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adambomb

Naval Action Tester
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Posts posted by adambomb

  1. As they have said, chess game for the wind advantage and then blast away.  Length of battle just depends, best on how close were the combatants when battle started, or if one could get down wind advantage to escape the one that had the wind advantage. If you can't get away, blast away.  Your game is going to be great, good idea to get troops involved.. Star Citizens is doing the same,, up to 15 million funding today. That's going to be a great game, but space ships,, not like this game. 

    As in the above thread. Is the crew setting sail, are they aiming cannons, are they lowing sail, how fast can the ship turn, that's when you decide how to take your enemy down. (do all crews respond as fast to guns, sails, are they tired, or fresh.) /crew responds is very important.

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