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scubasteve04

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Posts posted by scubasteve04

  1. I think it would be cool if you had marines on board and if you closed to a certain small distance from an enemy, the marines began to kill it's crew over time. Just simulating them firing muskets into the enemy crew and giving you credit for crew kills. Small passive amount similar to a damage over time type skill on other mmorpgs

    This basically. Empire total war was the same way IIRC. When your ship gets close enough to the enemy ship, marines and swivel guns start firing (automatically) at enemy crew, slowly killing them over time.

     

    Make marines a fixed amount on every ship. The upgrade simply improves their sharpshooting and boarding ability.

  2. Before the changes in disengage, the boarding axes mod worked wonderfully for getting you out of undesirable boarding combats faster (25% faster) and I put one on nearly every ship i had.

     

    Now, with the 45 prep to disengage, it becomes much more problematic to disengage from combat, especially in pvp against a dedicated boarding ship. Having to wait 3-4 rounds to build up prep, use it all (and be defensless) and then wait another 4 rounds usually means your dead.

     

    Perhaps the boarding axes could be reworked to reduce the prep needed to disengage from combat. This would be much more usefull than there current iteration.

  3. Possibly looking for an active North American clan on PvP 1. I play on British but it seems to die out at North American primetime. I am willing to relocate factions if its not the Danes or the Spanish. I am looking for a clan that is North American focused.

    Looking for a clan focusing on PvP, and spends their time doing PvP roams or port battles not grinding or passing time in TS. I am close to commadore and have level 30 crafting.

  4. Pirates of the burning sea had a much better port battle system. Contest a port, and a certain time the next day, the battle begins. This gives the defending nation a chance to defend in force. Also, remove towers and turn it into a legitimate 25v25 battle. Much better pvp. All of the port battles I have been a part of in this game have been empty and boring.

  5. Really? All these ships for 2 poor pirates? :)

    Did they do any damage farming? Even if they tag each other you still can sink one and after that another.

    maybe they was just testing they ships for speed? pirates does that a lot. Unless its against the rules to even tag each other for pirates.

     

    They tagged each other about 4 times to avoid combat. There was 5 pirates total and they split up

    • Like 1
  6. They need to remove battle exit timer completely and replace it with a proximity system. If you are a certain distance away from enemy ships, then you can exit the battle (pretty far). Right now its too easy to exit battle even if you are in the relative thick of things.

     

    This also makes it hard to catch ships with almost anything but a trincomalee. You can build a speed build Privateer or Renommee, but due to the lack of bow chasers, even though you can gain on most ships, they can easily exit before you can properly tackle them. With a new system for example, if you start 1500m away from your enemy, and he needs to be 2000m give or take to exit the battle: that gives you a chance to chase him down. It would also encourage the use of stern chasers in a defensive capacity. Right now it is very bad to fire them when your running because it resets your own timer.

    • Like 4
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