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[MCC] Die Antwoord

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Posts posted by [MCC] Die Antwoord

  1. 1 hour ago, Malcolm3 said:

    I guess the problem is with new system of distribution of NPC. They are now restricted to certain regions by rates (South America, for example, has 5th rates only).

    That's not exactly right. I haven't found the pattern, but when ports are taken/lost the fleets visiting the area will change a bit and sometimes new nations will pop and sometimes those new nations how up with new rates.

    There was a spot where the only 5th rates I ever saw were from my nation (except traders) and after some port flipping nearby, a bunch of 5th rates from nations I never saw in the area are now common.

  2. 23 minutes ago, Vinnie said:

    One disappointment in Loki is the inability to battle chat with the new Loki-ed no-longer-AI opponent.  It would be great to know who you are dealing with and chat like in a normal battle.

    I think allowing the Loki-er to say "Ha Ha, take this you big bully" or the Loki-ed to say "If I'd known Koltes was going to take command I might have reconsidered attacking an Indefatigable with a Mercury"...

    I'm a little disappointed in the game's shrinking social aspects.  We lost open-world communications with opponents, which I found usually fun.  One reason people play MMOGs is because there are other people involved.  Without communications, not much difference.

    Regarding the whole Loki concept, its genius.  One of my favorite parts of the old "Napoleon Total War" was the ability to open up your battles to random opposing players.  This should be similar fun.

    Well the Loki player sees his victim's name and can always PM him. I've done it with a player and it worked, we had a chat and all. I think the devs wanted it to be a cat and mouse thing, so kinda makes sense to block most indications.

    • Like 2
  3. I got 2 Runes so far, neither were from elite ships, just random drops from killing AI.

    First one I already detailed in another post but long story short I ended up in a 6th rate (I forget which) against another 6th rate. It was in a tight bay near a city with a fort, so I got pounded hard by the fort and got demasted 30 seconds in. Couldn't do anything until the player came close to loot as I was dying, managed to rage board him. Didn't win the boarding, but I bet he was confused by that move, hehe.

    Second one was last night, ended up in a half damaged Essex with 4 other 5th rate buddy AIs versus a USA Bellona (shout out to El Mexicano). Most ships were pretty beat up, he managed to sink us all but I was the last one to go and certainly made things spicier for him, kept stern camping him and graping him, was hoping he'd ignore me long enough for me to board him with a numbers advantage but he melted the little I had left before I could get there.

    Talked to the player after and he never realized that something was up, he didn't even know about the Loki Rune.

    That was a fun fight, I got some legit enjoyment out of it and definitely made his encounter a little harder.

  4. I'm always impressed by players who manage to take on bigger ships, heck even an equal power AI can be a challenge sometimes... I've been farming AI in my Christian lately and it's amazing to see how much damage a 4th rate can do on a full 90 deg broadside. Heck, I'm fairly sure they do about 2x damage.

    Even a Wasa in my Christian when we do that initial side-by-side pass will usually strip me of more armor than I can and I'm sporting 2 carronade decks on a sturdy white oak Christian... And I'm using double charge on my longs too.

  5. 25 minutes ago, WilsonMG said:

    Being called a carebear by someone who fled Pirates when the going got tough to go play the game on easy mode with Russia... so hurtful...

    I never claimed to be "hardcore".  I said I actively participate in PvP on a daily basis, and I'm good with the consequences of it.  Undocking into the open world is consenting to PvP in Naval Action on the PvP server.

    I feel I should clarify that my chief complaint about the Loki Rune's isn't the nonconsensual nature of the mechanic so much as the fact that it is being intentionally hidden from the victim, and, more importantly, that the player using the Loki Rune isn't risking anything.

    Knowing whether you are fighting a player or the AI is important and whether you are experienced enough in PvE to tell the difference is really irrelevant.  You're going to have to fight a player differently than you would an NPC and it helps knowing at the onset of the battle what you're getting into.  Personally, I also tend to take on more challenging NPC fleets when I engage in PvE, and my safety is anything but certain, so a player taking control of one of the NPCs I'm fighting could mean the difference between a net gain from the battle, or taking a major loss.

    I mean, let's face it... grinding a lot of PvE is not something that can be avoided--at least not if you need Doubloons or XP--or I think a lot of us would.  When I do it, I try to get the best results for my time and effort, and losing a ship and its upgrades, while the other player suffers no risk at all, just doesn't make for good gameplay.

    If the game used a banner announcement (like with conquests) that said something like "An enemy captain has fallen and an aspiring officer has taken command of the ship; John Ramsey's ship is now controlled by TrimSlayer69!", it would probably sit better with me, but it still wouldn't address the fact that the player who is using the Loki Rune isn't taking on any risk.  The way it is now, it's just a troll mechanic.

    Just means you have to treat any PVE encounter with the same precaution and awareness you would if you were fighting a player in the same ship.

    The whole bigger risk bigger reward is kinda BS if you ask me, close fights give more XP but they are much harder and long, require one or several repair cycles/gimmicks (boarding to stall time waiting on repairs for instance), etc. In the end, you're only making it harder on yourself.

  6. Just for clarification I'm mainly a PVE player, even though I'm on the PVP server. I still welcome this change because ultimately I chose the PVE fights I engage in. Whether it's an AI or a player, I usually go for easy targets because I'd rather kill 4 ships for 300xp each in 30 min than have a 1h fight with a 1200xp ship.

    So all in all it just means I get more challenge and ultimately more enjoyment without having to build min-maxed ships for millions and throwing them at fleets of gankers... I can do what I've always done but with some spiciness added. Also means I can chose to do PVP when I feel like it, without risking my hard earned ships... And it gives PVP players something to do as well. It's all good.

    Obviously the guys pushing the PVE limits solo farming fleets or much bigger ships might get wrecked when they can't exploit the predictability of the AI, but oh well.... 

    • Like 1
  7. 27 minutes ago, Never said:

    Chill out sir, you nobody mentioned removing it from the game as loot. 

    I do PVE  very often and I would welcome this DLC. I could practice PVP without having to spend hours sailing around looking for a fight, which is why I don't PVP very much. I would make it unlimited with a cooldown like DLC ships. 

    Does anyone know for a fact, how the item works? What ship stats do you get? Do you get the real shabby stats of the usual NPC ship or do you get any bonuses that the AI gets? and is repairing possible? 
    If you can't repair and you have the usual poor NPC ship woods with no port bonuses. I don't see how people could bitch about a player taking over an AI. Everyone should welcome more pvp in the pvp server. 

    I don't have all the details but the fight I got thrown in I had no repairs of any kind. Didn't notice anything special about how the ship handled or behaved so hard to say on upgrades/bonuses, I assume you get the same loadout as the AI he was fighting.

    I also fought a player during one of my PVE encounters.. I didn't notice anything different other than the fact it was doing great at angling the ship to bounce my balls... When the battle was over (I won, was my Wasa against 2 Surprises) there was a log in the combat log that said I had killed a French player (the Surprises I was fighting were French).

    When I got killed in my other fight, nothing showed in the log, but I'm pretty sure the Fort got credit for that kill, the player was just avoiding my balls and letting the fort do the job.

    • Like 1
  8. Someone suggested this on the steam forum and I think it's a great idea. It would give the PVPers a way to get into instant fights without any PVE grinding, it would satisfy the people who are crying for Naval Action Legends to come back and it would satisfy the ones crying the AI is dumb, too easy and boring. I'm sure it would also attract and retain a lot of users who are turned off by the more time consuming aspects of the game, all while feeding worthy challenge to those who want to play the game to the fullest.

    Not only that the game devs would have a bunch of players working for them AND paying for it, loll.

    • Like 1
  9. Good idea. That said I have a simple way to fix the new system: Allow anyone to piggy back on someone's boost. Ex: I'm in my Trader Lynx going 15.5, I see a Trinco coming up to me with a boost at 18 pr whatever. Let me target that Trinco and click "Steal wind gust"... This gives me the same boost, for the same amount of time the enemy has left.

    This way boosts aren't giving an unfair advantage to either ganker or ganked if they pay attention. Everybody wins.

    • Like 4
  10. 3 hours ago, rediii said:

    All the big balls when someone wins a defensive fight. Go on the offensive if you think you are stronger dutch and dont just hide in your corner and cry when you get attacked and then shout that you are the best when you win

    Russia gave you that win yesterday btw by making one huge mistake. Before that they pretty much had you. Also because the dutch managed to position themselve downwind on open world while russia was in battle.

    I suppose it would have been very different than the countless other failures at capping it in the last few months. You guys should give up and keep bashing on empty nations that's clearly where you excel :)

  11. 2 hours ago, Terminator1256 said:

    Do you participate in PBs?

    Whenever we can yes. We don't have a huge amount of members though so I'm not going to pretend we weight heavily in the scales. Most of us will get a few ships, repairs where needed to support however we can. We had a few very active PVPers that are on break right now so it's been a bit quiet lately, hence this mission I gave myself to bring more members in.

    Very chill and friendly clan, lots of ship building/trading/handouts, daily PVE fleet grind for levels/ship slots, occasional PVP. We have our warehouse at Maracaibo with port bonuses.

  12. I don't have a screenshot, but I'd just like to thank petrel (not sure I got the name right). We caught him in an Ingermanland in Dutch waters near Pampatar last night, we had a Christian and a Buccentaure. We offered him to duel the Christian and let him go before he sank.

    So instead of an endless chain chase resulting in a seal clubbing, we did a catch and release, everyone involved had fun and nobody lost anything. Seems the game would be a better place if this happened more often :)

    Merci pour la bataille!

  13. How about this one instead... The bigger a nation is, the more unrest it creates in the population and chunks of the nation break off and become new nations. This would make taking the whole map a bad idea and make the bigger faction end up fighting itself, along with penalizing some members of it (some outposts could be lost).

    This is how CK2 handles big empires, they have issues staying stable and eventually break apart and fight each other to build back their power.

  14. 1 hour ago, Angus MacDuff said:

    I've found that I can always get to it by sailing past and tacking.

    Never said it was impossible, I said it was an agonizing wait/struggle in most cases. I don't feel that struggle is fun and I'm proposing a solution to make it less of a PITA. Everybody wins.

  15. 1 minute ago, Raekur said:

    The thing I find funny is that 80% of the time the sunken enemy is directly upwind of you. This is the main reason why sometimes I just leave as i will not be able to get to the ship making only 2 knots before the damn thing sinks.

    Yeah that's exactly my point, the AI always does its best to stay upwind, so when it dies its almost always straight upwind... Which results in a 5 min struggle to get to the ship after most fights. If we could just have a minimum upwind speed after battle ends (like we do in OW) I'd be happy and I don't see who would be penalized.

  16. 3 hours ago, Angus MacDuff said:

    I don't understand why PVE should be different.  If you're fighting multiple enemies, you're gonna take some hits when you're looting the first one you sink.  Are you proposing that you should be able to sink multiple ships and then , when you've finished fighting, go around and loot them all in peace?

    Yeah I'm fine with the wind struggle while enemies are still up and chosing between fighting or looting, but once the battle is over, looting that last one is just agonizing.

  17. 1 hour ago, Angus MacDuff said:

    It is definitely a skill and I think it has it's place here.  In a battle with more than one enemy, you really should not get automatic loot pick-up.  If the other enemy is in close contact, loss of the loot is appropriate. 

    To be clear, I'm talking about a PVE context here, I understand that for PVP there are lots of factors that favor the status quo. I'm not advocating auto loot like we had before.

    Clearly my proposal is for PVE encounters once the last enemy dies, make 2.5 knots upwind possible and perhaps 2-3-4x the speed of everything up. No player is penalized.

  18. I remember back in alpha when we exited a battle we'd get a list of the loot to pick from. Now, we need to loot every kill and 99% this involves tacking and fighting the wind, etc.

    I realize the old way was perhaps too easy, but I would very much like that once the battle is over, we get some kind of speed bonus (4x speed?), and/or possibly ability to sail upwind (like in OW, slowly) so we can loot easier and stop wasting our time fighting the wind for loot.

    Seems like a uselessly slow and uninteresting mechanic, it's pure frustration.

    • Like 1
  19. 1 hour ago, Ink said:

    Captain, have you noticed huge ping spikes?

    I've had logging issues (freeze on "Entering Port") and some random freezes/crashes in game (uncommon, but it happens a few times a week) but no lag that I can attribute to ping. Each time I look at my ping it's under 100ms, usually closer to 40.

    I have a 10mbit internet connection and was the only one using it at that time, so inernet connection/lag should not be an issue.

    I wish I had taken note of the time it happened. I did ask in Global right after it happened, I suppose you guys could time the event based on that. My message was something like "To the Russian near Tolù, wtf just happened?". Never got a reply.

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