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Heibges

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Posts posted by Heibges

  1. Maybe from playing PotBS but it was my expectation that in Port Battles it would be all SOL's.

     

    One of the things that I hated about PotBS that the PB's were all 3rd Rates because the 1sts were so expensive that players just used them for grinding fleets.

     

    I think a 25v25 battle of first rates sounds pretty awesome.

     

    At the same time, that fleet of 25 slow moving SOLs sound pretty vulnerable in the open world to a screening fleet , so I think this is the balance.

    • Like 1
  2. Arent the open world and combat servers separate things.

     

    In Heroes & Generals they have 5,000 players from all over the world playing on one campaign server but when the combat game starts it chooses either NA, Euro, or Asian server.

     

    Generals move troop icons around on the Campaign Map with 1990's graphics.  Players only appear in the combat instances.  Huge difference in server load. 

    They need to be prepared to hold more players in a single server if we do decide to merge. I don't want to merge servers and then be surprised if player count picks up again.

     

    This is the problem.  If the server population doesn't pick up the game is total failure.

     

    The Devs must have full confidence that the game pop will rebound as they put in more polished game systems.

     

    Asking people to switch and then switch again in 6 months would be gamebreaking.

  3. As far as I've gathered from personal experience, the 'random' trim allows your ship to get two trims while choosing a 'specific' trim, like speed or whatever, will only give that one trim to the ship... but it will be the trim you want.

     

    You get two trims anyway.  Not sure why random is an option, other than just for player enjoyment.

  4. Heroes & Generals has a lot of the same population issues the Naval Action has.

     

    If our map unlocked the way theirs does, I think it result in fewer uncontested port battles.

     

    If you attack and capture Port A you can then attack Port B or Port B/C or Port B/C/D depending on the importance of the port.  Ports that branch off to multiple ports should be those with great strategic importance.  Also, if Port A is captured then enemy will know that the attack be at 1 to 3 other ports.

     

    PROS:  Defenders better able to guess where the attack will come, and defend.

     

    CONS:  Limits player choice in regards to strategy.

  5. So I am having a problem with connecting once I get on the Character Selection Screen.

     

    After selecting enter, the game just hangs.

     

    If I select Exit I get a Client Crash.

     

    I have restarted. verifed intergrity on steam etc...

     

    Steps to Reproduce

    1. This occured after the Steam update last night.

    2. I was able to log on the first time this morning normally, but my game froze.

    3. On further attempts to log on I got a hang on the Character Select Screen

    4.  After about 5 minutes I was returned to the Server Select Screen

  6. As we continue to grow , we were, thanks to the financial genius of Gunny Hathcock, able to purchase the flag for St Pierre.  We now have several of us able to fight in Deep Water Port Battles, with more leveling to be able to participate.

     

    We are recruiting both English and French speaking players.  New players encouraged to join.

     

    Also now with Trincs, for extra wholesome goodness.

  7. ALTERNATE ACCOUNT ABUSE:

     

    Alternate accounts joining the opposing side on PB's to to use up PB slots to decrease BR.

    (This will get so bad with accounts that I can see 25 cutters joining a shallow water port battle)

     

    Alternate accounts used to start attacks on your nations ships to avoid reinforcement circles or force engagements.

     

    Alternate accounts buying flags on the opposing nation to prevent that nation buying a PB flag.

     

    This is what eventually KILLED PotBS.

    • Like 2
  8. Why do we need a "System" anyway?

    Why not let social networks and "beyond programming" mechanisms augment play?

    For example, during a recent Port Battle, an enemy brought his Cutter Fleet (x2). In Teamspeak someone announced "10,000 goes to any player who runs over either Cutter".

    The result: two dead cutters, a heap of fun, good laughs, one Renommee and one Surprise Captain are each richer by 10,000.

    :)

    I think you really need an ingame system for this.

     

    Maybe you can only check for bounties when you are in port?  To be awarded you would have to accept it in port to receive it.

  9.  

    In the current situation this kind of idea will lead to really small nations some sort of "free trade Company" with no naval/military power at all that rely on diplo/economic power.  

    --

    It might work between overpopulated and medium, small populated factions but with very small ones, the "end game" it’s just the economic, trader, crafter route the combat end game simply can't be balanced. With that many factions even if they start with no ports assigned outside capitals we end in the same place with really small playerbase to less popular/appealing/powerful/X/ faction. This is not a so big problem with 4/6 nations with capitals spread across the map but if on top of that smaller factions start in hot areas like Lesser Antilles.

     

     

    I might not be understanding, but the purpose is to provide motivation for players to switch or join underpopulated factions.

  10. Keep in mind that ports cost over 150-600k gold  yes if 25 people split the bill you come out with a profit but for those 8-15 man groups that not making much off the stuff you get.

     

    That's true, but securing all the town's resources for one faction is worth much more than that.  So there is still a reward, it's just more like investment dividends, rather than a lottery jackpot.

     

    Why punish those who attack a port that they do not know is defended? I understand certain people exploit it, but theres no need to change the mechanic, change the people and punish those who exploit.

     

    Yeah but they aren't really exploiting, it's just that the reward mechanic is a little exploit.  And as I was saying above, controlling the resources of a port is a HUGE benefit.

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