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Rabman

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Posts posted by Rabman

  1. 3 hours ago, admin said:

    Raid chest delivery is the PVP part. Picking the chest is not the event. The event is bringing it back. 

    Your pvp event is to find the raiders and sink them. Their goal is to avoid you. It is the PVP pure age of sail pvp.
     
    Those who wanted raid to be a pvp 6v6 battle arranged fair battle go to patrols. Raid is an asymmetric event for EVERYONE. 

     

    You should make the chest unable to be deleted while at sea. I suspect many chests will be deleted when they see a fleet of 20 ships outside waiting for them.

    • Like 3
  2. 15 minutes ago, huliotkd said:

    if the port timer window will be doubled with the interval of 12 hours it could be really hard to avoid PB with timers.  you put Ponce at 03-06 and you know that i don't have night players, but if i take FM, i can attack ponce at 03-06 or 03-06 + 12h so 15-18... so i can't attack Ponce on my favourite window and it's quite impossible , with this mechanic, find a timer that give you immunity

    So timers would be pointless then? Because your example is our PB window 03-06, but 15-18 is basically Euro prime-time, which would result in 100% defeat because attendance is required, and we're all employed.

    Any system that moves the defenders timer is a dealbreaker. That's the point of having timers. Raids if implemented could be the answer to everyones woes. No one loses their main ports, but raiding is happening all of the time, siphoning wealth, doubloons, marks, etc out of the region. Maybe the region gets a production malus. There are a lot of ways to slice it.

    • Like 2
  3. 4 hours ago, AeRoTR said:

    Knowing what ai will do! 

    Do not kill him until you have the wind to loot. Game always has been like this, so learning when to sink the npc, is another skill about pve carebearing! 

    There used to be diverse fleets in NA, where a fleet consisted of few 3rd rates, few frigates and some 6-7th rates. So you should plan what order you sink, when to sink to get all the loot. We even used to take a smaller ship, to loot some ai. I miss those ai fleets, current ai fleets are not natural, 10x4th rate etc, or all the same class. I miss the variety of npc fleets. 

    My opinion in battle looting should give you most loot, but after battle loot screen should give at least %50 loot. Cause battle finished, you waited the long boats to bring the loot and some loot already sank. Why not have a quality of life feature, this developers not like :)

    It's less of an issue with PvE and more of an issue with PvP. We just had the fight the other day that got split into three chunks. I sank what we believed was a gold ship with good mods on it, given its speed, and I couldn't afford to tack and loot it, nor could I afford to give up  my armor and stay beside him while he sank because there were more enemies to kill, so I had to sacrifice the loot on the ship to get to my clan mates to continue the fight. 

  4. Ive always disliked this current system. Everything ends up requiring a tack to loot, practically 100% of the time. If there are multiple enemies you have to sacrifice the loot to continue to secure the sinks. You shouldn't have to decide to get some loot for fighting and winning or letting the remaining enemies go before the ships magically are unreachable, upwind.

    You have to intentionally take more damage to stay with sinking enemies and sacrifice future positioning if the battle continues. Overall I think its poor. I fully expect it to remain in place.

    • Like 1
  5. 23 hours ago, Raekur said:

    1. Self reliant means that the ship does not require another vessel or person in order to do it's intended function. Lineships are more than capable of entering a battle and accomplishing their intended duty without having to wait for someone else. I dont know how many port battles you have attended or what lineship you were protecting the stern of but I have never heard anyone in any battle state that someone's job was to sit behind another vessel and do nothing but keep other ships from being able to shoot  at its stern.

    2. i dont know that game your are playing but Naval Action does not have Unmanned Aerial Vehicles. Much less having someone "report' back. If you are thinking that some other vessel needs to be in above camera view to watch then that is a very poor tactic as it makes that vessel defenseless, even if it is for 5 seconds (which by the way, the round takes 30 seconds to land).

    So your goal is to simple be dense and pretend you don't understand the above described items. Seems legit, very happy you've come along.

  6. 4 hours ago, Raekur said:

     My main argument is that the mortar brig needs to be self reliant just like any other ship. While the concept of dedicating another ship to act as a spotter may seem to be a viable solution it does in fact remove a combat vessel from the fight until the mortar brig can reacquire targeting. 

    no ship is self reliant in a port battle, the entire group must work as a unit and follow instructions and support each other to succeed. Lineships aren't self reliant, they require support ships to protect their sterns and tackle other 5th rates or other lineships to form up to fight another line. The mortar brig is no different.

    No ships are pulled away from combat in order to spot. You get in the UAV and look at the shot and report back. It takes less than 5 seconds to accomplish.

    • Like 1
  7. 18 minutes ago, rediii said:

    The persknalkty of north and anolytic taking the spanish (vltra) and the french (nn) rvr fleets into russia actually killed these nations and now that russia zerged down even GB the first thing Anolytic did was posting a recruitment post 

    Its just funny, sorry ^^ 

    This may be true, but ask yourself, when do you have enough men? The answer is almost certainly never, especially if you can pull together a group that already has some semblance of cohesion VLTRA/NN. No one wants to get multi-flipped or caught undefended. Which is why we went to a nation with a solid day-crew fleet that could cover us in our off hours.

    Nevermind that new guys like to be on the winning side, so its an even bigger draw. Your own recruitment blew up once your small band took on a couple of big fleets and scored some victories.

    I'm not saying I like or want this situation, but I can definitely see how we got here.

  8. 1 hour ago, Potemkin said:

    Thats exactly what i was getting at. That being said, a few people are speaking for a whole lot of people. Is everyone just checking out of rvr because we have alot of screeners? You can still only fit 25 people into a battle... but idk why im still discussing this, if everyone is going to throw in the towel without a fight theres nothing i can do about it aside from swapping nations. GB seemed pretty intent on resistance yesterday, looked like theyve got fight left in em at least, which is especially notable when you consider they are dealing with both russia AND VP.

    Also, i can only really speak for myself and a few others but i dont think anyone really wants to see a crafting base go down because most of us understand how that will affect game pop.

    For my lot, this isn't really a factor. Generally the nighttime crowd has seen a big uptick 500-600 players on, and lots more pvp, and quite frankly I dont think people care to PB when you can get 6-10 man fights everywhere.

    • Like 1
  9. we used to get a colored red target circle which helped somewhat. However the spotter piece is only needed once or twice until you get dialed in, then its done. So as you're sailing to your capture circle or to the main line fight you'll help the MB operator get dialed in faster so the fort is down fast for your 500 points. Atleast that was our way for some 50 port battles.

  10. 11 minutes ago, Potemkin said:

    Well it is what it is, but if people would rather quit the game instead of risking ships then the game is doomed anyways. I mean think about that for a second. I know its easy for me to say and probably means less coming from someone in the zerg but damn man. How ever did we get by with GB all those years. Thats also completely ignoring the fact that you can engage in rvr with other nations. Either way this ends with depopulation of the game or everyone vs russia, im ok with the latter but after russia implodes rvr will probably die like before the wipe because no one really wants to fight each other.

    The reality is if the other nations ally up against Russia, RvR will die, and if they don't ally up against Russia RvR will die. No one can fight them straight up with the numbers they are fielding. 

    In either case keeping a zerg like that alive for long will be difficult, and when it pops off the ally blocks will most likely remain in place, causing more issues. We've seen this happen two or three times over the years. Be thankful there is no permanent ally system in place, it would be worse.

    I still expect plenty of nation hoping across the map, its all a function of how much each faction loses.

    • Like 2
  11. 1 hour ago, Aegishjalmur said:

    Well, I did hit the top of the wall and it did damage, just so little it was barely noticeable. Do you know how many hits it would take to destroy a fort? How many Mortar Brigs would be needed to do it efficiently in a actual PB?

    as far as I know, no one has tested it against the new model. The old model was like 5 minutes of sustained fire to bring it down, which was nothing really with the full mortar perk.

    You should find a hostile ship near a port that has a fort and test it with a friend, who can draw fort agro while you gun it down. That's how we tested the old system.

    • Like 1
  12. Pretty much since forts were introduced if you didn't hit the exact part of the square wall, you'd score no hit. You score no hit for the center, but can get a false positive for the rocks surrounding the walls, which is why you need a spotter to tell you if your shots are good.

  13. 6 hours ago, Severus Snape said:

    this is the game people wanted.   zergs, ports matter, high BR, stupid crazy upgraded ships....etc.  I crack up when people say the alliance system was unbalanced.

    you know the alliance system is shit. The blocks will be formed and it will be unbalanced. The only difference is now you can't have OW PvP with half of the players in the game.

    • Like 1
  14. 11 minutes ago, Knobby said:

    I have been arguing for regular map resets or 'seasons' for years now. To me it's the only way to counter act eventual domination by a few big nations. Not sure why it has never even been considered or seriously discussed.

    To preempt some obvious objections: map reset would not need to mean xp/skill/ship reset. In fact i would argue against it. As has been suggested a reward could be awarded to the winner, preferably just cosmetic or commemorative.

    A map reset would however require regrinding all buildings, shipyards and outposts no doubt which would suck big time.

  15. 7 minutes ago, jodgi said:

    I would like to see the numbers for "the best" PvP only grinder, by that I mean xp/time. Does such a player even exist?

    We have some PvP only guys that are 900 crew from 95% PvP with the exception of a couple of hostility missions for port battles, but that AI grind is unavoidable if you want to RvR.

    • Like 1
  16. 1 hour ago, qw569 said:

    Let's create new topic "Kingdom of Prussia under attack"

    1. [01-07-2019 19:47 UTC] The port battle for San José (Kingdom of Prussia) is scheduled for 2 Jul 2019 19:42 UTC. Defender: MONK. Attacker: BF (Russian Empire). BR: 10000
    2. [01-07-2019 19:37 UTC] The port battle for Santa Rosa (Kingdom of Prussia) is scheduled for 2 Jul 2019 19:35 UTC. Defender: TOXIC. Attacker: BF (Russian Empire). BR: 10000
    3. [01-07-2019 18:52 UTC] The port battle for Biloxi (Kingdom of Prussia) is scheduled for 2 Jul 2019 18:49 UTC. Defender: TO. Attacker: BF (Russian Empire). BR: 10000
    4. [01-07-2019 13:02 UTC] The port battle for Saint-Malo (Kingdom of Prussia) is scheduled for 2 Jul 2019 13:02 UTC. Defender: ADLER. Attacker: BF (Russian Empire). BR: 10000
    5. [01-07-2019 11:37 UTC] The port battle for Mobile (Kingdom of Prussia) is scheduled for 2 Jul 2019 11:33 UTC. Defender: TOXIC. Attacker: BF (Russian Empire). BR: 10000

    There's no spare coalitions for the Prussians, I guess their SOL.

  17. 1 hour ago, History said:

    that doesn't mean I still wouldn't like to do some good old salty WO smashing. 

    Get your booty in here Hachi and lets get it done, stop being a forum warrior. We only play for the salt.

  18. Re balance combat rewards to be in line with the minimal risk cargo/passenger missions every ensign can do. Combat needs to be more rewarding considering the greater risk and requirement of proper ships. Exp/reals should factor total BR against your BR for greater rewards, not simply being linear. Attach 3 player 5th rates in a third rate should have significant rewards if the third rate wins.

    Raiding

    Rework boarding mini-game. There was some art concepts floating around with planks and men actually boarding the ships during boarding.

    • Like 4
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