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Posts posted by Heibges
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I think once they add Officers I should be able to assign one and a few crew to take her to the port of my choice. Like in Horation Horblower.
Basically it would be like the companion missions in STO & SWTOR.
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A lot of games just use a Bonus/Penalty to xp to "encourage" players to switch form or to particular factions.
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Maybe from playing PotBS but it was my expectation that in Port Battles it would be all SOL's.
One of the things that I hated about PotBS that the PB's were all 3rd Rates because the 1sts were so expensive that players just used them for grinding fleets.
I think a 25v25 battle of first rates sounds pretty awesome.
At the same time, that fleet of 25 slow moving SOLs sound pretty vulnerable in the open world to a screening fleet , so I think this is the balance.
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I like the idea in concept. Like Heroes & Generals.
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Arent the open world and combat servers separate things.
In Heroes & Generals they have 5,000 players from all over the world playing on one campaign server but when the combat game starts it chooses either NA, Euro, or Asian server.
Generals move troop icons around on the Campaign Map with 1990's graphics. Players only appear in the combat instances. Huge difference in server load.
They need to be prepared to hold more players in a single server if we do decide to merge. I don't want to merge servers and then be surprised if player count picks up again.
This is the problem. If the server population doesn't pick up the game is total failure.
The Devs must have full confidence that the game pop will rebound as they put in more polished game systems.
Asking people to switch and then switch again in 6 months would be gamebreaking.
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You also some things to give the officers a level of emotional attachment to the characters.
Maybe character could choose officer portrait to be dispayed?
Maybe character could name the officer?
Maybe officers should have the chance of getting killed so you have to replace them?
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As far as I've gathered from personal experience, the 'random' trim allows your ship to get two trims while choosing a 'specific' trim, like speed or whatever, will only give that one trim to the ship... but it will be the trim you want.
You get two trims anyway. Not sure why random is an option, other than just for player enjoyment.
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It literally died on me. I got that Nvidea bug where you are stuck on the Loading Game Screen when trying to get into an actual battle. It hasn't worked in 4 months.
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Heroes & Generals has a lot of the same population issues the Naval Action has.
If our map unlocked the way theirs does, I think it result in fewer uncontested port battles.
If you attack and capture Port A you can then attack Port B or Port B/C or Port B/C/D depending on the importance of the port. Ports that branch off to multiple ports should be those with great strategic importance. Also, if Port A is captured then enemy will know that the attack be at 1 to 3 other ports.
PROS: Defenders better able to guess where the attack will come, and defend.
CONS: Limits player choice in regards to strategy.
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This seems like it would just lead to more uncontested port battles.
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The problem with that would be that Production Building are tied to Labor Hours.
Even if you had 25 buildings, you would only be able to get resources out of 5 or so of them on a given day.
They would have to add Production Hours, and it would be tied to each building rather than the character.
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This drove me nuts in PotBS too. Please maek this change.
Also, at the start of battles it would be great to open your ports and "run out the guns".
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Standard MMO feature so yes please.
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So I am having a problem with connecting once I get on the Character Selection Screen.
After selecting enter, the game just hangs.
If I select Exit I get a Client Crash.
I have restarted. verifed intergrity on steam etc...
Steps to Reproduce
1. This occured after the Steam update last night.
2. I was able to log on the first time this morning normally, but my game froze.
3. On further attempts to log on I got a hang on the Character Select Screen
4. After about 5 minutes I was returned to the Server Select Screen
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Major patch on a Thursday or Friday?
This seems like something they should be doing on a Tuesday or Wednesday.
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As we continue to grow , we were, thanks to the financial genius of Gunny Hathcock, able to purchase the flag for St Pierre. We now have several of us able to fight in Deep Water Port Battles, with more leveling to be able to participate.
We are recruiting both English and French speaking players. New players encouraged to join.
Also now with Trincs, for extra wholesome goodness.
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ALTERNATE ACCOUNT ABUSE:
Alternate accounts joining the opposing side on PB's to to use up PB slots to decrease BR.
(This will get so bad with accounts that I can see 25 cutters joining a shallow water port battle)
Alternate accounts used to start attacks on your nations ships to avoid reinforcement circles or force engagements.
Alternate accounts buying flags on the opposing nation to prevent that nation buying a PB flag.
This is what eventually KILLED PotBS.
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This aggression...it will not stand.
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Why do we need a "System" anyway?
Why not let social networks and "beyond programming" mechanisms augment play?
For example, during a recent Port Battle, an enemy brought his Cutter Fleet (x2). In Teamspeak someone announced "10,000 goes to any player who runs over either Cutter".
The result: two dead cutters, a heap of fun, good laughs, one Renommee and one Surprise Captain are each richer by 10,000.
I think you really need an ingame system for this.
Maybe you can only check for bounties when you are in port? To be awarded you would have to accept it in port to receive it.
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What about like in Star Wars Galaxies where one player could put a bounty on another?
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I think the solution is more they need to put in mechanics to favor voluntary rebalancing of the population,
Say when the US took New Orleans it would have taken France 6 hours of real time to sail up there to defend it, after we had fought 2 other portbattles and expended our teleports.
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In the current situation this kind of idea will lead to really small nations some sort of "free trade Company" with no naval/military power at all that rely on diplo/economic power.
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It might work between overpopulated and medium, small populated factions but with very small ones, the "end game" it’s just the economic, trader, crafter route the combat end game simply can't be balanced. With that many factions even if they start with no ports assigned outside capitals we end in the same place with really small playerbase to less popular/appealing/powerful/X/ faction. This is not a so big problem with 4/6 nations with capitals spread across the map but if on top of that smaller factions start in hot areas like Lesser Antilles.
I might not be understanding, but the purpose is to provide motivation for players to switch or join underpopulated factions.
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Keep in mind that ports cost over 150-600k gold yes if 25 people split the bill you come out with a profit but for those 8-15 man groups that not making much off the stuff you get.
That's true, but securing all the town's resources for one faction is worth much more than that. So there is still a reward, it's just more like investment dividends, rather than a lottery jackpot.
Why punish those who attack a port that they do not know is defended? I understand certain people exploit it, but theres no need to change the mechanic, change the people and punish those who exploit.
Yeah but they aren't really exploiting, it's just that the reward mechanic is a little exploit. And as I was saying above, controlling the resources of a port is a HUGE benefit.
Officers need to be Companions not just upgrade slots for your ship.
in Current Feature Improvement Suggestions
Posted
I think something that would increase the emotional attachment between the player and his ship is if the Officers were more than just upgrades to a ship.
Make them customizable
- Let the player change the name.
- Let the player change the portrait.
- Have a promotion system of some kind.
- Have them able to die.