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Enrique el Navegante

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Posts posted by Enrique el Navegante

  1. Dear Admins.

    I guess you are playing with us.

    We trusted you with this BETA but you are changing the game everyday and not always for good.

    You said will be a ships wipe very soon and encourage us to stock materials and resources to start again. Ok, this can improve the game but now when lot's of people have been delivering goods to free ports waiting for the wipe you say that some freeports will not be free again (GULF OF MEXICO ONES). Me and my clan have deliveried tons of material to Gulf Area and broken about 100 vessels there .

    What shall we do?

    Please tell us what are you doing about it.

    Will you give me my resources in an outpost of my election?

    Will you be CLEAR enough with your announcements?

    Why don't make a FINAL versión of the map without thraumatic changes? You are breaking all the strategy-economy  part of this game (thas can be awesome)

    Do you have a REAL PLAN about this game? If your answear is yes, please share it with us. But, note I said a Plan and not just a brainstorming.

    Please stop playing with us, experimenting with the game and start developing the game with a PLAN and with an affordable timeline.

    We all will trust you and your/our game and will be pleased and happy playing a great game and not moving things to a place to another without any sense

    Thank you

    Enrique El Navegante

    Spain / SCC

    • Like 2
  2. Hi

     

    Here are my wishlist:

     

    1. functional lighthouses in important landmarks (capes, points, little islands) with a banner with its name (like in ports)
    2. Improve important ports with several docks
    3. Darker nights
    4. improve weather and wind system maybe using wind and jetstream areas in open seas.
    5. Ships should suffer damage when stuck into shallows or great thunderstorms
    6. make a better looking map and include navigation tools like compass, plotter, protractor, pencil etc. and take out autocoordinates system (only with a new "navigator perk"
    7. make a real fishing ship (only fish and salt cargo allowed)
    8. Allow open seas trading
    9. Allow using more outposts
    10. Allow more buildings
    11. Allow delivery contracts between players (ex. Please deliver "XXX products" to La Habana (I'll pay XXX Gold)
    12. Give XP for patrolling ports (new misión )
    13. Include a soundtrack (sailor songs, habaneras, tavern songs etc)
    14. Ships should need supplies to be able to sail like food, water, gunpowder, ammunitions,
    15. It would be great if you need troop (marines) transport ships to be able to take a port. (maybe using war supplies)
    16. Make new IA fleets including merchants and light scorts (frigate class ships)
    17. Develop flares in OW (Red=help, Blue = Hello)
    18. Allow fake flags for pirates and smugglers (only reveal real nation when very close)
    19. Allow to see who is in a port

     

    Feel free to comment

     

  3. Hi dear Developers.

     

    I write this post to give some ideas about oceanic navigation in OW.

     

    One of the best things in this game is that it was GPS less, (excepting 3rds apps like vedmed map and others). But the map included is very simple and we don't have any tool to navigate properly. You should use a better and map and add to it some tools like a ruler, a protractor, a pen, a drawing compass and a clock.

     

    To allow this you should take out the F11 coordinates tool or change  the mechanics to be able to use it only sometimes in a day.

     

    You should put some 3d landmarks in main islands, capes and gulfs like towers or lighhouses (maybe with a name over them like in the ports)

     

    The OW spyglass should have a compass to know where are you looking at.

     

    Thanks

     

     

    • Like 2
  4. Hi.

     

    I am a professional land surveyor and I would like to make an accurate map of the NA open world, including altimetry (and maybe bathymetry).

     

    Does anyone know the system used for terraforming in the game?.

     

    Are there a heightmap of the open world that i can use?.

     

    I think "real" navigation is the point that makes this game different of any other. Maybe the developement team will improve the map by adding some tools like a pen, a ruler, a drawing compass, a bearing compass, etc to allow us navigate as it would be.

     

     

    post-21314-0-67689600-1458641837_thumb.jpg

    • Like 3
  5. Good day.

     

    This is a relation of my suggestions to make this game ever better. 

     

    1.- IMPROVE THE REAL WORLD NAVIGATION SYSTEM

     

    You can do it in this way:

     

    • take out the F11 noon watch or limit it to an upgrade (sextant upgrade for example) or limit the times you can query in a day.
    • Add any kind of bulding (watchtower, lighthouses, etc) in places like atolls, capes, etc with the name (or coordinates) just painted on them.
    • Allow using the spyglass in Open world mode to see landmarks
    • add a bearing compass to be able to take bearings from your ship to the landmarks.
    • Improve the map window (in an ancient style) adding some tools like black an red pen, a drawing compass, a ruler (like in Silent hunter series) but without automarking your position

     

     

    • Like 1
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