Jump to content
Game-Labs Forum

IndianaGeoff

Ensign
  • Posts

    442
  • Joined

  • Last visited

Posts posted by IndianaGeoff

  1. 7 hours ago, Banished Privateer said:

    When revenge fleets went into a full retard frenzy mode, the vast majority of my friends and especially solo players quit the game. It was before they added invisibility and OW speed boost and it's the reason why they added it. All my statements are based on past experience and conclusions made in past from all mechanics we tested and experienced. I don't want 100% safety, but the fact that enemies can keep retagging me in OW battle after battle, but they cannot get me in the actual battle means something is wrong, right? If the enemies can't beat you or get you after 2-3 fights, why they can drag you into 5-6 battles one after the another?

    The nature of revenge fleets is so fake and unnatural, enemies spread around the battle location creating a huge network around it. They know the exact battle position, they know where you will spawn in OW, they know when you will spawn.

    But populations were higher and there were people to hunt.  Yes, it hurt a lot if you decided to gank in a busy,  defended area, but that is as it should be.  In those days there were no safe zones or even towers for that matter.  But ganking someone with friends right outside a capital port was a death sentence.   I stopped doing defense when it became a waste of time.

  2. 5 hours ago, Wraith said:

    Nah, look back at the arc of his posts... they were always focused on essentially: "Let me join any battle that's open right now and I want my ships for free."  Those players should be playing World of Tanks, or MOBA-style games, which obviously don't mix well with 1.5 hour long battles at age of sail pacing. Legends turned out to be mostly a few of those players that wanted something like that fighting AI bots because the demand for that play style was so low.

    I'm not saying that there can't be some content like that. I've argued in the past for the return of small/large/duel battle rooms for lobby-based folks. But we should never compromise the promise of the open world sandbox, and a deep, interactive set of mechanics just to suit what constitutes a small, vocal minority who just want to sail ships of the line, with no risk and no cost.  That's exactly why we have fleet practice rooms.

    Your quote does not encompass the point he is making.  It is possible to find things to agree and disagree with.  But the point is, the game ceased being fun for a huge number of players and they left.  The game cannot make it until that problem is figured out and fixed.

    You talk all you want about the sandbox... when said box is full of cat poop and devoid of players it is just a litter box.

  3. 2 minutes ago, Wraith said:

    The only thing I'm blaming you for is having the tools and not using them.

    I totally agree that the game is lacking content for a lot of play styles. But what I take issue with is your contention that your play style should be prioritized over all others, and is one that runs counter to the entire genre of the game that is being discussed here. This is the problem that you've always had and obviously haven't come to terms with.

    Does the game need players? Yes. Did we lose players because we don't have always open battles and curated, instant-action junk-food content?  Perhaps a few. But I'd say the game has bigger problems than that, and the developers should continue to work on interacting pieces of the game systems, rather than cater solely to the, "I WANT MY INSTANT ACTION NOW," crowd.  Legends failed for a reason, after all. 

    This game (if it's not too late) had better prioritize his play style.  Those are the huge numbers of players who left.  If they can't be steered back or new ones of that type given a track to play... put a fork in her.

  4. 42 minutes ago, fox2run said:

    Why don't you understand that it is never the players fault if a game population fails?

    The game lacks fun. It had some of it back in 2016. 

    I have made a lot of feedback on this. But I'm met with an army of bezzerwizzers. If I don't find the game fun, it's my own fault.

    Ok. What about this: NA is crappy and gets bad reviews. It's a bad game with big flaws.

    You can change things or you can blame the players.

    What do you think will work the best?

    Have fun blaming, dude.

    Honestly, the game has been so screwed up and so many have left, testing new or old mechanics is a waste.  Your comments are right on.  I had fun when ships were fairly easy to make, did not demand weeks of grinding to open slots and put the upgrades in them.  There were mechanics to defend your coasts, nightly fights (flag era) and you could fight AI off your coast with reasonable safety.  This was surrounded by enough players for multiple nations to fight it out.

    The Hardmode era drove off our Admirals.  When they saw months of casual grinding to get back into a first rate that they could not afford to fight... they left.  The ability to swap nations with all your stuff concentrated good players into fewer and fewer nations of elite players.  The various mechanics to force PvP end up with those players ganging up anyone with marks for dying.  Defense of coasts became useless then lack of players moved it to impossible.  Zero content other than killing newbies aborted many a new player.  Oh and the difficulty of crawling out of a cutter just made sure nobody new stuck with the game.

    The various antics of the Devs and admins killed these forums.  Aborting what good will there could be.  So here we are.  But it's all good.  This is an early release game and if you can't handle the suck STFU newb.

  5. On 4/6/2018 at 7:35 AM, Hethwill said:

    Excellent of you to point this out because, for too many players, it seems like this "small" detail was missed due to selective memory or fixation only on negativity.

    And that makes a WORLD difference for the "safe zones" alone. And it was requested a LOT by a LOT of players, for the battles to be always open so they can be helped and helped their buddies. Rests to see if it is used.

    +1

    Because most of the players that would have used this months ago have left, given up on the game and moved on.  They don't log in.  They don't read the forums.  Heck, look how dead the forums are now.

    I am sorry, small incremental fixes to a couple areas won't fix this game.  You will not get a critical mass of old players to fill and balance out the game play on the server at this point.  You need to build a game that can attract and keep new players and start from scratch.  If that works, you might get some old players back.  Right now this game is down to the 1% who can't live without it.  I consider myself the 5% who would love the game if it was playable.  But it is not. So I join the 99% and play something else that has balance and >shock<  FUN.

    • Like 2
  6. 11 minutes ago, Archaos said:

    In an ideal world you could have players defend their own capital waters, but for that you would need a proper naval command structure where people had to follow orders and you would have to allow people be able to drop what they were doing anywhere else on the map at a moments notice so they could mobilise to defend home waters. In practice this is just not possible.

    The loss of Tow to Capital was part of this. At least once a day, you could quickly rally a crew that would be home to defend.  As it is now, if you are on a far flung patrol or trade mission it's 20 minutes or longer before you can be back home to defend.

  7. 27 minutes ago, Anne Wildcat said:

    I would just like to see players having to protect their own nation's capital instead of AI. Only let low ranks have AI reinforcements as they are new and need the crutch. Create defensive PVP patrol missions.  Keep the green zone battles open still for coast guards to enter the battles. Create more PVE content to get players numbers up.  Think about content for those who only have 20 minutes to play.  Bring in exploration missions as was proposed waaay long ago. 

     

    Although personally I'd also like to revert repairs back to how they were long ago so maybe my ideas are bad :/

    I have been on countless defense patrols.  From the Hardmode Era on, they are a complete waste of time, so I quit even trying.  If you want people to defend the coasts, you have to give them tools to do so.  But at this point, expecting rafts of former players to come back in is a fantasy.  The game will have to be built on new players from scratch and right now, nobody new plays for more than a month.  Again, as someone who enjoyed helping newbies... that became a waste of time too.

    • Like 1
  8. On 4/5/2018 at 10:56 AM, Christendom said:

    RIP our already diminished casual player base.  

    Correct.

    I see nothing that inspires me to log in and play.  I'll check back in the forums a couple times a week to see if there will be a positive change and advocate for things that might be positive, but I won't be playing the game.

    See you here middle of next week.

  9. 9 hours ago, Vernon Merrill said:

    What?!?  You mean these arent the "fabulous, ever-increasing battles" that everyone thought would happen from leaving battles open for long amounts of time?   I was ASSURED by people like @fox2run that people would flock to help their mates and they would be the best battles EVER!!  

     

    Surely this must be the case?

    Does anyone expect any change, no matter how good, to turn this ship around at this point?  Maybe on full Beta and Release the game will get back to a usable number of players, but I doubt it will make it to that point.  At this point, there is no flock to flock.  Just a few strays here and there.

  10. On 2/27/2018 at 3:30 PM, Borch said:

    And nobody forces you to do PvE with missions. PvE aspect is only the side part of PvP mission. You do 5000k dmg in PvP and if you dont find any, you still can sink few AI's for the PvE reward so you wont feel like you lost time. If you dont want to do that then no problem. Sail back to port or try to find PvP somwhere else.

    Well, you do have to PvE to unlock upgrades and get books.  So unless you want to sail very disadvantaged, you need to do a lot of PvE.

  11. On 2/11/2018 at 1:17 PM, Aster said:

    So the British had like 5 or less people, the French had like 6-7 the US faction was pretty much me and like 1-2 others sometimes and what like 1 latron on a pickle/cerb from Poland. Vs the pirates could field a 25 man fleet of first rates to flip ports. People ganged up on the pirates because they ether one ported their faction or took the town next to their nations capital and blockaded their capital. At its worst i distinctaly remember their being not a single ship in charlston harbor because their would be a small gank fleet waiting just in the harbor mouth. But hey what do you expect from the guy who has backstabbed every nation he has been in so far mid war to join the enemy so he could be on the winning side. Gonna be interesting to see where he flips when Russia isn't so big and bad.

    Heck, at one point they didn't bother waiting in the mouth.  The gank fleet would be in the harbor killing people.  Knowing full well they could kill the perp before the forts were in range or did anything.  Then sail out before a defense fleet could do anything about it.  Assuming you could get a half dozen guys willing make a defense fleet and have to wait an hour to try to get into a running battle that would result in nothing sunk.

  12. 12 minutes ago, Odol said:

    So you claim that you are mature, yet retort with childish insults.  And right now I am not number 1, but that doesn't keep me from trying does it?  And I would rather be a "try hard" than a non-factor, or a quitter.

    I understand the issues with the game struggling and it is hard to keep the population interested in this game.  But there is a difference between criticizing and nagging.  If there is a problem that you see, form a valid argument against the issue, come up with a solution and make sure it is plausible in the current system.   

     

     

     

    I have.  Many times.  In fact, in another thread, I just put up a long post with many suggestions, many of them things the game has done in the past.

    And as far as "childish insults"... what the heck do you think "if you ain't number 1, you're the first loser." is?  Esp when it comes from someone who is not #1.

  13. 23 minutes ago, Odol said:

    So instead of trying to be number 1, you are happy with being a failure?  You are willing to settle for being a bottom?   Don't want to strive to be better?  That is what I do, I push myself.  Even if I do not succeed at being number 1 today, I may get there tomorrow, or the next day.   But as soon as I give up and settle with being a loser, then that is when I have really lost.  

    I can tell by your response you have pretty much given up on yourself and decided you are a bottom, you refuse to try to be better.  

    And you dont have to be at the top of the PVP lists or in the top clan or in the top nation, pick your fights.  Be the best in what you do, for me that is light small ships.   Am I the best currently, doubtful, but does that stop me from trying, NO!   

    If I was part of a clan I would want to push them to be better, to be number 1.  Who wouldnt?  

    Same goes for my nation, if I am better, and my clan is better, then naturally my nation will be better for it.   You dont have a championship team with a bunch of people who are losers, who dont want to be better, who dont care about winning.

     

    In my 40+ years on this Earth, those lessons, that drive, is what has lead me to being successful in my military career, and my life after the military.  The Army didnt want "losers" when I went in, and they dont train people to quit.  

    So by your own standard, you are not #1 thus a loser?  Or is "try hard" good enough for ya now?

    I have achieved all my goals in the game.  I got full value from my investment.  The gameplay now is not enjoyable enough to log in consistently at this point.

    The game is failing to attract and keep new players and population levels are dropping consistently.  The game's development is showing more backwards development rather than forward.  In my experience, if you fail to recognize failure and keep investing in a loser... you are wasting your time.  I hope the game gets it together, improves it's game mechanics and content so I can enjoy the game for a decade to come.  But at this point, I have very little expectation that will happen.

    My criticisms are in a hope that Devs will focus on something other than forced PvP.  But that is the one trick pony they are obsessed with and more of it will get the game more failure.

    • Like 1
  14. 10 hours ago, Odol said:

    So you did not watch the video, it wasn't a joke video or a spoof.   It is a serious video.

    Now about your other game that you play, sounds like you are playing some theme park MMO, which is good and all but is nothing like Naval Action, Life is Feudal, Wurm Online, Mortal Online, Star Wars Galaxies, or any of the other sandbox MMOs.  All of which have no quests to hold your hand and guide you through and give you menial tasks to keep you entertained night to night.   In NA if you want to be part of something you have to work at it to be good enough to be part of it.  Not because you just happen to be high enough level to ques up for the event drop.  

    For some of us being successful is fun, not just being part of the team.   At least this what my generation was taught, "if you ain't number 1, you're the first loser."

     

    And when you have some age and wisdom you learn that you are rarely number 1 and even if you are it does not last long.  So if you love life being a continual loser... have at it bud.  Or maybe you are one of those guys who sets up their own world with enough guardrails that he always wins.  That is sad in it's own way.  But unless you are continually on the top of the PvP daily list, in the top Clan and top nation all at the same time... welcome to loserville.

    As far as this game, it barely gets 300 hundred players on at the same time most nights.  It ain't working and if any of those games had membership that low they would have failed long ago.

    As far as sandbox... I don't care what box it's in.  I don't care what you call the content, but this game does not have enough to make the game compelling or corral players into useful places to interact.  As I said long ago, this game is pretty well done without a major improvement.  NA Legends will be the game that survives.  I did not find legends fun enough to grind levels.  I might try it again someday, but not for a while.

    • Like 2
  15. 44 minutes ago, Odol said:

    Nothing says you have to be in a port battle.  I have not bothered to get in a port battle in months.  And to be honest I have enjoyed the game way more without them.   But if that is what you want to do, put in your time as a screener, sooner or later the "clump" will let you in because they are short a person, or realize you are better than some of their regulars.  

    It is like sitting on the bench, coach isnt going to put you in because you are there, he is going to put you in because he needs your skills. 

     

    Trophies may be for winning, but playing a game is for fun.  While your video I am sure is entertaining... we don't put high school kids against the NBA and then tell them to get gud or quit.

    When a game is not fun, trophies don't matter.  Right now, for new players, there is so little medium term fun that they leave.  Clearly thousands of experienced players have funned out and are gone.

    Right now, I am playing another game.  Each night I can find half a dozen things to do.  If I have a few minutes, I can do a short, low risk grind for gold or do daily crafting quests, do a look for mats loop or just go kills some stuff.  If I have an hour, I can run a quest and advance my character, run a short dungeon, sight see in a new area, collect quests for later do a quick PvP session.  If I have a couple or more hours I can do a more extended quest line, PvP to capture or defend a base, hard PvE, intense grind for items or just roam around.  All those choices are laid out for me.  This game simply does not have that choice or depth.

    You can collect mats, low interaction trading, grind PvE or devote hours to hunt other players or do a Port (if the timing works and everything is set up).  Of course by doing a port that means about a one in 3 chance I'll get in after spending 3 to 4 hours to do it.

    Trophy? No, I don't want a trophy.  I want to have fun.  That is harder than handing out trophies.

    • Like 5
  16. On 1/26/2018 at 8:30 AM, blubasso said:

    First thing first, i think that newcomers need how to sail and how to shoot properly. I think that will be the first goal for them (adding me). This game is focused on skills, so you have to learn them, before to go blindly against other human players. I think Devs should do whatever possible to “teach” newcomers that it’s for their safeness and more fun on the sea. Yes, you could learn in the hard way, but if you dunno when you making something wrong, you go on to make mistakes and start to be frustrated. Perks are not the ultimate solution, because they are for all, so they are for pros, too. A pro with perks is more challenging to fight against, especially for someone who has no knowledge of this game.

    I, for exemple as newcomer, avoid for now PvP fights because my poor or nonexistent sailing and shooting skills. I will be atomized to nanoparticles from the first medium-good palyer i should play versus. It’s my fault and i have to learn how to sail and how to shoot. 

    Ppl come here, like me, thinking that this game is like all the others: skills...ok, but i can surely manage them. 

    Wrong: without skills, you are a frustrated poor soul and complain about nerf or buff this or that stuff, because you cannot beat it.

    So please, the game should point at newcomers (speaking about this category, in which i am) to become a sailor, first of all, than a fighter. With those basics, “Good bye and good luck, you’re on your own”

    I helped train up new guys for quite a while.  But I stopped at one point.  It was not the chore of giving ships and sailing with them.  It was how  the game developed post the great wipe.  They start out, sail get excited, learn, get better ships until they get about to the 250 crew level.  Then after getting sunk a bunch, seeing that the old salts have all grouped into their own club and beat the tar out of people nightly.  They might do a Port battle, but most likely, they will be stuck screening and realize they are not getting in the fight.  Then they get in a group and go out to hunt the enemy in enemy waters.  After wasted hour after wasted hour, they realize that is a waste of time too.

    Trade missions are still a joke.  There is no mission content.  There are not enough players to do stuff many nights.

    It has happened over and over.  A tutorial is not going to fix that.

    So I stopped doing it (not that you see that many new guys anyway).  Not worth the time investment since they will play a month or so and be gone.

    They game will not be playable until the best players stop grouping into small clumps and the power play is more spread out.

    • Like 1
  17. 5 hours ago, Eleazar de Damas said:

    I left the game because playing it was boring me.

     

    Same with me.  Haven't really been having fun for a while.  But I continued on under the assumption I was building for release some day in the future and it would be fun.  But I no longer consider that investment to be worth it.
    I'll check in every now and then to blow up some AI ships or talk to the buds.  I check the forums in case there are new developments.   But I don't consider any time investment to be worth it.  If it goes to real beta or release, I might jump back in if populations go up dramatically.  If the rules improve I might play a bit more.  But I am considering the time I have spent vs the dollars spent to be worth it... but not going forward.

    Starting up in a new, active reasonably well developed MMORPG just highlighted how sad the game is now.  I'm having fun in that game without the feeling I am just there to be a target or being forced to play one way or be irrelevant.

    As I said before, I doubt Naval Action will go to release.  Legends will probably move forward, but I am not interested in it.  If Legends goes forward I might play some, but the grind and lack of solid team play turns that game off for me.  If I want that type of play, there is World or Warships.

    • Like 2
×
×
  • Create New...