Jump to content
Game-Labs Forum

OlFson

Ensign
  • Posts

    33
  • Joined

  • Last visited

Posts posted by OlFson

  1. 10 hours ago, Holm Hansen said:

     

    10 hours ago, Holm Hansen said:

    An und für sich ganz gute Änderungen.

    Wobei ich aber echte Bedenken habe sind die Erfahrungspunkte für das Segeln eines bestimmten Schiffstypes. Das wird die Vielfalt an tasächlich genutzten Schiffen meiner Meinung nach einschränken. Jemand der (so wie ich) gerne mal das Schiff wechselt, würde dadurch benachteiligt, da man diese ja einzeln "hochspielen" muss und natürlich bestrebt ist dieses auch zu tun. Also die Zeit in denen man einen Tag mit der Belle Poule gesegelt ist, nächsten Tag eine Essex und am Tag darauf eine Indefatigable genutzt hat, würde damit wohl erstmal vorbei sein. Es wird sich dann wohl eher auf das stärkste Schiff dieser Klasse einschränken.

    Das hängt ganz davon ab wie hoch der Wert für ein voll ausgebautes Schiff angesetzt wird (Xp-Technisch). Kann sich ewig ziehen, kann schnell gehen.
    Ich denke das werden die Devs auch als (Balancing-)Stellschraube nehmen sollte das System beibehalten werden.

     

  2. 3 minutes ago, JollyRoger1516 said:

    Lol an apt description of how the Danes are currently fighting their wars. Oh no don't attack Im havin my beauty sleep.

    Or the other way around, but nevetheless, the result is the most interesting there :P

  3. 2 minutes ago, Hethwill said:

    ...

    But in the end... who cares about this... all that matters to many is that if they don't have to deal with people from around the world.

    ..

    I believe that remark is due to the endless discussions here (I for myself have the habit to look for english speaking communities within a game rather than my native tongue, less nonsense in chat and voice com) .
    I would like to interact with ppl all over the place. But not at the cost of my RL schedule. I believe this is the point that is really bothering the most.
    Therefor I made the remark of meaningful but not out of proportion conquests.

    If ppl would gain slight, but not gamebreaking advantages, nobody would care as much as they do now.
    Same for losing your stuff (which is yet a mood point since a reset is coming anyway) but have to be considered for later. If it meant that you only lose part of it, not much complaining. Losing all your stuff would be realistic, but ppl are here to play a game.

     

    • Like 1
  4. Thx, havent played one of these games long enough to form an opinion.
    One more point to add to your list.

    Make conquering meaningful but not out of proportion as it is now according to a few statements I have read regarding regional bonuses and resources.
     

    In the end, ppl will have to judge for themself if they can live with the solution presented to them or not.

     

    • Like 2
  5. On 5.3.2017 at 9:33 PM, Hethwill said:

    ....

    In your sentence ALL should be replace by MANY. Get your facts correct, not only the ones you play, which I must say seem to be more like arena type games than persistent wars in a big map.

    .....

    Hey Hethwill,

    could you name a few? because I lack the experience of these kind of games. I only experienced the system Comeonche mentioned.
    No, I dont want to argue about the merrits because I dont see any solutions coming out of these 5,6 ? threads regarding server timers and nightflips that would please everybody.

    What I would like to add is an old marketing rule, which is "copy the things your competitors are doing well".

    So if there are games running 24/7 without restrictions (I dont know any). How are they achieving this?

  6. 19 minutes ago, monk33y said:

    Monkey looks forward to "bumping" into you down a dark ally my friend.. :) 

    On a lighter note it's my star citizen avatar (been using it for years) 

    I am sure you would :( just got my ass handed to me yesterday in my first pvp 1 on 1. So much to learn. It was a well mannered russian pirate though. The only drawback, he couldn't speak more than 2 words in english.

    Same here, having that avatar for years now (WoT).

    ....

    But nevertheless, back to the PB vid topic, not the other one :ph34r:

  7. Not being with the game long I enjoyed the reading here. Also the little banter here and there is ok, spices up the vids.

    Right now, I feel you are overstepping it a bit.

    Thx and good wind to all of you.

    edit: Something I would rather argue, my cigar smoking seal avatar looks better than monkeys cigar smoking monkey :P

    • Like 4
  8. On 16.1.2017 at 10:10 AM, Fletch67 said:

    Run smaller mission, the one just before the Comadore mission is great for a bucc, you loose less crew and get most the kills in a fleet mission. Taking a mission the same level as yourself will always result in a lot of crew lost, always go one or two below.

    Might add a few thoughts. I started the last weekend, crew while leveling is no problem if you handle it like Fletch hinted. I always take the missions 1 lvl below my actuall lvl along with a ship that I can man with free crew. Meaning I could man a surprise atm, but been driving around in a cerberus so far due to the fact that crew cost me that much in the beginning. (and I still have to buy 5 crewman to get to 100%)

    No, I deliberatly didnt read the forum before I started playing since we get a reset I can find out a lot of stuff for myself. And now I am contradicting myself since I made it to the forum today :P

    And no, so far I havent heard about medi kits in game. Therefor I havent activly been looking for them. Got one in a mission though. Will try to include them in the future.

×
×
  • Create New...