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arrr matey

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Posts posted by arrr matey

  1.  

    Main post updated to answer some of the questions raised in the topic:

    1. Regional bonuses will remain and NPC ships as well will have them too 
    2. Regions and map will not change thus your repositioning to new areas will remain valid
    3. ETA for the changes is somewhere between end december - end january. We will first add land in port battles and some other previously promised things.
    4. Wood types will remain and will affect ships stats, what will change is how the ship general stats and upgrade slots and other elements are determined during crafting, giving more options to a crafter to build the ship just for him (or for his buyers)
    5. The current proposal is a proposal and might change based on what is found during the design stage. 

     

     

    So my question is, with the devs past tendency to nerf everything in the game that give you the ability to build ships with to counter big ships with massive side structure and extra planking and such like the trincomolee pre nerf speed why the sudden desire to give us the ability to craft ships that have those differences?

  2. there will be a lot more granularity in new system.

    right now its yellow 3-5 or nothing

     

    and you are wrong sir, that is simply the quality of ship not the build. many of us theory crafters would like to see the quality stay and allow more flexibility to the actual build of the ship. people pay for gold ships because they are the best QUALITY! Please stop breaking the game.

  3. Honestly the only reason i play this game at the moment is to theory craft and figure out what builds i like and what builds are most effective in battle. The game changing(breaking) crafting ideas you guys come up with ever so often makes this impossible. Why cant you devs ever stick with anything? If you go ahead with these changes I'm done. Ive wasted so many hours theory crafting at this point that I'm not sure I even want to give it another try in the future.

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