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Duschmoll

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  1. I'm new to this forum, so excuse me is this idea have been already made somewhere else. I have notice the difficulties to make money when we can't do big benefice with the commerce of resources. So I had the idea to put some profession to gain more money so here we are: (Sorry in advance for my mistakes in English) When we reach the rank of Lieutenant, we can choose between one legal role and have the 3 or two others one illegal. Legal Ones Merchant: The merchant have the right to put the stamp of his nation on the barrels of legal resources. With this stamp we can have better prices at the port for the resell at the cities of his nation. Producer: The producer have the right to produce legal resources at lower cost of extraction in his building. He can also have one more building of production in any of his outpost. Also all of his resources he produced can be sell via and only via the merchant because he can't stamp his barrels of resources. Ship Builder: He is the only one with the right to produce ship. He got some discount with the cities for the bought of resources. (Only those in relation with the crafting of a ship) Also his shipyard has his cost of construction decrease. The War-Man: He choose the war to gain gold so he got the right to have special quest of the nation. Those quest are more dangerous but with a better gain at the end. Also those missions can only be join by War-Man, he can't be helped by non-warman. The War-Man has also the ability to “inspect” any ships near him.(See about illegal roles) The cost of repair and kit are reduced. The illegal ones Illegal Merchant: He can transport any resources of his choice but he can't stamp them. He can resell them at full prices only in the enemy cities or pirates ones. He can perhaps sell them to the cities of his nations but at a lesser prices and with a bribe. Also if a War-Man inspect him in the open world. His cargo will be set a contraband one and every people on the nation can attack him. But he will not be set as pirate since his lose his cargo & ship(only if his lose all of his durability) Illegal Producer: He can produce what he want but with a quality reduced. Also he can't sell his resources to legal merchant. So he need to pass them to illegal ones. When he do that he will only have the money for his resources only when the merchant succeeded to sell them somewhere. If his merchant get caught, he lose everything. The illegal Builder: He can craft every boat he can, but have no help in the cost of his resources. Also every ship he craft have only 3 durability and also can't be sell in cities and only in hand to hand. Another possibility is to permit every man to change his legal profession but with a high cost and a countdown of time. If you have any question or idea to put or modifies this feel free to respond even if you dislike this idea. ! (Also made a reddit post: https://www.reddit.com/r/NavalAction/comments/4cth04/suggestion_profession/)
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