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Captain Bonny

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Posts posted by Captain Bonny

  1. 4 minutes ago, AxIslander said:

    If u follow the tread to the beginning:

    admin posted on the 5th april " First test bed patch (estimated time to deliver end of next week) "

    thats second week this week!

    The 5th of April was on a Wednesday, "end of next week" would be today or this weekend. My question was actually about the " there be a third delay" part.

    All changes are scheduled for the first half of this year. I don't see anything about a delay. We are still in the first half of this year. You are confusing me.

  2. 11 minutes ago, Christendom said:

    on the flip side of this coin, typically alphas in the fashion you describe do not pre-fund their game development and if they do, it's through pre-orders rather than early access.  The byproduct of funding as you go and opening the game up to early access is of course what is happening now.  It's a double edged sword.  If you want people's money before you finish a product, you get their opinions.  

    Some do it for free, some get paid, and in some games alpha testers get special benefits. The general crowd gets the tested product (Which doesn't have to be the final product) to play with. They have something to say, but not as much as alpha testers.

    Developers want suggestions and sometimes opinions, but definitely not emotions. Reviews are good for when the final product goes to the paying customers ad the NDA id lifted.

     

    EA promised me a signed disc copy long ago, which they never delivered.

  3. 1 hour ago, Hethwill said:

    Apparently many players do not know how to conduct themselves properly in a gaming society thus end up being shunned away and then post this pile of "reasons" of why a game is not recommended (?)...

    And then say a game that is principally built upon community and developers brainstorm of ideas is not what players want ?

    http://steamcommunity.com/id/zxzc77/recommended/311310/

    Spare us this kind of absolute garbage, for the lack of a better word. It serves non of the captains out there in the OW, serving their own gameplay time, no justice.

    This pile of junk is simply not true and should be removed from the steam wall. Simply flag it.

     

    This is why alpha testers are carefully selected and have them sign a NDA. Don't release a game that is still under development to the general public. 90% of the gamers have no clue how game development works and will rant endlessly on other sites with bad reviews. Trolls will gather from everywhere to add to the fire, and they don't care if it's all true. They than come here and see NA staff getting angry and ban left and right.

    My advice is close the testbed and let a selected few in. Give them a closed forum section (Not readable by the general public) to express their views and come with ideas.

    • Like 1
  4. 3 minutes ago, Powderhorn said:

    In regards to the Arena game - Please direct questions or concerns about it here so that we can focus this thread purely on feedback on the patch notes.

    This topic will change much if the patch already was applied. Currently we haven't had maintenance for three days. I have 6 ships in transit to Mortimmer, and we are falling asleep on the testbed.

    People are coming on the testbed and are moving away again. It is stale. My previous post that there were 3 people on the testbed is removed. I promise with all this racket, people will populate the testbed fast, but currently there is nothing to do.  Please hurry up!

    • Like 5
  5. 25 minutes ago, Hethwill said:

    Sorry to step in Aventador. But as a player tester I know the teleport was introduced to free players from being stuck in the world due to bugs and without having to wait for support. Eventually turned to become a comfort rather than a permanent technical necessity. Personally I think it is still useful but, as per rulebook of late, no cargo in the hold and no fleet attached if wanting to teleport.

     

    I understand it. As trader I was using it to avoid a long trip back with an empty hold, when there was no profit to be made from my destination. It was a nice way to avoid unwanted hostilities as well. It could also be used to avoid port battles when starting a trip. I have several fleets waiting at profitable ports, for if there is a blockade somewhere. I could always use teleport to start from an other port with a different cargo. On the testbed I have 8 LGVs waiting at different ports just because I can.

    It is a major loophole out of the PvP and currently my biggest tool. I will miss it, but I would remove that loophole too if I was a developer.

    It removes the point of having multiple ships though.

     

    But where do I go when I have a trader at a certain port and it's under siege? I guess I'll just have to log out and come back an other time?

  6. 21 minutes ago, Anolytic said:

    When you hit F11, you automatically make a screenshot of the screen at that moment and it is attached to the report. It's a bit difficult to F11 while having the map open, but it's possible last I checked.

    Also, this is a graphics bug/glitch if there ever was one, so you should post this in the "Support" forum.

    Yes, it works for me too. Thank you. I feel I have made my point. A section for game related bugs would be nice.

    Thank you :)

  7. 1 minute ago, Anolytic said:

    What kind of distinction are you trying to make here? 

    I guess if there's a gameplay issue that's not an ordinary bug, take it to Open world discussionsEconomy, Trading and Crafting or General discussions.

    It's an ordinary bug. I reported it ingame. I just noticed that the information, when you hoover on the map of a contested city, you can't read all the info. It is on the testbed server.

    I reported it ingame, but there is no way to make a screenshot of the map there.

    contested.jpg

  8. 1 minute ago, Karpfanger said:

    I'm not a admin or a dev but if I understood it right you can only use you redeems one time on each Server you are active.

    answer server tied but only one time to use  ...

     

    Everybody is so confused here. I personally think I got is right in a nutshell:

     

    Decide which server you want to play. Your redeemable will be right there, but don't touch them. If you are not happy with that server, go somewhere else, and they will still be there. If you are not happy with your nation, delete your character and start a new on. Your redeemables will still be there. Don't touch them, and they will be everywhere you go.

    Redeem them, and they will be gone on all other servers you went, and you will not get them back.

  9. 31 minutes ago, OlavDeng2 said:

    I would imagine this will happen with the upcoming UI overhaul

    If that would happen, I'll change my own forum to be a tribute to this game. This game needs more support, because there are people out there who don't even know such a game exists. There is World of Warships, but that is just a pile of missions, no open world/sandbox at all. I am sure World of Warships will lose members if they know there is a game with an open world here :)

    • Like 2
  10. I have been a sailor from age 14. It is in my blood. I went to school on a large sail ship. My father, and all fathers before him went to sea. It feels like home and the waves make us sleep better at night.

    The silence of a city house drives me crazy. I like it when the floor moves up and down and left to right. I personally grew up with a giant diesel motor next to my bed, and slept like a baby. I am old now, and all I have is books, piles of books with ships. I long for the old days but I know that never comes back.

     

    What I like to see in this game is more color. Everything is either blue or grey. The map is boring, and could use some art to it.

    Having a map like in the old days would be a major improvement. I also suggest you make it bigger, so you don't bump into other players every second.

    Here is an example:

    c89d7b327e23f668d288cb2bc4b90864.jpg

    virginislands2011m004.jpg

    • Like 7
  11. 2 minutes ago, Otto Kohl said:

    Where is excitment in that ?

    I can't tell where the excitement is for you.

    I was exited when I made my first million.

    I was exited when I sailed my first indiaman with 2 million worth of contraband in the hold.

    I was exited when I built my first trader lynx.

    I was exited to see my own ships gathered together to attack an AI ship.

    Again, I can't tell what makes you tick. It would be fun to do things togethet what makes us both have fun and not at the expense of an other player who chose to sail in a single trader brig around the world and seemed like an easy victim (Sitting duck as my attacker told me).

    Each his own as I may say, but not at the cost of others.

    • Like 3
  12. 37 minutes ago, Hagen v Martius said:

    Good to hear we won't get the bubble.

     

    I have to admit that every time I see people argue for a PvE only server I ask myself the same question.

    Is there even an economy that can sustain people selling ships and mods? I mean who and how do people lose enough ships to keep that market going?

     

    To each their own and so on, but I don't understand it.:P

    PvE has a greater diversity than you might think. Large clans can gather together for a world boss, without having to worry about rivals who might attack them to steal the kill.

    There is no toxicity about one nation fleeing the battle because the other group is clearly bigger. Nobody will get caught in a lonesome indiaman just because he was afk during the trips of several hours. People can sit back and relax, reading a book or watch television. There is so much you can do while building up a fleet to fight big AI adversaries.

    Getting rich in a player driven economy is quite a challenge, especially if there is a leaderboard of who is the richest. PvE players can be very competitive trading day and night to become a huge economic power.

     

    I hope there will be possibilities to duel each other so we can test ships against each other. PvE players love consensual PvP, and not the random attacks you see on a PvP server. We like the thrill of winning a fair fight just like any other player.

    • Like 2
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