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Ellias

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Posts posted by Ellias

  1. 22 hours ago, Thonys said:

    ?

    whats the story.... he was AFK?

    I don't remember how battle started. I found myself very close to that big ship. He unleashed 2 broadsides on me when I was still loading my cannons. Started running in despair and panic. Somehow managed to shoot 2 of the stern cannons, miraculously they caused 2 leaks (as you see in the screenshot) and enemy ship sink like a rock. 

    Still scared and trembling returned back slowly to take a selfie.

    • Like 3
  2. 13 minutes ago, Sovereign said:

    Just because there are always meta ships and there can never be perfect balance does not mean you can't improve underperforming ships that nobody uses to at least narrow the gap. That's like saying there will never be total world peace and thus trying to solve conflict and prevent wars is a waste of time and effort. Flawed logic in my book.

    Thanks for sharing your logic with us, at least for the people who care. I don't.

    You can agree or disagree but evaluating logic and finding true flaws requires high perception, waste amount of knowledge or proper ignorance. In either case, you are wasting yourself here.

    This is a game forum, not a  Game-Labs meeting room. There are many sensible people here who just want to share their experience and opinions about the game they play. No need to act as a logic authority and reply to every post... and please be nice and don't quote anything from here. I won't reply. 

  3. 14 hours ago, HachiRoku said:

    For the last 3 years we have been buffing and nerfing ships admin. What is your plan? Do you want real ship handling or balanced ship handling? My point is that you cannot balance ships of different sizes in game. It will be a never ending cycle of nerfing and buffing every ship because there will always be a useless ship. If you make the game real a ship like the wappen is useless against the rest of the ships. It is a relic compared to them. What do you balance her against? Connie? Inger? Both of them would tear the wappen apart and the only comparable ships to her are heavy 5th rates. If you buff the wappen I think it will be to strong. The turn rate of the wappen is already very high and increasing the speed could be to much. 0.5 knots can make or break a ship. I am kind of torn by this idea but maybe someone can convince me otherwise. 

    Yes, probably it will never be balanced. No matter how hard you try there will be always meta ships. Tweaks will change metas. 

    Balance should come from an economic perspective. If ships become really hard to craft then I would care if I am going to craft 5 Wappens or 3 Agamennons from same materials. Yet, this won't happen since people believe that everyone should be sailing aircraft carrier for balanced gameplay.

    • Like 2
  4. 5 minutes ago, Banished Privateer said:

    Read again:

    1) Promote the best players, who could win even outnumbered battles
    2) Discourage ganking, as killing 4v1 doesn't require much skill

     

    so based on this idea you get shit for ganking and that's a good design. 

    Read again, opinions and ideas are not facts.

    I just gave my opinion. 

  5. CabalLogo.png.c6e7556810dbf3527c1eb24375236375.png

     

    [CABAL] is a clan which focuses on PvP and RvR in the Swedish nation. We are looking for experienced and mature players.

     

    CABAL is an international guild communicating in English. It is a well-established guild in which many of us sail together for a long time. We sail to battle during weekdays in the afternoons (CET) and on the weekends. 

    If you want to rise up the challenge and want more in a relaxing and mature environment CABAL is the right place for you.

    Pm Tac in-game and join [CABAL] today!

    You can check some of the battles in Tac's YouTube channel.

    Carthagena Screening 11 vs 25

     

    Guild Target:

    To create a working structured fleet, capable of dealing with any challenge.

    To have a relaxed environment, based on maturity and professionalism paid with fun and victory.

    To create a fleet where you belong, not to feed or entertain some...

     

    Language = English

    Nation = Sverige

     

    Requirements:

    Maturity

    Patience

    Desire to learn

    Teamspeak (able to listen)

    An ability to hold your rum and laugh at your own miserable failures is essential.

     

    Cabal1.thumb.png.56323f60b22a8d2ca59ae2866e2d23e5.png

    • Like 7
  6. On 7/27/2018 at 2:42 PM, Ellias said:

    Dear developers, 

    Want to make a suggestion about the safe zones.

    There is no doubt that we need safes zone for new players. They simply need space and time to get into the game. However current huge safe zones around capitals do not provide that protection completely. They are still the main target for many players as a source for easy pvp marks. 

    I would suggest creating a separate, neutral zone in the Gulf of Mexico, completely protected from PvP with basically ⅓ economy production to avoid economic exploit. This zone was never popular even when we had 1500 + players. Rarely anyone sails there and by map composition already serve as a very safe zone for French nation only. 

    1978955411_SafeZzone.thumb.png.d2951ecd75f8d20615c60c79ff646ef9.png

    Players start the game without pledging allegiance to any nation. They play, enjoy PvE content, learn and later on decide about their nation if they want to experience the next level. 

    That being suggested you can put limits on how many ships we can dock on certain ports based on their size (importance). Not every port have the same size harbour. That way we can diversify strategic importance of ports even further, capitals having the biggest harbour.

    Regards,

    Elias

    I made a suggestion about this zone recently. We can still push this idea.

    +1 for Portugal, it will create a very nice triangle of events in the southeastern corner of the map.

    • Like 1
  7. 3 minutes ago, Grundgemunkey said:

    im not quite sure thats true ... but  if you sail into an enemy green zone  why would you take anything other than a le req ..

    Sadly it's true. There are 2 major content zones atm:

    1. RvR: in which you rice hostility, counter hostility and do PB's. Bringing as many  L'Oceans is the key.

    2. Seal clubbing: Pick the best, fastest ship to enjoy your superiority.

     

    You can try hunting on Endymion or Trincomalee for a week and we can talk again about it... 

    • Like 1
  8. This post made me start to question this game future like none else...

    Master of Visas

    World of Lotions  

    Mighty Hercules vs Chinese junk ship

    What is coming next?

    Let's wait till next patch and all of us can sail designated ship of the month.

     

    You have to balance this via economy. This way or another. 

    This is a simulation game not a stimulation for babies to offer them the best toy, right? 

  9. 30 minutes ago, Farrago said:

    I like the idea of a safe zone except the biggest IMO key to a new player becoming a regular player is him becoming involved in the community. New players stuck out of sight somewhere will not facilitate this. I know I learned the game by sailing with more experienced players not to mention the significant help in ships and materials that a clan or friendly players provided.

    How can we provide some growing room for newbies and still allow the community to nurture them along?

    Neutral zone is part of the map, that is the key here. Want to join the fun right away, have friends, clan whatever, just sail out to them. Nothing is locking you there.  

  10. 5 minutes ago, Sir Hethwill the RedDuke said:

    Neutral. I like it and dislike it at the same time.

    As long as ships can be towed from a safe zone to anywhere, especially across the map ), the safety of doing economics safe is a higher calling than having to risk a traverse in the open sea. So end product, ship of the line extraordinaire can be produced in said safe area and then towed.

    Economic exploit can be solved, tuned any time. For now, allowing only 3/5 ships without any refit bonus is enough. Having 1/3 of normal resource production and 1/4 trade goods spawn, no strategic resource availability should prevent it.

    • Like 2
  11. Dear developers, 

    Want to make a suggestion about the safe zones.

    There is no doubt that we need safes zone for new players. They simply need space and time to get into the game. However current huge safe zones around capitals do not provide that protection completely. They are still the main target for many players as a source for easy pvp marks. 

    I would suggest creating a separate, neutral zone in the Gulf of Mexico, completely protected from PvP with basically ⅓ economy production to avoid economic exploit. This zone was never popular even when we had 1500 + players. Rarely anyone sails there and by map composition already serve as a very safe zone for French nation only. 

    1978955411_SafeZzone.thumb.png.d2951ecd75f8d20615c60c79ff646ef9.png

    Players start the game without pledging allegiance to any nation. They play, enjoy PvE content, learn and later on decide about their nation if they want to experience the next level. 

    That being suggested you can put limits on how many ships we can dock on certain ports based on their size (importance). Not every port have the same size harbour. That way we can diversify strategic importance of ports even further, capitals having the biggest harbour.

    Regards,

    Elias

    • Like 4
  12.  

    CabalLogo.png.e0734f4c98f479cf541ea170317238f9.png

     

     

    [CABAL] is a clan which focuses on PvP and RvR in the Swedish nation. We are looking for experienced and inexperienced players, age 30+ (Exceptions possible)

     

    CABAL is an international guild communicating in English. It is a well-established guild in which many of us sail together for a long time. We sail to battle during weekdays in the afternoons (CET) and on the weekends. 

    If you want to rise up the challenge and want more in a relaxing and mature environment CABAL is the right place for you.

     

    Pm Tac in game and join [CABAL] now!

     

    You can check some of the battles in Tac's YouTube channel.

     

    Guild Target:

    To create a working structured fleet, capable of dealing with any challenge.

    To have a relaxed environment, based on maturity and professionalism paid with fun and victory.

    To create a fleet where you belong, not to feed or entertain some...

     

    Language = English

    Nation = Sverige

     

    Requirements:

    Maturity

    Patience

    Desire to learn

    Teamspeak (able to listen)

    An ability to hold your rum and laugh at your own miserable failures is essential.

     

    Cabal1.thumb.png.cfdb3619a7ebc1324c06fea33d69ff98.png

     

    • Like 11
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