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OlFson

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  1. Nope, for SRSLY I was leading battles for quite a while. But I still remember Rainbowdash etc .
  2. That is my question, what if they never have a chance due to a large population mismatch?
  3. Looks good, my only issue is that the tonnage war, even though we have a timeframe, might lead to attrition wars aka the bigger zerg wins.
  4. http://forum.game-labs.net/topic/22066-preliminary-discussion-of-the-changes-to-conquest-clan-wars-are-coming/?page=40
  5. April, April? Sry wg. Troll, musste nur bei dem Datum schmunzeln. GL
  6. Maybe a general thought for the global server (in order to balance). Show the app. number of players per nation, and also some information where these players are situated (timewise) in RL when you are joining the server as a new (transfered) player. Otherwise picking a nation is guesswork regarding these aspects.
  7. Das hängt ganz davon ab wie hoch der Wert für ein voll ausgebautes Schiff angesetzt wird (Xp-Technisch). Kann sich ewig ziehen, kann schnell gehen. Ich denke das werden die Devs auch als (Balancing-)Stellschraube nehmen sollte das System beibehalten werden.
  8. Or the other way around, but nevetheless, the result is the most interesting there
  9. I believe that remark is due to the endless discussions here (I for myself have the habit to look for english speaking communities within a game rather than my native tongue, less nonsense in chat and voice com) . I would like to interact with ppl all over the place. But not at the cost of my RL schedule. I believe this is the point that is really bothering the most. Therefor I made the remark of meaningful but not out of proportion conquests. If ppl would gain slight, but not gamebreaking advantages, nobody would care as much as they do now. Same for losing your stuff (which is yet a mood point since a reset is coming anyway) but have to be considered for later. If it meant that you only lose part of it, not much complaining. Losing all your stuff would be realistic, but ppl are here to play a game.
  10. Thx, havent played one of these games long enough to form an opinion. One more point to add to your list. Make conquering meaningful but not out of proportion as it is now according to a few statements I have read regarding regional bonuses and resources. In the end, ppl will have to judge for themself if they can live with the solution presented to them or not.
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