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Vitasalato

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Posts posted by Vitasalato

  1. Thanks for all the comments, however the point of this post was not to start a discussion on how improve my boarding tactics, when or when not board and so on, but rather to report to the developers in a more detailed way than the limited F11 function what I belive to be a bug/imbalance in the boarding system, and if that's not the case hopfully to be told the motivations behind these choices.

  2. Hello, I've been playing around with boarding for a while now and I've noticed how the Elites AI are extremely powerful, in my opinion to a point of being too much. I understand that during boarding Elites should be harder to fight than normal AI, but not such degree.

    Here's an example. To give some context:

    • L'Ocean (No boarding mods or skillbooks) vs AI Elite Agamennon
    • Target has been graped and crew is down to 160-170 crew before boarding
    • Own preparation and morale at 100 and crew of about 900
    • Height deck difference of 2

    First boarding goes like this, and had to disengage due to low morale (last turns are missing):

     

    pVunJkw.png

    From this is possible to see how ineffective any action seems. Muskets have a kill rate of about 2-3%, compared to the enemy 70%. Yes choices are not optimal, and I will not comment on what the kill rate should or should not be, but I believe that given the great difference of the situational factors (size of crew facing, difference in morale, firepower etc.), 2-3% vs 70% seems a bit too much and unrealistic. Now Part 2.

    At this point I disengaged from the boarding, fired another broadside of grape in the stern and activated a Rum repair to heal up crew. Finally boarded for a second time.

    Starting point:

     

    N3PSBss.png

    Few turns into the boarding.

     

    qSzTj6I.png

    At this point things gets out of control. In the first turn the "most effective" choice of Musket volley of 229 against Defend scores only 7 kills.

    In the last turn in the picture, the enemy scores 60 kills with only 24-30 muskets! I understand that a single shell could kill two men if they happen to be lined up and close enough, but a kill ratio of over 2 seems again just too much.

    In the end I captured the ship, sadly last turns are missing.

    In conclusion, surely there might be some mechanic behind of which I'm unaware, and in this case it should be made more clear in something like tutorials or some kind of documentation. However, I also belive that current AI Elite boarding should be toned down to something still hard to fight, but not unrealistic and frustrating. I also understand if more data are needed, and that's also something that can be worked on.

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  3. I figured I would start a new, more general thread. Ever since the patch around the beginning of April, just about every battle the game will crash my video driver. I've tried several things now, from lowering the video settings all the way, re-installing drivers and disabling others. I used to be able to run the game very smoothly at the highest graphics settings and still get nearly 60 fps and not overheat anything. 

     

    Before the 4/13 patch it was an annoyance having to either restart the game or my entire computer. I would get back in to the battle after the AI had pounded my ship and I could escape and try again (or just get back to port and log off, hopping the problem would be fixed later). Now with the new changes, I logged back in, with much more deadly AI sitting and blasting the side of my ship until the armor is almost gone. The AI shooting my ship kept resetting the escape timer, and since I was in a constitution vs 2x constitutions, I was lucky to have gotten away far enough to be able to escape. Before I was willing to test things. Now I really don't want to risk loosing this expensive ship.

     

    I have filed a bug report in game, hoping that it can give more hard data. 

     

    I would love to see the new port battles and land, but it is impossible for me to confidently enter a battle. This is game breaking for me. 

     

    Hi, try to use lower graphic setting, however it only lower the chance of crashing.

     

    Unfortunately based on my experience with AMD video card I think is video card itself to have a problem.

     

    I had 3 top AMD video card (all different models) and all of them at some point when stressed had regular driver crash. With the fist 2 video card the Support solution was to substitute them, and it got even worst (infact in both cases I had to buy a new video card). With my 3rd I didn't made the same mistake and I decided to keep it, with regular crashes, but working.

     

    Try to google "amd driver crash" you'll find countless topic, no matter what model.

     

    My final solution will be to change over Nvidia, expensive but reliable.

  4. Here I found the picture of a model of the HMS Temeraire. If I found a blueprint for the Temerarie/Neptune Class (better then the wikipedia one) I'll post it.

     

    Bow port view

    Temereire_Port_Bow.jpg

     

    Stern port view

    Temereire_Port_Stern.jpg

     

    Side view

    Temereire-2.jpg

     

    The only side view that I found for this model, probably the room was to small to take a full side picture.

  5. Here I found the picture of a model of the HMS Temeraire. If I found something better, I'll upload it.

     

    Bow port view

    Temereire_Port_Bow.jpg

     

    Stern port view

    Temereire_Port_Stern.jpg

     

    Side view

    Temereire-2.jpg

     

    The only side view that I found for this model, probably the room was to small to take a full side picture.

    • Like 1
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