Jump to content
Game-Labs Forum

John Magnus Thruxton

Members2
  • Posts

    21
  • Joined

  • Last visited

Posts posted by John Magnus Thruxton

  1. 35 minutes ago, FinderSeefahrer said:

    Ich kann das nicht bestätigen im PvP fahren wir mit 3 Rates gegen Bellonas ob wir jetzt besser spielen können oder das Schiff besser ist keine Ahnung aber die Bellonas gehen unter.

    Hat dann wohl eher was mit den Trims der Schiffe zu tun und wohl auch damit, das ihr besser spielen könnt.

    Mit dem Thema hat es schon ein wenig was zu tun, das Balancing funktioniert zwar so lala, niemand hat in seiner Gewichtsklasse aufgrund des rechnerisch (in Maßen) schlechteren Schiffes automatisch verloren, aber es gibt immer noch Schiffe wie 3rd-Rate und Pavel, die rein rechnerisch keine Daseinsberechtigung haben, solange man Zugriff auf Bellona oder Bucentaure hat. Was ich schade finde, vom Aussehen mag ich die Pavel lieber als die Bucentaure.

    Auch bei Portbattles zeigt sich dem Hören-Sagen nach noch eine recht Einseitige Tendenz, was eingesetzte Schiffe angeht, gerade in den 4th-Rate-Ports. Entwicklung ist da, klar, aber es ist auch noch ein weiter Weg, was auch klar sein sollte, ist schließlich immer noch Early Access.

    • Like 1
  2. On 3.2.2017 at 10:24 AM, FinderSeefahrer said:

    meine 3rd Rate fährt aber ohne Panzerungs Malus 12 Knoten mit 15 Sec.- 20 sec. Nachladezeit. Das soll mir eine Bellona mal nachmachen.

    Naja... Wenn man die Bellona entsprechend baut und mit schwächeren (ergo leichteren) Kanonen bestückt, wäre das kein Problem. Nachladezeit hängt ja nicht vom Schiff ab, sondern vom Kaliber und den refits, soweit ich weiß, oder wurde da inzwischen was gedatamined bezüglich versteckter Attribute? Und die Grundgeschwindigkeit der Bellona ist, wenn auch geringfügig, höher als bei der 3rd-Rate.

    Dementsprechend ist das Verhältnis zwischen Bellona und 3rd-Rate dasselbe wie zwischen Bucentaure und St. Pavel, sozusagen die Premium-Variante, einfach besser in allem.

  3. 3 hours ago, van der Decken said:

    It'd also be nice if we could rebuild dura to a ship.

    I would appreciate that. I understand the problems that might occur if durability gets rebuildable, like no one likes to buy ships etc. But i am stacking my favorite setup ship right now, and it feels stupid. When I was able to restack just one dura for the costs of building the same ship again, I would restore the dura. And that only if you are able to craft that type of ship.

    If it would work this way, people who bought new ships instead of building them themself right now would buy new ships after that change anyway.

    • Like 1
  4.  

    On 17.1.2015 at 1:02 PM, Wind said:

    HMS Glatton

    56-gun ship built for the East India Company , it was purchased by the Royal Navy in 1795 and converted into a warship. His artillery was composed only of " carronades " - heavy pieces short barrel for close combat and requiring much less gunners to serve them. The " carronades " inflicted terrible damage by sweeping the deck of opposing ship . The French suffered cruelly this English innovation before adopting a few years later.

     

    In 1801 HMS Glatton was commanded by Captain Bligh (future commander of the Bounty )
    who distinguished himself in the eyes of Nelson.

     

    HMS%20Glatton%20(11).JPG

    I am sorry if I overread a similar reply, but that ship seems to be the "Wapen von Hamburg I". =/

    gDSC01403.jpg

  5. On 21.11.2016 at 1:35 PM, Blaatand said:

    I advocate a more flexible construction/modification feature in the shipyard. I want to be able to trim the ship fitting my play - in this case making my traders fast, dumping all main guns to achieve more speed and fitting a couple of HEAVY stern guns to slow down pursuers. The ship mod section (and initial construction page) should have sliders to select weight, speed, gun sizes, gun placements, rigging quality, hold, powder storage, ammunition, crew selection (number of gunners, sailors, marines...) and all of course having results in speed, stability tonnage and so forth shown... Then I can make fast raiders with light broadsides, speed traders with only stern guns or heavy Corvettes for pirate hunting....

    All in all this will make gameplay more interesting as all will have different preferences, so you never know exactly what you are up against. And in fact more period exact - just look at how all the ships stolen from Denmark were outfitted with heavier armaments by the brits and thereby got slower.....

    regional bonuses and some upgrades could stay in slots but many would be better integrated here.

     

    On 25.11.2016 at 3:20 AM, Blaatand said:

    Lets elaborate a little:

    Options on new shipyard page:

    • Build or upgrade ship (costs time and not grinding to enhance gameplay)
    • Modify ship (copper plating should be integral part of ship so of course done at yard)
    • Rebuild wreck (One durability on all ships but wreck is delivered to Yard)
    • Study design (design study should have option to study ships design - BP - or enhancements only at less time cost) ship studied is destroyed in the process

    All build, upgrade and enhancement function should be tied to captains and crafting level of crafter

    This has numerous positive effects:

    • Tedious grinding is removed
    • Number of ships will be easily limited by setting different construction and upgrade times for each ship Rating
    • All have the option to build and thereby sell top level ships but as the time cost is large high quality ships will be a source of income for new and casual players. Hardcore players might have to settle for some ships of lower quality again giving newbies and casuals a sporting chance
    • No more tedious build and destroy to get BP's..... but you need to capture or buy the ship you want (NPC sold ships should be limited to the basic free designs so people actually have to capture the high end ships to get BP)
    • Enhancements are now also BP based so you need to capture a ship with this enhancement and study it to be able to build it. This gives business opportunity for those good at capping.
    • One durability means take care of your ship but you will be able to rebuild it at maybe half the cost in mats and time.

    I totally agree, that a more complex and individual kind of shipbuilding is something what a sandbox-game like this game tries to be needs.

    I would also really like if the game would move away from those replicated ships... Shipbuilding would be far more interesting to me if I was able to not build a special ship that sailed the sees, I would like to pick the hull, the paint, the stern and the figurehead of a ship individually, so that every ship may look different and there may not be whole fleets of identical looking ships, what just became boring for me after a while, no matter how beautiful those ships are.

    The rebuilding-wreck-part I like, too - but only for costs that would exceed a new built one by at least the double or even triple amount of resources, for already discussed reasons. Pixels safe, economy too.

    Aaaand... even if it does not fit this topic 100%... I want ship names. Maybe a mix of two suggestions I have read before. Give a list of historical ship names (to those who lack creativity or interest in naming it theirselfs) and the opportunity to propose a custom name. Last would have to be moderated by the devs.

    Safe waters, John

    • Like 1
  6. First of all it is nice that things like that are introduced since doing Admiralty Orders is fun, but everything done too often gets old at some point.

    But just 10 winners and everyone else empty-handed might get frustrating, especially when the winners are the same in every round. (What can't be told yet, but still...)

    And well... about that timed PVE-challenge-thingy. Two Ships sunk in barely minutes without dealing damage? How is that possible? Ramming? Do they manage to board that fast? Or even exploit-using? I don't think it is going the way the developers intended it to do by now.

    Cheers and safe Waters to all of you,

    John Magnus Thruxton

×
×
  • Create New...