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Posts posted by Johann von Brandenburg
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Improve the loottable from the Epic Event Loot.
- This Event is already in the game
- should not be too hard to implement
- does not take anything away from long time Players
- Gives more Options to do and gives an Unused feature new life
- Group kill missions give way better loot for an easier Battle with almost infinite accessability
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Elite Trade Fleets.
Give a LGV or Indiaman Escort service by strong Elite AI ships. Youll need ships, that can figth the Warships off and still be quick enough to catch the Trader thats trying to run.
maybe increase the loot for the Tradeship.- 7
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As you can read in the Title im here to suggest a clan dockyard.
The reason is simple: i want to help other players in my clan out by providing ships they can use for missions / trading / PvP / whatever. It could work similar to the clanwarehouse, just with the fact, that you can choose (as an officer) what ships can be taken by everyone or if they are just available to officers. A log of what was taken out / stored in the dock by whom would be really helpful as well or if a ship lost a dura or even sunk completly. it doesnt even have to be many slots. 5-10 would be plenty in my opinion.
Also clanships can only be sold or broke up by officers and are tagged as a clanship in its description.
Would like to see what you guys think about this.
John Reet
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4 minutes ago, JonSnowLetsGo said:
Why not switch to PvE server then?
i explained in an earlier commend that i still enjoy pvp at some times and that it gets boring when you cant get jumped as a trader.
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1 minute ago, elite92 said:
bye
well i dont mind if it even takes x4 the time in pve as long as you can still do it.
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7 hours ago, Buba Smith said:
Admiraly Store: If I understand this, you are considering a specialty store where players could buy upgrades, rare materials, etc. I hope this will apply to PvE as well? I like the concept.
well they wrote you get this currency only for PvP. if thats the case and i cant get anything with pve i migth just leave this game.
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On 14.11.2016 at 5:15 PM, admin said:
Admiralty store.
- New currency will be added and will be granted for PvP victories and successful port attack or defense. In its basic implementation players will be able to use this currency to buy rare materials and upgrades.
So when you dont want to PVP you cant get all those upgrades with normal gold. That looks like a real punch in the face for people that dont like pvp that much and dont want to spend over 70% of your playtime in pvp. and no those people dont want to go on the PvE server because they enjoy pvp at some times as well.
I was never a fan of 2 currency systhem. its always unbalanced and only good when you want a pay to win game.- 1
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1 hour ago, IndianaGeoff said:
As long as the edge of the world is bordered with waterfalls, massive frozen mountains, kraken and dragons.
as long as we can figth those monsters and get good loot im in
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Shantys in OW ! (we assasins creed now)
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I would say lets just wait and see what will happen with Pirate Mechanics. aftet that we can talk about such stuff.
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Since noone replied to this post i choose to not open another thread because it is a similar idea.
So my idea was to start with 8 Keys but only one chest.
Every Nation starts with one key which sails in their territory via marked AI ship. this AI ship cant get attacked just like this. for this you can use the "Pull flag, sail to destination" systhem. When a flag is pulled the defending (D) nation gets a notification and a location on the map where the ship is. The (A) attacker only gets an area in which the ship is in. When A found the ship and is sailing with their fleets toward the Trade Ship, D got a few possibilitys: either they stand close to the Tradeship and risk it being pulled into battle or they sail towards the enemy and keep the Tradeship out of battle but risk it being attacked by a 2nd Fleet that sneaked another route.
More information:
-A flag can only be pulled when over 500 people are online
-When a flag being pulled. the Ai ship will try to get to a Port to save itself. when the ship reaches the port the event is over for now and it will have some cooldown to sail again.
-Only one KeyBattle at a time
-The Key will sail for A if they successfully capped it and sunk any other ship in battle (if the Keyship sinks it respawn after some time for D Nation
What happens when one Nation or one Alliance (yes allies should count together in this matter) got all 8 Keys ?
When this occurs there will spawn an AI Tradeship in the Countrys Capitol or the Allied Capitol(s). This fleet will sail towards The Chestisland (probably around 64/26). All other Nations getting Notified. when the fleet reaches this destination there will be a battle. But the battle is a very special battle because:
-it is inside a Cave, the Treasure Cave. ( i dont know how difficult that would be but it would be a very cool atmosphere when you only have ligth of some lanterns on deck or fire from a ship and you can see stalagmites and such)
-only 7th Rate are allowed (or maybe only gunboats?)
Problems this idea have:
-Slots for 8 Nation would be difficult yes you could go for 7x3 + 1x4 (the nation with the keys) but that would left out alot of players that participated in getting the Key.
-Obviously the cave but that could also be a small harbour or something like that.
The Loot
After this battle everyone of the winning nation or alliance around that Island will get Loot. (Their should be a little freeport in which the people in the 7th rate (gunboats) spawn to buy a trader lynx and put your other ship in fleet and carry your Loot back home. you dont need an outpost in this freetown but you cant tp there)
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On 4.11.2016 at 7:44 PM, Wind said:
I would like to share my idea on how we could improve and cut travel time for RvR and PvP for all Nations and players.
Red Flag must be enabled! Enabling Red Flag can't be done on trader ships, only warships. Red Flag allows you to jump from spawn point to spawn point.
You still will need to travel, but time spent to jump from region to region is drastically reduced now. Add 5 spawn locations with teleport allowance circle. TA Circle - once you enter the circle you are allowed to teleport to the next selected spawn location. Spawn will cost Gold to jump. Gold covers sped up travel expenses and ship maintenance. 1-2 hour timer is set before next jump is possible. You can't jump back right away.
Players will spawn in the middle of the new region , but still need to sail if they want to reach land and free ports. Spawns will be random inside Teleport Allowance Circle to prevent camping. Once you spawn you will need to sail for some time before reaching hot hostility zones or you can station in nearly Free Ports for pvp operations.
Travel invulnerability might be wise if player remains inside the circle after jump. Once player leaves the circle he can be attacked. Pay attention and re route to avoid risk.
Benefits:
Jump any region solo or with a group once per hour.
Join Allies in their Defense or Offence missions.
Go pvp anywhere in the world with less than 1 hour of sailing.
Guaranteed non stop pvp.
Please Discuss.
Well,you migth have to overthink the circle between bahamas and bermudas. there is a little conflict.
New Feature Proposals - Art and other various featurs. (Not related to combat, RVR, DLC or Economy)
in Feature proposals and Gameplay Help Q&A
Posted
When you try to teleport with Fleetships a Popup will show up. "you have fleetships enabled. do you want to move all your ships to Docks and Teleport" instead of having to go back and disabling every single Fleetship.