Jump to content
Game-Labs Forum

SoulPYTHON

Ensign
  • Posts

    88
  • Joined

  • Last visited

Posts posted by SoulPYTHON

  1. ow dear admin u are so funny, u cant fix humans with code ? what about removing conquest marks to get ships and just put painful resource requirements for those ships that deal with conquest marks. U can even leave your precious pvp marks in to be able to build em.

    no conquest marks no pitiful bs like this where friendly nations team up to farm them and get an unfair advantage, the worst part dear admin is that u knew about this mechanic and u found it wasn't necessary to address it.

     

    • Like 4
  2. 14 hours ago, Ratline said:

    Wtf is the point of a HUGE map if everybody can hop about it as if it was tiny?

    All teleports need to go so that locality actually means something, so that local rivalries can develop and so that small nations can't so easily be bullied by the teleporting, map hopping gank fleets.

    there just needs to be a 24-48-72 hour cool down on those teleport so there is some consequence of being stuck in that part of the map if u decide to teleport

    • Like 1
  3. 26 minutes ago, Lannes said:

    I disagree that 50-100 people can make it into a better game, when 1,500 at its peak couldn't help the Devs to finish the game after 3 years of development. Even Total War Rome II, which was an abortion when they released it, took one year to get up to par.

    Those 1500 people played the game they all did not look for specific possible wrong game mechanics or other things (sure figuring out exploits :)), the 100 people on testbed mostly do look towards those mechanics. Your comparison between Game-Labs and Creative Assembly is wonderful, CA has what 500 people in total working for them and Game-Labs 10 to 20 people ? Yep u totally get how game development works Lannes.

    Now back on topic (sorry admin/mods for this sidetrack)

    • Like 10
  4. 8 minutes ago, Lannes said:

    What is the use of a testbed server when there is hardly anyone on there? Isn't it time that after three years this game be released? They're not building the Sydney Harbour Bridge, you know.

    it is called a test server for a reason, there doesn't have to be tons of people on there just a couple 50-100 people who are willing to invest the time and effort into making it a better game, to see if what they deploy does actually work and report things when they don't so that they can fix them before they deploy it on the live server so U Lannes can have a carefree Live Server without all the major and minor irritations that happen on the testbed server.

    • Like 1
  5. On 4/19/2017 at 11:00 AM, admin said:

    UPDATE

     

    We plan to deploy 2 additional hot fixes to testbed. We don't yet know how much time it will take
    After that - the wipe patch will first be sent to testbed and after couple of days of testing it will be deployed to live. 
    There are still some bugs with surrendered ships that take time to fix + we decided to added a nation transfer item together with the wipe patch to avoid potential losses of XP if player misuses the redeemables.

    Take all the time u guys need, proper way of doing it will hopefully avoid a massive headache (and all the other stuff people do) later

  6. It might be possible to do somewhat exploration if u implement something like the journey map from minecraft modded, everything is blacked out on the map unless u explore it

    it would give the added feel of not knowing where u really are but still with the coordinates know where u are exactly so u can inform friends where u are

    2424d5abb40b492d8184b5ec36229452.png

    and this together with the above suggestion of adding steam achievements would give another dimension to the game for those interested in getting all the achievements in a game possible

    • Like 2
  7. 43 minutes ago, admin said:

    initial design of free towns was to provide the bases for the nations who lost all ports 
    they also were needed before the smuggler feature to provide areas to trade resources

    regions lessened the demand for free ports 
    smuggler removed the need for traders to meet in freetowns

    freetowns will shine with removal of tp, with removal of resource tp, and with removal of smuggler

    I really don't know what to think about the removal of smuggler, sure it will increase the trade in freetowns by all means that u have, but when u are reduced to a one port nation that smuggler flag does a great deal in building up your ships again to conquer the lost territory

  8. don't u put everyone that currently voted for this on one side of the world map, I am European and i voted for the 1 global server, why because more excitement, more things to do, on only 1 server, even put the PVE server in the global one, they don't need to do pvp things but it will increase pvp action and increase the player based economy and so much other things, there are so much advantages for 1 global world server, they just need to figure out some things to make it somewhat balanced on port battle side of things

    • Like 2
  9. 1 minute ago, Intrepido said:

    RDNN is not so big, I have never seen more than 7 RDNN guys in the same time in a battle during all these months. You can see the battle reports to check it.

    RUS is big, maybe. But it is not a constant clan.

    I highly doubt the danes could fill 2 PB after the wipe. Maybe yes, we still dont know yet.

    Speaking of nations, Im quite sure the US and the GB on pvp2 are going to rule the server, and thats a EXAMPLE.

    that's not an example that's a fact

  10. when i first heard that they were going to merge the server I was happy, but then i saw that they just renamed them and put some more conditions on one of the servers to avoid the bitching/complaints of night flipping etc

    imo 1 server and with invulnerability timers for ports so that night flipping is not quite as easy anymore but this can be to much effort for some of us as it requires some more organization that they are willing to put time into it and then it becomes a second job and then they gonna complain/bitch again... oh noes what shall we do.

  11. @admin while i love your comparison to eve and their building of a Titan 1st rate that takes 5 weeks (much less time with alot of alts) to build from start to finish u might want to rethink that approach, building titans and other supers in eve is quite easy nowadays, mine the resources in the same system, refine the resources in the same system/structure and build the ship in the same system/structure.

    In eve u have local chat if u ever played eve online there is at times much "toxicity" in that local chat but its part of the game, u don't need to monitor that at all just let it flow,

    it hardens the players.

    I also don't understand how people from 2 different factions are going to trade with each other and come to an agreement for a price etc, your way of just auctions is to much effort between 2 parties trading

    To be honest create a local channel, not server wide just a certain distance from the players locations so there is still the aspect of a social game to interact with others that are not your nation

  12. After an effort on my behalf to hear what both parties wanted and to come to some sort of agreement between the dutch, Swedish ISN and BORK the decision has been made by BORK not to continue the Dutch alliance after receiving some damning evidence of group in the Dutch nation.

     

    349da6d95e6046f49959b206350bf9f0.png

    Screenshot of decision mail send to Tulip and Taurus

     

     

    Do you have proof otherwise you are making a false accusation and the mods said they will start giving people time-outs for that.

     

    Having alts in different nations is not a crime i think but Chailang speaks the truth, evidence ^^ below

    110ab9448b114b09b1e8bb13fbc861ac.png

     

    response from badbenny (dutch nation) to mail send to his dutch account earlier

     

    7eb75b1bdbdb4f5197cb063e4236047a.png

     

    I know its gonna be difficult for some to play with their friends in different nations but the majority of the leadership in BORK has decided and so be it

    Lets all have a some nice PvP out of this and less of a flame war on NN

    maybe in the future something more positive comes out of this.

     

    Teutonic his/her (we dont actually know ^^) door is always open to discuss stuff

  13. Eh, we have had BORK fight alongside of us, the force isnt formidable, and you dont have all of sweden with you, let the tides of war envelope us and cleanse us of the weak willed. I care not. 

    I have no idea where u get the war part from, there has been no war declaration AFAIK, just gonna be some shooting in OW as we apparently burned the bridge we had with the dutch according to BadBenny, still no clue why tho its all a bit too fuzzy for me. But as u said #care is a good answer

  14. Some stuff happened in Global on PvP2 which honestly i want the answer from and might explain some stuff i dno

     

     

    Taurus454: so, u lied to me and the Dutch, u stole from the Dutch, and u whine about so called name calling

    Teutonic:  ok lets get this done

    Teutonic: 1. where did I lie?

    Teutonic: 2. what did we steal? because we will give it back

    Teutonic: 3. what name calling did i do?

     

    Dear Taurus if u would like to give an honest answer to these questions it would be so helpful for all of us to better understand u

    • Like 3
  15. For sure there is something unhistorical here... I guess you were attacked by a light frigate? Renommée or Surprise?

     

    Maybe better informed players/historians could enlighten me but I can't remember from accounts that a 3rd to a 1st rate ship (with full complement) would be taken by a frigate in front of a major harbor on a regular base.

     

    The lack of maneuverability makes those big ships easy targets. 

     

    A renommee or surprise can destroy the stern of a ship of the line, then kill its crew and take the ship in less than an hour.

     

    yes this is very true but back in the day there were no Timers and the fight was open to all so why close it after 2 - 5 - 30 - 60 minutes.... scared of reinforcements This is Open World everything should be Open

     

    I personally would like to see OW battles never close, u want to gank some people afk sailing go right ahead... some other people join and either kill u or u run or u kill them, the fight keeps on going, dont have any friends or nation doesnt care tough luck if u do or they care u can get some help... Its all up to the ones that are more organized.  look at another game like eve online there are no separate instances

     

    Devs should keep it simple

    • Like 3
  16. I don't get it

     

    Spain Declares War to support their allies France and break the 3 admiral treaty, which is fine.

     

    Enemy comes up with a plan to attack Spain in the weekend and take back most of the ports they lost in that 3 admirals treaty + some others

     

    Spain does not want to surrender, (that is a choice u make but that is also that u accept the consequence of that decision which is that u will be brought to a 1 port nation)

     

    Spain complains about that? Look don't complain to your enemy about it, go complain to your leaders who made the decision not to surrender.

     

    If u want to take ports back then do it on a Weekend like they did, put some effort into it and talk with your allies about it.

×
×
  • Create New...