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Posts posted by Teamski
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Wow, over the top but well accepted! Thank you....wow.....
-Ski
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The 50 north Americans here on pvp2 wont keep the euro/russians from setting the pace of the game, there are not enough of us. The logical and smart thing would have been a way to ask all north and south american players to play on pvp2 so each server is dominated by the same time zone.
Well, you just confirmed why pvp2 needs to be merged. Trying to find those 50 players on the map must be a daunting experience........ Come to the dark side and we in the King's Imperial Navy will be more than happy to help you get running!
-Ski
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As long as the timers disappear, then the 7 day cooldown will be fine. Making port attacks available 24/7 will make this game really open up. Us North Americans are getting tired of all of the ports being on European timers.
-Ski
....oh, and we need to get PVP2 merged!
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I assume that with the 7 day cooldown, that the timers will cease to exist, right? I know the big deal with us in the US/Canadian time zone is the lack of port targets available due to the Europeans setting the timers to their time zone. If this is the case, then I am all for the 7 day cooldown. It would allow for more coordination between "shifts" and more fun for us!
-Ski
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- This also means that ships no longer will be teleported to outposts and players will have to get their captures to ports themselves
This will KILL the game. Period. You require a player to ship their 1st rate from KPR to Great Corn? Yeah, see people leave. Please don't do it.
-Ski
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Many would argue that if your entire goal is to merely be able to man the biggest ship, then you're doing it wrong.... If you just want PEW! PEW! PEW!, with no chance of loss, use the duel function.
Fine, but make it worthwhile. I would love to see a game overhaul doing away with a lot of the grind. The game is lacking a major amount of theme as a result. If people want more meaningful PvP, I have a few ideas:
1. At each rank, the admiralty assigns you a ship of a certain class commensurate with the rank itself. This ship has a unique historical name that is yours that reflects nationality (of course, the name may be duplicate depending on the number of people in that class). If you cap another ship, it retains its original name This ship is always a basic and at the bottom of the current class and only has 1 durability (avoids rammers). You CANNOT undercrew a higher class ship.
2. Reward builders with higher XP and ONLY they can build anything above basic ships depending on their crafting level.
3. Tie in mechanics that reflect the advancement of rank and responsibility, not ones that just bore the hell out of people. Perhaps as you advance, you can be assigned a specific squadron within the game and you have to work with your squadron to tie in with the big world. Those with higher rank have sole access to the flags and can determine strategy by coordinating with other squadrons.
SO, Yeah, require the recruitment of crews, but assign a ship to the captain....kinda like they really did back in the day.
-Ski
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Devs,
I am at the end of my rope with this game. Now you want to have to find crew in addition to notes, coal and the rest of the rigmarole. ....... We end up spending hour after hour of building up mats to get that ship just to get it sunk and you get to enjoy the battle IF it was matched. I have been bleeding off my capped 3rd rates at a frightful pace while trying to grind to get that friggin' Santi.......and for what? I just watched the streamed battle of Carlisle that matched two complete fleets of 1st rates. Many lost their ships just to have to start over. What kind of game is that? The game is currently broke now that the only ships "of value" seem to be 1st rates; what is the purpose of the game as a whole? I might be in the minority here, but I am getting pretty tired to trying to play catch up. The open world is not a compelling place....it is a grind. When I get Rear Admiral and my Santi, I will probably call it a day. I hope the game finds a way to get more people into matched pvp rather than getting ganked outside ports or having to play second fiddle screener with a 3rd rate.....ahistorical to say the least.
-Ski
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I fully concur that the 1.5 mechanic isn't improving gameplay at all. I find it incredibly awkward and downright frustrating. Godd intentions for sure. Nobody likes being ganked, but on the other hand, if you have the ships, then you should be able to play.
-Ski
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The French really screened the hell out of each other. If they were a bit more patient and got lined up, this battle could have been a tighter one!
-Ski
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Sons of Britain [sOB] is reaching full strength on PvP1! We seek new members who wish to serve honorably in HRH King's Royal Navy. If you wish to join one of the most dynamic clans in Naval Action, drop a request to join in the British chat room! We grow stronger each day and a good captain like yourself is always welcome in our wardroom!
-Ski
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I was watching the video and was stunned when I saw a flooding ship instantaneously clear the flood. This isn't cool. It allowed the player to pop a repair and stay in the game. Is this a hack??? Go to 23:18. Opinions?
-Ski
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Well i suggest we'll all calm down, i'm sure this kind of thing don't happen anymore between our nations, cause we're all smart ppl
Just take some popcorn, sit down confortably in your sit and look this great battle Hopefully, i sink early in the battle and i can film it
or on our guilde website (free advertising i must admint ^^ and yes we are recruiting ) http://www.alliance-corsaires-royaux.fr/?p=391&preview=true
See u all
Can anybody explain what happened at 23:18??? The flooding disappears. Is this a hack???
-Ski
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Well i suggest we'll all calm down, i'm sure this kind of thing don't happen anymore between our nations, cause we're all smart ppl
Just take some popcorn, sit down confortably in your sit and look this great battle Hopefully, i sink early in the battle and i can film it
or on our guilde website (free advertising i must admint ^^ and yes we are recruiting ) http://www.alliance-corsaires-royaux.fr/?p=391&preview=true
See u all
OMG. I lost it when the British showed up with a "SURPRISE F#*&ERS!" on the chat...... Hilarious!!!
-Ski
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Really surprised that the 42lber isn't that much better than the 24lber with the longer load time.....interesting.
-Ski
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This is going to change everything! I can see a bunch of stuck ships on the shore line. Should be hilarious!
-Ski
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That was one hell of a weekend! I am still getting past the hangover. My eyes are killing me!
-Ski
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This is basically the same as server wipe where you lose everything except your XP.
Essentially it is unfortunately. There are many like myself that are hoping that there will be compensation if such an event takes place.....
-Ski
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It's a very fragile way to play the game. Really if what you want is open sea PvP action, I see good reason to stop at the Trincomalee (and perhaps some Rens) and sail that forever.
What happened at Aves (and later, Fredericksted) really just spotlighted how fragile it is to play your way. At Aves, Brits rolled heavy but got outweighed by so much that they just left the whole area. At Fredericksted the Brits rolled heavy and outweighed the French so much that again the Brits just left the whole area -- they still couldn't get a fight, but now it was for the opposite reason.
This style of heavy combat requires a very narrow range of opponent weights to work and I don't know how you can get that without actually arranging it ahead of time with your enemies. "Okay we're bringing 20 ship and 12,000 BR. What are you bringing? Hmm, okay, we'll have 2 people swap down to Frigates and that'll make it more fair. Everyone ready??"
My prediction is that PVP1 will be no different for you than PVP2 was. You'll end up outgunned by 2x half the time and outgunning them by 2x the other half and that'll be that.
I think the real fun to be had in this game is sailing around in fast Trincoms, ideally where both sides are pretty capable of fleeing, in which case the fights that happen are the fights you both want.
Otherwise it's going to be a case of one side's 6000 BR slow boat fleet getting crushed by someone else's 12000 BR slow boat fleet and that will probably be the end of PVP1. Same people. Same problem. Same result.
Perhaps the designers should allow larger ships to battle it out for shallow ports. Make it so Surps and Cerbs can participate. Now that would help open up the game a bit more and put more value in at the lower 5th rate level. Perhaps it is inevitable for all servers to become a PvP 2 at some point and a yearly wipe being done to square the field....who knows? Right now, PvP1 is rabid with action......
-Ski
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But you didn't have to fleet grind constantly. That is a choice your group made, and that choice was boring and didn't lead to any real fights or PvP. It is easier to find fights when you are being invaded. France was there once, and apparently Brits are in the same boat on PvP1. But if you are the invader, then you can't just sit back in the middle of your territory and except to have fun; only showing up on the borders to mass for PBs and then bug out afterwards. These are player decisions that affect the experience in the game, not the game that dictates the player experience. The aggressors on PvP1 aren't sitting back inside their borders and fleet grinding every night from what I hear, but that's what SOB did as "invaders."
Well, we are seeing in other clans on PvP1 what we were doing on PvP2. We see fleets showing up with nothing but 3rd rates and Victories with nobody in position to even come close to competing against. With PR being a hive, you will definitely get a battle, but elsewhere, well, people are simply going to turn around. On PvP2, people were complaining that SOB was overpowered and I won't go on about that as it has been beaten to death. But, we would show up with 20+ ships and that chased people off. At least on PvP1, once SOB is established and producing ships, those huge battles will happen and it won't be just on our front doorstep before too long.
-Ski
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From Roberts on page 4 of the "PvP 2 Political situation" thread
Granted this number is a bit dated, it still begs the question as to what SOB's leadership has been doing with those numbers to keep them entertained. I imagine that number is significantly lower now do to boredom of defending territory and fleet grinding.
......And we complete the circle. We went to PvP1.
-Ski
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Agreed, but makes you wonder what SOB was doing with it's 150 members.
I dunno where you are getting those numbers. That would make us about a fifth of the entire population on PvP2. Maybe at one time......
-Ski
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50 people is more than enough for a lot of good fights if they are actually playing in the same area and looking for fights.
"If' is right! 50 people coming and going; crafting; fleeting; trading; afk; port raiding; transiting; etc, etc, etc....... On a map like this, that is a problem.
-Ski
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How to find fights is a basic skill you need to think about and experiment with. Moving to PVP1 might delay your need to learn, but eventually you'll have the same problems you had here.
It is a skill that takes too much time to "master." What are the odds of having two complete fleets meeting each other at Cayman Brac? 1 in 10? 1 in 100? How many round trips would be required until you hit that magical moment when the stars align and the gods relent? Those moments are packed together on PvP1. In the short time we have been on the server, members of SOB have already had massive clashes (in conjunction with other clans) with pirates, Americans and Dutch right on the doorstep of PR. There is no way that PvP2 could ever create that type of action....ever. Have fun plying the seas and enjoy those romantic sunsets with your clan mates. It really is a beautiful game.....
-Ski
Cannot load game. I get a "Could..... not preload global game manager"
in Support
Posted
Cache fixed it..... Thanks!
-Ski