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Tenquin

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Posts posted by Tenquin

  1.  

    (moved from closed topic " The vicar and the devil " to assemble topic my 2 cents)

    -this is concerning a brand new upgrade- 

     

    Hello captains

     

    sometimes when i see a pirate 

    and trying to successfully get into battle with that pirate to board it

     

    I am going to get very confused ....

     

    When boarding a pirate i see... 

    Marines

    on the side of the pirates

     

    That looks to me as...  if /that... the vicar joint the devil (?)

    for pirates, pirates and marines do not go together

     

    the upgrade who puts marines on board a ship should only be assessable for regulated nations like for instance france /english/dutch/exc.,..But not pirates

     

    What i suggest is a upgrade for regulated nations > Marines (give bonus to nations ,and no bonus to pirates)

    and a new upgrade: (called)" Extra buccaneers " >for pirates only (give bonus to pirates ,and no bonus to nations )

     

     

    from wiki (who explanes buccaneers)

    Warfare[edit]

    220px-Pyle_pirates_city.jpg
     
    Buccaneers extorting tribute from the citizens of a captured city.

    Naval[edit]

    Buccaneers initially used small boats to attack Spanish galleons surreptitiously, often at night, and climb aboard before the alarm could be raised. Buccaneers were expert marksmen and would quickly kill the helmsman and any officers aboard. Buccaneers' reputation as cruel pirates grew to the point that, eventually, most victims would surrender, hoping they would not be killed.[11]

    Land[edit]

    When buccaneers raided towns, they did not sail into port and bombard the defenses, as naval forces typically did. Instead, they secretly beached their ships out of sight of their target, marched overland, and attacked the towns from the landward side, which was usually less fortified. Their raids relied mainly on surprise and speed.[11] The sack of Campeche was considered the first such raid and many others that followed replicated the same techniques including the attack on Veracruz in 1683 and the raid on Cartagena later that same year.

     

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    For me:  Marines on a pirate vessel it is a no go.........

    The pirates need a new upgrade  " Extra  Buccaneers "

     

    Captains what do you think of it...

     

    Greetings Thonys

    o7

     

    Agreed with the suggestions related to buccaneers :) still, some of the crew is allocated to marines, how about making those buccaneers number increase along with preparation time (like reach the total percentage of crew prevviously allocated to marines directly after a while)? So that pirates can be quite more flexible than other nations. It sounds fair since pirates will be constrained to smaller ships and won't be able to compete with other nations in terms of fire power only...

  2.  

     

    5) Pirate Ships

    a) Pirate ships should be moddable in a way that makes them look different on the outside. Disguised to look like a whaler and even when clicking on them in the open world identify as whalers or traders or what ever unless the national player looks more closely with the telescope.

    B) Pirate ships should be able to stop and apply disguises. Fishing boats, whalers, traders, even a friendly frigate. Success often based on ship shape to the telescope holder. 

    c) Pirates should be able with a timer to raise national flags... but also to be discovered and that flag shown as false to the national player.

    d) Pirates should be able to modify traders to carry more guns. Especially smaller boarding guns. National players are instead often required to NOT modify to adhere to navy board regulations.

    e) Pirates should not use marines but instead be able to overcrew ships more for their ship class. 

     

    etc... sorry cooking dinner and have run out of time... but you get the idea. Less stand up fight and more pirate like enterprises.

     

    Agree with nearly everything, could you clarify if by carrying more guns you mean that pirates should be able to equip bow chasers on ships that had none before? While as you said, regulations prevent other nations to do so. Also while would marines be disabled for pirates? Seems logical that pirates have part of their crew specialised in boarding... Overcrew alone is not a significant advantage for boarding while pirates, well, enjoyed boarding at that time ;) Otherwise all ideas look fantastic, especially disguise, etc. Well done!

     

    - ENABLE EQUIPMENT OF BOW CHASERS ON ANY PIRATE SHIP


  3. Shipwrecks should have MC upgrades mostly.

    With a good roll Exceptional. I mean a GOOD ROLL.

    And bottles change should be 1/10 from what it is now.

    ...

    And I know we are in alpha, and testing, nothing bad in that. But do not know why you want to over test ruined economy. Nothing to gain or to learn in this one.

    How about the drop rate decreases AND it controls for the speed of ships? There are ships outside capitals that do nothing but fishing all day and... dropping bottles eventually.

    SEALED BOTTLE ENABLED WHEN SHIP'S SPEED DIFFERENT FROM ZERO
    • Like 1
  4. I'd very much like to see NPC mixed fleets, where traders are accompanied by some escort :) And when it comes to be more realistic,  how about increasing the gold reward for boarding ship? It'd be more realistic if the reward for boarding was much greater. Also when pulling a ship it'd great to see the hooks and cables! IN the end of the boarding phase, the remaining enemy crew could also join your free crew for free !

     

     

    - MIXED AI FLEETS: TRADERS WITH ARMED ESCORTS FOR BIGGER LOOTS

     

    - MORE GOLD FOR CAPTURED SHIPS

     

    - HOOK CABLES WHEN PULLING

     

    - ENROLL REMAINING ENEMY CREW FORM BOARDING PHASE FOR FREE

    • Like 2
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