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nescria

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Posts posted by nescria

  1. I have talked with multiple people about how the game could really use something like a spyglass feature in the open world, it would change a lot of aspects for pvp and obviously not be easy but it would add a lot more depth to the open world, the other idea is the ability to share the location of missions and possibly the icon, allowing teams to fan out and maximize there ability to locate it.

  2. XP for travel will promote botting. 

    There are basically two routes in this matter

     

    1) we provide comfortable and exciting motivations by giving xp for various activities for everyone - making the game better for a normal user - but this will allow bots or xp farmers/exploiters to gain advantage 

    2) or we limit the botting potential also affecting a normal player.

     

    If everyone agrees to ignore farmers/exploiters then we can go wild with many exciting features for a normal player. But experience shown that for some reason average player does not ignore farmers and fills the tribunal with cases of someone getting more XP or better ships faster. 

    Ok so that makes a lot of sense but i think i have a great idea for this, now mr/ms admin have you guys consiered perhaps creating a system that changes the base reward of a mission via distance required to travel to it. 

    IE i have a mission far south 2 towns over and instead of rewarding the base 180xp it rewards 200 xp for the travel time. and then from there the missions can display a distance before you take them. then if you guys expand on missions for trading aka transport (as in delivering a certain good to a port that is in demand) you can have that apply to it as well.

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