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kadrin

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Posts posted by kadrin

  1. Hmm, you actually made money using the most expensive crew replacement option.

    So far I was thinking we actually had an issue here.

    By which definition is this unacceptable?

    Or you know, the only crew replacement option.  As there are not medkits for sale that do not come out to less than 500 gold per crew.  Nor do I have the materials to be able to build my own.  I could pick up the perk that reduces the cost of recruiting crew by 100 gold, which only reduces overall crew costs by a few thousand, but also then makes medkits the most expensive crew replacement option and also means I miss out on choosing a perk I actually want because the crew cost reduction perk basically becomes mandatory.

     

    Anyway, whatever, I'm done.  My friends already left over this, I imagine others will too, not to mention all the new players that will be driven off by the absurd amount of time required to get any money to do anything.

  2. Stop letting your ship sink thereby loosing all your crew... 

    It's so simple, try surrendering once in a while. 

     

    The people complaining about crew costs are the people not willing to surrender, ever. 

    While I did complain about losing a ship and crew is huge, just losing crew in a battle you win is extremely costly.

     

    Last mission I just did:

    https://dl.dropboxusercontent.com/u/46177663/mission.jpg

     

    506 hull hits, 5 kills, 1 assist, enemy team had 2 Essexs, 2 Frigates, 2 Surprises, 1 Niagara (poor thing), and 1 Renomee.  It was a 152 mission.

     

    As you can see my armor was extremely low at the end (and that was after a repair kit).  So repair cost (6849) + repair kit (6891) + 75 crew (37500) = 51240 gold spent fixing my ship and replacing crew.

     

    51240 gold.  I only earned 64589 + 5000 for the mission for 69589.  69589 - 51240 = 18349 gold for a 40 minute battle.  If I didn't have to pay for crew I would have got 55849, which makes doing missions actually worth while.

     

    This is unacceptable.

  3. 1)Build a tobacco or sugar plantation.  

    2) Spend 30 mins every 3 days selling your stock

    3)Collect ~750,000 gold

    4)Continue on your merry ways....  A minimal amount of economic play is required.

    I already have all my building slots taken because I was starting to do economy stuff with my group of friends.  Also, in a game called NAVAL ACTION, on a PVP server, economic play shouldn't be required.

    • Like 1
  4. pvp rewards were increase last hot fix

    in addition to that new perk doctor will significantly reduce crew costs if you stay alive in battle recovering part of the casualties. 

    The last mission I did was about an hour before my last post.  I really wanted to give everyone the benefit of the doubt that I was screwing up and making everything cost more than it should.  I even cherry picked a mission I did well on with the least crew losses.  My average crew losses were around 55, while my average performance was around 350-400 hull hits and 3 or 4 kills.

     

    Again I don't claim to be good at this game, and no one should expect the average player to be good either.

     

    Maybe it was my way of explaining it, sorry.

     

    Maybe you are going to "tasks" that require a ship with a crew complement bigger than what you can afford. There is no rush to anything, plenty of players do only pvp. No missions, no AI.

    I'd say after a hundred hours in the game, being able to play the Constitution or Trincomalee isn't rushing anything.  As for the players who only do pvp, they must have a nice cash reserve, do economy stuff, or are amazing at this game and don't lose battles very often to be able to afford to pvp only.

  5. Don't abuse ships that use too much crew. It is not a punishment. It is a consequence.

     

    I.E. Using a 600 crew ship to do a job that can be done with a 300 crew ship might have consequences. Double.

    Don't abuse ships that use too much crew?  Using a 600 crew ship for a 300 crew ship job?  I don't even know what you're trying to say.  The ship I'm using for my mission is often on the opposing team in that very same mission, I'm using a level appropriate ship.  Unless you're trying to tell me that I should be using a worse ship than what I'm going up against, in which case that's absolutely insane, I should be able to match what I'm going up against.  Heck, I should be able to use a better ship than what I'm facing to make things easy and quicker.

     

    Buy medkits from players (prices are creeping downward). Turn heaps and heaps of accumulated fish meat into food supplies and give to crafters for even deeper discounts on medkits.

    https://dl.dropboxusercontent.com/u/46177663/Medkits.jpg

    Yeap, all those medkits for sale from other players on the US PVP server.  There probably is some in a different port, but I'm not gonna be assed to spend the time sailing around looking to see which port people are selling medkits in, as far as I'm concerned, if it's not in the nations capital (what should be the central hub of the nation) there's no point looking for it.

     

    Can't make my own either, played for about 5 hours and got a whopping 24 fish meat.  Unless I want to buy more off the market, but then looking at the price to make just one medkit it's not even an option.  500 gold per crew is cheaper than buying the materials to craft a medkit, and this is only a medium medkit, I can't craft large ones yet.

     

    The last mission I did was a 152, got 68k gold, plus the 5k from the mission for 73k.  Lost 39 crew for 19500 gold, used a repair kit during the battle to stay alive for 6.8k gold, had to repair my ship when I got to port for another 7.3k gold.  So I actually only earned 39400 gold.  And I did pretty well that mission, with about 500 hull hits, 6 kills and 2 assists, which took 40 minutes.  39000 gold for 40 minutes.  Almost half of what I earn goes into just maintaining the ship I'm in now, at this rate it'd take me 33 hours to make 2 million gold, and be able to afford a nice exceptional quality constitution or something, and that's only assuming I have literally no other expenses in the meantime like losing a ship in PVP, which on a PVP server is going to happen because I WANT TO PVP.  Grinding endlessly in PVE just to PVP every now and then is not acceptable.

  6. He is saying it is only 500 gold if you are lazy and refuse to participate in developing medkits market.

    BTW, bottles are now routinely dropping rum and tobacco, and we all have nearly unlimited food supplies from massive amounts of collected fish meat (fish meat + cheap salt = food supplies). There is really no excuse for players not to make their own medkits now and then. From 3-4 bottles in last 2 days I have everything I need to make 2x large medkits (300x crew for free).

    Ah, so crafting is being forced on the player if they don't want to pay out the ass.  And if all the supplies for medkits are going to be so abundant, why even have the need to replace crew losses as a thing?  Why even give players the option to pay a ridiculous amount of gold to replace crew?  That's a serious noob trap, the kind that hurts games.  You punish players who don't understand the mechanics or don't want to craft in a naval combat game, and those who like crafting (or at least don't mind) pay no cost for crew losses.  It's a terrible design decision.

  7. So you lost 324 men on one ship?   That is well on you and bad choices as a captain.   If I realize that the situation is out of hand I will surrender to save the crew.   I run around 75% of the time in a Romnee with 252men on it, or on a Navy Brig with 146 men on it.  I rarely replace more than a handful of men after (a week in game time) of hunting.     But I also make medkits mediums and smalls. 

     

    I average 200k a day in profit so a loss of 165k is nothing when I think about it.   But I still try not to lose that many men as I like to have back up ships.

     

    But I know nothing because I am just a person who likes to sail around in ships smaller than my rank would normally sail in.  I like brigs and 6th rates, I like having a ship that is able to sail, and fight anywhere, shallow water, deep water, it doesn't matter. 

     

    But I also will surrender if the fight looks like I cant win or escape.  

    I don't claim to be a good captain, and they cannot expect everyone who plays to be one as well.  The vast majority of players will not be the best, and taking losses like this will kill the game.  And not everyone is going to want to bother with the crafting system, I myself was just barely starting to craft and noticing how expensive it is to make stuff and level up, and now on top of crafting and buying ships, I also need to replace dead crew?  Yeah, no thanks, I literally do not have the time, nor would I want to spend the time, grinding AI fleets to pvp only once in a while in a pvp game.

  8. 500 gold coins per crew, are we buying every dude a villa or what?

    Yeah, 500 gold per crew is far too much. 

     

    They've literally killed the game for me and my group of friends.  None of us want to spend hours farming gold to buy ships AND crew, just the ships was enough, especially because it means hours of farming gold to pvp once or twice, blow all my gold replacing all the crew I lost pvping, then needing to go farm missions again.  Not too mention the cost if we had to replace the ship we lose too.

     

    I lost a Trincomalee and had to pay some 162000 gold to replace that crew, that was twice gold I spent buying the ship.  For some people that's chump change, for us who don't play nearly as much, that's crippling.  I play on the PVP server to PVP, not to farm AI fleets for hours and then PVP once in a while because I can finally afford it.  If I wanted to just sink AI ships all day I'd play on the PVE server.

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