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Myes!

Ultimate General Focus Tester
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Posts posted by Myes!

  1. Despite the main website's bullet point-style feature list describing vaguely how the game works; despite more in-depth developer interviews; even despite the recently released AAR, I still have a bit of trouble figuring put exactly how the game plays. I'm struggling to find reference points.

     

    Thematically, as well as visually, it reminds me primarily of Sid Meier's Gettysburg, or possibly a prettier, 2D version of the Take Command/Scourge of War-games. (Which again were arguably modernized versions of Sid Meier's Gettysburg, themselves.) Is this an accurate benchmark? Assorted comments from the main developer has led me to understand that the singleplayer gameplay-structure is somewhat like either of those - that is; you pick a scenario, (historical or speculative, one would assume.), and try to fulfill that scenario's main objectives - presumably this would often entail controlling a certain area/number of areas  - and then proceed to the next chronological scenario, with or without persistent troops. Also, there's something about "Time Phases", apparently.

     

    But that's all I know. Everything else is - as far as I'm concerned - entirely speculative, at this point. How does the game control? What is the game structure? Is Chain of Command simulated the same way as in Take Command/Scourge of War, wherein the player assumes control over one of the commanders present in a scenario; and, based on his place in the pecking-order, issues or receives orders from his AI-controlled subordinates/superiors - or does the player control the entire army, at all times? Does the player control his regiments/brigades/divisions/corps only by drawing a path and expecting the troops to know what to do in each given situation, or can he give more in-depth orders?

     

    It's questions like these that I would like to have answered, in this thread. All the information I have read has thus far tended not to go into quite as much specifics of exactly what this game is as I would have preferred. 

  2. I'm also very much interested.

     

    I have done beta-testing for numerous games; the most relevant for you possibly being several of Slitherine's tactical and strategic games, and am known to provide regular feedback after each beta update. I also have some minor modding experience from the Take Command-games, for what it's worth.

     

     

    Just figured I'd add my specs:

     

    "Two 'NVIDIA GeForce TITAN's in SLI. (Latest drivers.) 
    32GB RAM.
    'Intel Core i7-3960X'.
    64-BIT 'Windows 7 Ultimate'.
    'Creative SB X-FI Titanium'. (Latest drivers.)"
  3. I'm also very much interested.

     

    I have done beta-testing for numerous games; the most relevant for you possibly being several of Slitherine's tactical and strategic games, and am known to provide regular feedback after each beta update. I also have some minor modding experience from the Take Command-games, for what it's worth.

  4. Thanks for finally putting some in-game screenshots up on the blog! Very excited for this game - here's hoping you will soon release that alpha as Early Access.

     

    That said, I have a couple of questions.

     

    First of all; will there be scenarios in which you fight alongside friendly AI-commanders?

     

    Also; perhaps you could have chosen a different font for the in-game text? No big deal, but something a bit more aesthetically pleasing wouldn't go amiss. *

     

     

     

    * Note that I'm not referring to the location-names drawn across the ground, ("Mc PHERSON'S RIDGE", etc.), but rather the unit-names and numbers. ("Reynolds (137)", "US: 20377 Soldiers, 54 Guns", etc.)

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