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haemol

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Posts posted by haemol

  1. Do we really want to micromanage sailing through a storm?

    As for damage, what about the most extreme form of damage - ship loss? Do any of you really want that?

    I think you just have storms do what they originally did in the OW; slow boats down to a crawl so captains sail around them to avoid them.

    yes, we want to have the feeling that we need to SURVIVE a storm. a natural enemy that even threatens the largest ships, a preditor no one can feel safe from!

    no risk, no fun!!

    you cannot grind in a storm, in a storm you can only loose, nobody wins anything, there are 100 reasons to avoid a storm!

     

    but you wanna create an immersive game? put in things that everyone is scared off! make life at sea as dangerous as you can, and make reaching the safety of the port like you completed a mission!!

    • Like 1
  2. why not implement a feature like treasure hunt (sort of like exploration like in eve online)? 

    this should be a risky undertaking but risk=fun (like gambling) which would only be profitable to do as solo players. also this would make it reasonable to go solo player hunting alone, cause you would specialize in hunting treasure hunters.

     

    if this idea is interesting we could think about how this treasure hunting feature could look like in practise, what do you guys think?

  3. don't know if this has been posted before, but how about putting a feature in the game that uses signal flags to use certain commands for the whole fleet?

     

    e.g. signal "follow flag ship in a line" and then everyone accepting this order would automatically have his ship follow the flag ship in a line at a certain distance.

    this would make sea battles also more organized and not an autoscooter of ships bumping into each other.

     

    and also this is exactly what those flags were used for in historical battles. its just simple commands and would make it possible to focus the fire a bit more effectively since the player does not always have to navigate and shoot.

     

    oh, and how about making "read signal flags" a crew skill that they have to learn before u can use them?

  4. Dear Devs,

     

    I like and love the game in its status. Because of its working progress, I want to give you my feedback. I play Pirate.

     

    In every game, where a Pirate system is able to be played, i love to do so. And yes, I joined Pirates in NA aswell. But I didnt know, that they are a Nation - which is a totaly wrong understanding of what pirate was in the 16th to 18th century. If someone had told me before, that I can choose the "Nation" Pirate, I were joined france frist, scam all the Clans and players, kill some friendly mates and become pirate then. Because this is, what pirates did in those centuires. They never fight to own a harbour. They fight harbours to own more stuff.

     

    So here are my points:

     

    1) Pirates shouldnt be able to own Ports. They only should be able to "raid" them for getting stuff out of it. Only 1-3 Hideouts which are only shown on Pirates map, should be owned by pirates. Not more not less. Because being a pirate is kind of a political statement. ATM Pirates are "friendly" to each other because they have to. This is FAAAAAAr away of beeing authentic. So here is the Idea: No Port Capture or battle for owned ports.

     

    2) Be a Pirate : When I capture a ship from e.g. the Great Britains, I will steal the Flag and sail under my new fake flag. As long as i dont attack anyone - to get somethings like a criminal timer and be detected as "fake" Great Britain - i should be able to use every port / facility / chat or more from the Nation, i fake to sail for. Only when i get criminal flagged and or get killed, the flag should be gone.

     

    3) Pirates should not be able to craft ships. They can dock at every harbour (fake flag at Point 2 explains why) and they can buy ships there or get into "deals" with clans of any nations to get ships. Also they should focus in raiding fleeds and capture ships. But Pirates should be able to upgrade or optimize their ships. e.g. enhance Speed and crew, better boarding abilities for fast travel Boardings at 6kn or something similar. Pirate ships should be a very scary thing in open world fights. And i dont mean, that they should be tanky or overpowered. They only need to have things, which nation ships dont have.

     

    4) Turning into "Pirate" should be a penalty for players. So they should be thrown out of their "safed" life in a 150 member clan into a deep community of ugly, angry and beard people who kill each other for no reason, when the rum rations ran out. Learn how to sail, steal, fake flag, keeping morales up and get away with slaves / captured ships should be horrible hard for a normal player. But this should be all, what pirates should be able to do. Sitting in MT to craft things is dumb. No Pirate of our history books ever sit in a port and craft a plank for a ship. They all raid a port and take those ready build ships and the wife of the guy who crafted it. 

     

    5) Give pirates some capturing advantage but for. eg. let them be attacked from npc's aswell, when they get a criminal timer. Those timer should be there for 1-2 hours.

     

    6) A Pirate need to learn everything new. Sailing Routes, noone know and all stuff like that. So take away the teleport to capitol function for Pirates.

     

    IMPORTANT: Pirates shouldnt be a Nation as they are atm. They should not have any friends in their own "Pirate faction" expect their Clan or ally mates. They should be able to fake flag. They should not be those pve focused Trader / Crafter / Labor hour seller as atm. Take all of the pirates harbours. Give them Hideouts. I saw so many pirates sailing around, who are no pirates and acting like Nation People... Organize political Port capturing Situations shouldnt be able... The Pirates atm are by far not authentic. Everyone who dont see this, should go back in the history lesson ;) (no offense)

     

     

    Added Ideas by other players:

     

    From Hethwill: A successful raid by pirates should blast a city morale ( citizens are simply left to their own designs with the feeling their overlords cannot save them ) and turn it unaligned for a full maintenance cycle [ 1 full day after maintenance the port gets blocked to all actions, no entering the port ], and then returns to nation control as normal.

    AN AWESOME IDEA!!!

    and it's better than the other ones imo (sorry guys!)

     

    I mean, he really has a very good point:

    IF someone wants to be a pirate, it should be a REAL pirates life. and if someone does NOT like this, then they either have to steal flags or they stay with the nation they started with. and YES PIRATES ARE NO NATION!!! there are already enough nations that we can pick from, so why would we wanna have another nation that lacks all identity, the only difference is the name "Pirate Nation". this is really a wasted feature and tiggily presents us with a more than great solution. it will enhance the game in a way that it will even exceed eve online in terms of innovation.

     

    great idea, i hope to see this. and then i'll become a pirate. muahhahaha

     

    ps: about the not crafting ships thingy: makes sense, but to balance this disadvantage, they could be able to add dura to ships they own (or even captured npc ships) instead.

     

    ps2: i forgot.

  5. I agree , 1 PVP and 1PVE would be the best solution I think, Whenever I look 2 and 3 are low or empty.

    Then the playerbase is solving the issue by themselves, no need for developers actions. Let those loners stay on EU2 and 3 and the rest come to EU1. After all everyone can decide for themselves what kind of experience they wanna have.

  6.  

    Ability to extinguish lights on the back of the ship at night.
    Ability to send flares.
    Captain cabin like one in AC Black Flag.
    Ability to hoist different flags anytime.
    Crows nest on the top of the main mast to view greater distances.
    Ability to change, paint figureheads and ship hull.


    + Quick buy button in harbor UI in the crafting section

     

    - crows nest:cool idea, but i think the distance is rather realistic. on the contrary i would reduce the viewing distance for smaller ships like basic cutter vs. big ships with crows nests

     


    oh and:

     

    - Ability to ransom other nations captains from captured ships at freetowns (sort of a loot drop, ransom value according to his rank)

     

    - Open world events (stated before) especially storms that open a battle map and can damage the ship!! this has been a feature in other games as well and makes even PVE long distance sailing an adventure

     

    -

     

    Would be great to be able to fire a cannon salute on the world map, just couple visual puffs of smoke and sound. Currently the only way to greet a familiar player in the open world is through chat.

     

     

    this game has so much potential!! dang!! :o

     

    ps: and of course dolphins :wub::D

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