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Jack Spencer

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Posts posted by Jack Spencer

  1. I have never understood why combat experience points are required to earn Books for Trade Ships. I believe most trade ships are used for cargo/pass missions and are better off with speed and no guns. Why not allow trade ships to earn useful books (Ballast tuning, Carpenters, Marines, etc) by number of missions completed or XP gained by sailing?

    • Like 5
  2. What happened to Sealed Bottles. I started sailing PvP right after the "Final Release." I have reached the rank of Master Commander. During that time I have sailed about 90% of my time in cargo/passenger missions in TLynx and TBrigs, fishing the entire journey. In all that time I have never received a sealed bottle. Am I just unlucky or is the game broken?

    • Like 3
  3. In open ocean I was tagged by 3 hostile ships. I managed to finally escape after avoiding getting hit after a long run (Leave Battle). I thought I would be safe. But to my surprise, before I could reach full sail, they tagged me again. Is there something I should have done to avoid a retag? I thought the game sped you off in a safe direction to avoid appearing in sight of the enemy.

    • Like 1
  4. Thanks for your replies!. Now that I have experienced the wisdom of the NA forum, I can continue with confidence that I can completely rely on the NA Forum to enhance to my gaming experience. Too bad there isn't a PvE forum so that I could ask simple questions without getting ganked!  

    • Like 4
  5. How does the current crafting system work? I started a new character and have crafted 6 TBrigs. My crafting level is still at 0 and I can only craft up to 6th rate ships. I have a level 2 shipyard and a rank of M-C. The crafting info for a TBrig indicates 49XP for each ship so I should have a total of 294XP.  Why am I still at Craft Level 0 and what must I do to craft ships above 6th rate?

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    1 hour ago, Barbancourt said:

    The AI is a boring opponent which always does the same thing, and can always be beaten in the same way, and you're stuck with the composition of the AI fleets.  An arranged battle between player fleets is usually going to be more dynamic and fun. 

     

    I would agree this is true of a experienced combat player. But 95% of my experience is sailing traders. I have often wandered why most recommend live oak/white oak with carronades for PvE combat. So the player can win? Why not sail a Surprise for example - fir/fir with 6lb medium cannons and no mods or upgrades against an AI Surprise. Or try going against a ship with a fleet of 2 or 3. You don't know what ships are in the fleet until you are in battle. I have lost several times to an AI and I still enjoy learning.  

  6. I don't understand the desire for PvP on the PvE server. You may be up against AI but you can vary your choice of enemy and choice of ship loadout to suit the difficulty from easy to hard. Wood type affects damage and speed. Cannon load out can vary from carro-med-longs. On a two decker, only equip or use one deck. You can choose 1vs1, 1vs2 and if you want to remember what it was like getting ganked choose 1vs5+. That's what I like about PVE. you can choose the battles you want and the difficulty you want when you want. In the meantime you can trade as much as you like over long distances free from attack.

    • Like 1
  7. In crafting a ship, what does "Crew Space" do? I crafted a ship with crew space, thinking that I would be able to hold more crew. In looking at the crafted ship, the crew allotment as indicated in the ship data is the same as the crafted ship - no increase. I don't find the old "hammocks" mod so what else is needed to increase the crew size on the ship?

  8. I recently bought a note from the Admiralty for gunpowder. The resulting blueprint was placed in my warehouse. I then right clicked and activated the blueprint, expecting the refit/module/upgrade? to show up in the warehouse. None showed up. Where does NA put gunpowder? I also checked the active ship hold, but nothing there either.

  9. 2 hours ago, admin said:

    Hi all. This will be unpopular but here is the thing.
    Tow to port is a temporary feature. Its not going to exist in the future. It is the unstuck command that players use for travel. In the future its only going to work if you are really stuck. And this future is actually very close.

    In a way this decision is unfortunate and game changing. Especially around Nation Capitals and Freeports which abound with gankers and port campers. Sometimes it is the only way traders can get cargo into port (by sailing to the outer boundaries of a teleport zone and teleporting into port. True it deprives the enemy of easy pray but gives traders a safety net against the predatory odds of this game. 

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