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Posts posted by Sir Ballard / oo7
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Wish to bring a hacker to justice in Naval action legends by the name of Phoniicz. He was able to switch between "player" and "AI" at will, when he became "AI" he was able to fully repair his ship, then switch back to player. Making himself invincible/unbeatable.
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Its only in battles, it seems people get dc'd one after another . I personally have HUGE lag for about 5 minintes after being able to get back in (1800ms)
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2 minutes ago, Skully said:
What's in it for the ones who sunk themselves? Who spend time sailing OW, got stuck in a good fight, provided content and entertainment to the other side, but ultimately lost?
Hear hear!
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15 minutes ago, Ink said:
Captains, server will be live after usual daily maintenance time
Excellent, thankyou!
So mind me asking what the issue was?
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My IQ dropped reading this thread
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Small (probably known) bug, but persistent and cant find it on the forums..... AI traffic around Bensalem, they can ghost through mountains.
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Not sure if it could be done by the Devs but,
if one nation were to be eliminated...have it automatically join the lowest (active) population, and so on and so-forth as each nation crumbles.
That way its a (level as can be) playing field right to the end 1v1.
Then do a reset once victory has been claimed.
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nice idea
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f12 does the same thing on steam :/
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After long deliberations we have decided to go with the cities for names for servers. There are a lot of beautiful city names we have already on the map that sound neutral, do not provide psychological preference bias. All other options (winds, fishes, gods, ship parts) have the bias that could influence player's choice (tiger vs sheep)
Proposed names
Plymouth - PVP One EU
West End - PvP Two USA
Rugged Cay - PvP Three EU
Cayo Romano - PVE One USA
Additional servers will be based on free town or other neutral names from our historical research.
Same names will be used for names of sub forums.
Bump: So when will this be implemented/ voted for ?
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I love the idea of "amount of crew per ship" being on the client side, running a 980ti, there is still heaps of room for extra graphical functions.
I do feel the amount of animated crew on the ships at the moment extremely underwhelming... might this be on the list of things to do?
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I noticed this too, forgot to post about it
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3 tier system would be good eg. When you open the bottle you get the choice of either 1.easy, 2.medium or 3.hard, the rewards are equivalent to each.
Easy = close distance / reward (green/blue upgrade) low amount of loot
Medium = medium distance / reward (blue/purple upgrade) medium amount of loot
Hard = long distance / reward (purple/gold upgrade) large amount of loot
my two cents....Bobs your uncle, everyone is happy.
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Accidentally entered Haulover in Le Gross and now stuck in shallow with no exit available, I have entered two reports and will now have to lost 2750T of Sugar worth over 1 million and the associated labor hours to produce it to TP out of the problem. Shallows should not allow entry or exit past them. an expensive loss due to even shallow not allowing progress even when saying passage there.
I am about to destroy all cargo because of this to teleport away and seek reimbursement of the lost goods to do so.
Got stuck in the same place on a traders snow, cant get in, and cant get out. Had to drop 1 mill in goods to teleport. This I believe is because my fleet were slightly bigger ships.
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I agree, it would save a lot of time rearranging.
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What John said, its a integrated graphics/dedicated graphics card problem, usually where the integrated graphics tries to access memory its not allowed to use. You have to force the game to use your nvidia/amd dedicated card. Pretty sure NA wont run very well if at all on integrated graphics.
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Devs should give us a compensation like...... I don´t know..... YELLOW CUTTERS.
Don't expect anything and you wont be disappointed...but in saying that.....yellow cutters...hmmmm
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GoGo Server Merge! looking forward to it!
Technical problems and bugs
in Support
Posted
How do I know? because his name kept changing throughout the match, it seemed very convenient that every time his armor went down, his name would switch to an AI name and would proceed to heal up, then switch back once back to full health. This happened at least three times. Very concerning.