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Johann von Brandenburg

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Everything posted by Johann von Brandenburg

  1. When you try to teleport with Fleetships a Popup will show up. "you have fleetships enabled. do you want to move all your ships to Docks and Teleport" instead of having to go back and disabling every single Fleetship.
  2. Improve the loottable from the Epic Event Loot. This Event is already in the game should not be too hard to implement does not take anything away from long time Players Gives more Options to do and gives an Unused feature new life Group kill missions give way better loot for an easier Battle with almost infinite accessability
  3. Elite Trade Fleets. Give a LGV or Indiaman Escort service by strong Elite AI ships. Youll need ships, that can figth the Warships off and still be quick enough to catch the Trader thats trying to run. maybe increase the loot for the Tradeship.
  4. As you can read in the Title im here to suggest a clan dockyard. The reason is simple: i want to help other players in my clan out by providing ships they can use for missions / trading / PvP / whatever. It could work similar to the clanwarehouse, just with the fact, that you can choose (as an officer) what ships can be taken by everyone or if they are just available to officers. A log of what was taken out / stored in the dock by whom would be really helpful as well or if a ship lost a dura or even sunk completly. it doesnt even have to be many slots. 5-10 would be plenty in my opinion. Also clanships can only be sold or broke up by officers and are tagged as a clanship in its description. Would like to see what you guys think about this. John Reet
  5. i explained in an earlier commend that i still enjoy pvp at some times and that it gets boring when you cant get jumped as a trader.
  6. well i dont mind if it even takes x4 the time in pve as long as you can still do it.
  7. well they wrote you get this currency only for PvP. if thats the case and i cant get anything with pve i migth just leave this game.
  8. So when you dont want to PVP you cant get all those upgrades with normal gold. That looks like a real punch in the face for people that dont like pvp that much and dont want to spend over 70% of your playtime in pvp. and no those people dont want to go on the PvE server because they enjoy pvp at some times as well. I was never a fan of 2 currency systhem. its always unbalanced and only good when you want a pay to win game.
  9. as long as we can figth those monsters and get good loot im in
  10. I would say lets just wait and see what will happen with Pirate Mechanics. aftet that we can talk about such stuff.
  11. Not Sure if that was already Posted But this are Flags of the Kurfürstliche Brandenburgische Marine
  12. Since noone replied to this post i choose to not open another thread because it is a similar idea. So my idea was to start with 8 Keys but only one chest. Every Nation starts with one key which sails in their territory via marked AI ship. this AI ship cant get attacked just like this. for this you can use the "Pull flag, sail to destination" systhem. When a flag is pulled the defending (D) nation gets a notification and a location on the map where the ship is. The (A) attacker only gets an area in which the ship is in. When A found the ship and is sailing with their fleets toward the Trade Ship, D got a few possibilitys: either they stand close to the Tradeship and risk it being pulled into battle or they sail towards the enemy and keep the Tradeship out of battle but risk it being attacked by a 2nd Fleet that sneaked another route. More information: -A flag can only be pulled when over 500 people are online -When a flag being pulled. the Ai ship will try to get to a Port to save itself. when the ship reaches the port the event is over for now and it will have some cooldown to sail again. -Only one KeyBattle at a time -The Key will sail for A if they successfully capped it and sunk any other ship in battle (if the Keyship sinks it respawn after some time for D Nation What happens when one Nation or one Alliance (yes allies should count together in this matter) got all 8 Keys ? When this occurs there will spawn an AI Tradeship in the Countrys Capitol or the Allied Capitol(s). This fleet will sail towards The Chestisland (probably around 64/26). All other Nations getting Notified. when the fleet reaches this destination there will be a battle. But the battle is a very special battle because: -it is inside a Cave, the Treasure Cave. ( i dont know how difficult that would be but it would be a very cool atmosphere when you only have ligth of some lanterns on deck or fire from a ship and you can see stalagmites and such) -only 7th Rate are allowed (or maybe only gunboats?) Problems this idea have: -Slots for 8 Nation would be difficult yes you could go for 7x3 + 1x4 (the nation with the keys) but that would left out alot of players that participated in getting the Key. -Obviously the cave but that could also be a small harbour or something like that. The Loot After this battle everyone of the winning nation or alliance around that Island will get Loot. (Their should be a little freeport in which the people in the 7th rate (gunboats) spawn to buy a trader lynx and put your other ship in fleet and carry your Loot back home. you dont need an outpost in this freetown but you cant tp there)
  13. Well,you migth have to overthink the circle between bahamas and bermudas. there is a little conflict.
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