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Armored_Sheep

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Posts posted by Armored_Sheep

  1. 10 minutes ago, admin said:

    Hello everyone

    Can someone explain to us as if we are five. What specific actions a player should do to block the sale of resources to other contracts? We have tried to reproduce in internal builds and contracts are always filled. 

    describe specific steps please

     

    There are player contracts that want to buy Cartagena Tar in Cartagena port.

    As soon as there is no player sell offer, NPCs do sell to contractors as soon as Tar becomes available.

    Player who has 1 Cartagena Tar than makes contract in Cartagena which will offer his Tar for 1.500.000.

    After that NPC will not sell to contrators, but just place the Tar in town shop for low price.

    Only player who is present in Cartagena shop will buy from NPCs as soon as the new tar is there.

    Desired behavior is that NPC will allways sell for highest price.

    • Like 1
  2. Time spent in game has its value. Every time when I encounter other players I do decision about my risk and what kind of reward I may get. With 1 durability ships I often choose to not fight because risk of loosing the ship and the expense of my time to get it back to certain part of the map is too big. I consider that I have to sail everywhere on my own and shipyards offering new ship of my liking are not everywhere.

    I like to have option to buy back my ship at my outpost. The price should be high enough to avoid exploiting (i.e. 4x the average price of the materials plus original price in combat marks) . I can also imagine that the new ship will be not armed or will have just default medium cannons and will have all permanent mods removed. Gathering materials and shipbuilding should be cheaper. The buy back option should be for those that don't have time to sail in OW and wait for other players to trade and craft with them. 

  3. IMHO placing start location at national capital big trading and shipbuilding center is not helping to populate game with new players. New players have to first get used to the game, grind ranks and explore the game content. If one cannot rank up and learn on PvE server and than migrate on PvP server, there has to be separated protected areas. Players should be able to understand where to sail to find certain type of gameplay. They should be not afraid of unexpected changes happening when they don´t play for few days. Progress in this game is slow so players are very sensitive when they loose game progress. Unprotected zone means higher risk because of unpredictable human opponents.  So PvP should offer rare resources and provide loot that cannot be acquired in safe PvE areas, to balance that.

    Do you agree with me that with recent settings people are not interested in port battles? IMHO there is already a lot of attractive content but just lack of balance enforced by game rules. Why players get rare drops from random PvE? Why people do not attend announced PvP events and prefer ambushing helpless players? 

     

    • Like 1
  4. Just now, Anne Wildcat said:

    I care to contradict you.  I ranked up by mostly PVP, have done a few missions with friends. Over 1K hours in game and still not max rank, at the rank one before max. 

    I ranked max before wipe, spent just few hundred hours. Was a part of clan. I also maxed the crafting lvl. Most of the content at that time was PvE. PvP was the spice from time to time for me. I lost many friends who ranked max and than found that there is no more game content for them. RvR and PvP should enrich the game world but not rule it IMHO

  5. How about built in-game warning system that will announce intruders ?  Basically if enemy player violates some rule, his presence will be announced in nation chat.

    Examples

    a] any friendly ship (incl. NPC) that spots enemy in protected water area will automatically send report to local combat news chat as soon as this ship enters port

    b] allow players to report spotted target (add button in dialogue window where you now can start chat with selected ship), report may create mark on map for other players for limited time

    c] friendly NPC ship sunk in friendly waters to be reported at the time of her expected arrival

    • Like 1
  6. 38 minutes ago, Archaos said:

    I dont see rouge clans being that much of an issue, clans of the same nation may have different agendas and different styles of play, but if they each own their own ports and run them the way they want how is this a problem for the nation.

    For example the clan causes war with other nation? Because they don´t respect the deal that other clans agreed on? I saw many examples of clans past the wipe (VLTRA, PAIN, ROYAL...) that did not like how other clans of their nation do play.

  7. Admin showed the stats about how much players actually participate in RvR. Do we have any numbers about OW PvP that is not related to PB screening or any other well announced event in the area of fight? It would be interesting how many of these fights happen in "carebear zones" and how many individuals cause that...

  8. I would prefer keeping the Hostility concept instead of Flags/war supplies. To trigger PB the main investment should be gameplay in OW - sail and sink ships. When the hostility numbers raise, more players have chance to rally up and have some fun in OW. I had very nice evening yesterday when Brits were defending Caymans and some time ago when Dutch were defending Santa Marta. Always nice mixed fleet and long battles.

  9. What if there is a in game tool that allows to automaticaly report enemy players activity in the area. Such report may create mission (mark on the map) that other player can take, and if he manages to intercept the target, get some XP and gold.

    1. report by players - In the ship info that pops up when click on enemy ship may be new button - report. When reported there will be automated message in nation chat window. If other player clicks on that message he gets popup for confirmation that can create a mission for him. In the last given position he will have mark on the map (with vector of enemy movement).

    2. report of hostility - if there will be enemy hostility activity, the result of such battle can be reported to the affected nation. There can be again mark on the map where the battle was and some information about possible size of the enemy force

    3. report by NPC ships - if NPC ship will spot enemy player, it will report it to the nation when it arrives in the first port

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