the empires were so large and many ports became meaningless.
I'am not suggesting there would be no cost, the cost just reduces slightly per port for every port owned. The more ports you own is still going to cost more if we use 0.75% reduction/port. One nation would have to own 133 ports at that rate to get 100% cost reduction. Biggest nation atm are not pushing past 60, and they are avoiding it because of cost, that's my whole point. Ports constantly swapping hands is what we want, activity. If the nation was big enough to take it it should be big enough to defend it and when nations get to big they become bigger targets.
2 hours ago, Borch said:I understand that currently with the playerbase we have it looks like bigger no. of port ownership is needed but after release we should expect a large influx of players. When that will happen one clan absolutely shouldnt be able to keep too many ports as they will deny content for other clans in nation. Out of my head 5 ports for biggest most active RvR clans with possible teleports and tows plus outposts should ne enough.
Clans or nations owning more ports is not denying anyone content. Again, it just makes them a bigger target.
51 minutes ago, Capn Rocko said:Last I checked, every port is owned. Nice argument brah
Btw Haulover has been neutral for days if not a week plus.
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1 minute ago, z4ys said:
- making timers cheap = no content by timelocking ports
- making timers expensive= its a choice -> more content available
regardless what devs do. People always complain
My suggestion wouldn't make much difference to how many ports have timers, just allow nations to expand to their full potential. Having more and more ports is still going to cost, this just eases the burden and makes it more viable while also removing the hesitation we are experiencing from nations to expand. 0.75% is a starting number to get some sort of balance.
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6 minutes ago, Teutonic said:
I had a similar idea in a thread I made but it was based more on owning a region. By owning the region, the ports in that region had a significant reduction in port maintenance (along with other bonuses).
My thought was that it would create an incentive to own ports that would otherwise not be taken so that you could gain bonuses for yourself and the nation. The incentive also comes with opponents being able to disrupt these bonuses and there being a reason to defend every port.
i like the idea of owning regions to get increase RNG for ship building.
2 minutes ago, Intrepido said:And admin said taxes for towns was a good idea. I hope the drop of activity have convinced him to listen (more) to people that actually play the game.
I don't mind the tax system it just needs a this tweek.
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Cost of owning towns seems to be discouraging nations from going full throttle conquest. I hear it over and over from different clan leaders and other nation players "we have enough towns". Today for example we couldn't get a group together in our nation to flip a town because no-one wanted to own the cost involved. If this was remedied i do believe the activity in the game overall would increase dramatically.
Suggestion: A small percentage reduction in town ownership cost for each town owned (excluding non capturable) by a Nation. For example nation A owns 20 ports @ lets say .75% cost reduction per town :- 20x .75%= 15% therefor every port in that nation gets a 15% cost reduction (regardless of which clan owns). This would encourage nations to increase their ports owned to get a bigger discount.
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Simple solution. Have an additional separate timer for hull hits. 30 minutes no hull hits u get option to leave.
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1 hour ago, BPHick said:
This has been asked and answered, all assets will transfer, including guns and upgrades on ships. Put repairs in your WH in case they don't scrub the ship holds.
That is an important question, will items stored in ships hold be transferred? I would assume so as a lot of people store stuff that way.
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5 minutes ago, Aussie Pastor said:
Yes very helpful, in the topic.
I would go Pirate in a heartbeat, if they became a faction, with the above restrictions and bonuses.
But the mechanics of the game has always treated them as a Nation that can do PB and sail SOLs.
So you want to call it "nerf" I call it liberating!
Heaven forbid they can do PB's and sail Sol's. Such sin.
Liberating says the US player. the whole post is about nerf and QQ (notice every poster is from global and none of them are pirates ofc). Guess we'll see you at the next lineship pb in your 5th rate doing some 'liberating' to show the pirates what they are missing out on. Can't wait for that.
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Didn't you watch Black Sails? Pirates were a nation.
But yeah those pirates are a real problem on global. Instead of trying to compete in the game lets get on the forums and try to nerf them out instead.
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5 minutes ago, Ink said:
You can play, once we check I'll reply
Ok thx
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2 hours ago, admin said:
impossible but we will check.
Do i keep playing or would there be some sort of rollback?
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16 minutes ago, balticsailor said:
Small question did you check if you did reloged to the same server? Since all your assests are only on the server on played on.
yes, global server.
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Played for several hours in the great wipe. Setup one outpost, redeemed trader brig, had some goods etc in main warehouse logged off. Logged on, download a small update. Enter game find that everything is gone except my rank and the gold i had acquired. f11'd.
Green on Green
in Tribunal - Трибунал
Posted
http://prnt.sc/r64tjh
Coronavirus thinking he can do what ever.