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CoyoteJohn

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Posts posted by CoyoteJohn

  1. On 11/27/2017 at 11:36 AM, Preechur Blackheart said:

    The proposition that repairs are not made during battle is patently untrue. Read some navy fiction or history and crew are plugging shot holes and repairing rigging all the time during battles. The ship's carpenter, for instance, has pre-made shot plugs available. So some repairing during battle should be allowed. It may just be that current game repairing is too fast, too complete and uses too few crew.

     

    I recommended that leaks, pumps, and rudders remain repairable. I understand that holes were patched. However, holes above or not near the waterline were usually not a priority. With the current repair system, you dispatch 1/3 or more of your crew to basically replank the hull of the ship and hang new sails. It's retarded.

     

    On 11/26/2017 at 9:01 PM, Malachy said:

    The game is based around repairing. If you can't repair in battle they need to halve the hull damage and quarter sail damage. Actually probably reduce sail damage by a factor of ten.

     

    Yes, I agree that the damage to ships needs to be reduced. Actual vessels of the time weren't nearly as easy to sink as what we have. Always an advocate for more sim and less arcade.

  2. I personally feel all cannon ammunition should be limited. I read somewhere once that HMS Victory carried something like 27 tons of ammunition, which comes out to about 46 broadsides (or 23 volleys of all guns on board), assuming there were equal amounts of shot available for each class of cannon on board.

    Repairs below the water line would've been done during battle, but actual repairs to hull damage that had no risk of causing the ship to take on water would've waited until afterwards. I can imagine some measure of repair may have been done to the rigging during battle, but sails weren't going to be patched and the man-power intensive task of setting a replacement mast sure as heck wouldn't have happened during battle. If it were up to me, emergency repairs would be the only thing available in the battle, with repair kits (rigging parts, sail cloth, oakum, planks, and fir logs) available once one leaves the battle instance.

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  3. Switched to PvP Global from PvE a couple weeks ago. Had done the XP lock before the wipe (rank was Demon on  PvE at the time). When I redeemed my combat XP on PvP Global, I only got enough for Master Commandant (US). Crafting XP seems to have ported over just fine.

  4. This is by far the single dumbest mechanic added to Naval Action to date. Magical bow figures were up there but this one takes the cake.

    My main ship is a Pirate Frigate. In order to maximize my knowledge in the Pirate Frigate, I have to unlock the following:

    Slot 3 on the Cutter

    Slot 3 on the Pickle

    Slot 4 on the Brig

    Slot 3 on the Snow

    Slot 4 on the Cerberus

    Slot 3 on the Frigate

    I could understand doing a class system, needing so much xp in 7th rates to unlock past slot 3 on 6th rates, so much xp in 6th rates to unlock past slot 3 on 5th rates, etc. But this...forcing me to grind in ships that I absolutely hate (Cutter, Pickle, Cerb) is utterly ridiculous.

    It's funny that the only two people advocating this mechanic are testers, while everyone else seems to loathe it.

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