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Strake

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Posts posted by Strake

  1. Exploration of the Open World

    • The free camera works in the OW. Essentially you can anchor near a port or an island, and send an exploration party or a group of spies (via the free camera) from your ship into the nearby hills or port and watch enemy ships come and go. 
    • drop off spies or soldiers in enemy ports - raise national hostility
    •  pick up spies
    •  find caches of weapons or loot or buried treasure in the port or on deserted islands
    •  find shipwrecked sailors
    •  establish lookouts and outposts
    •  find new sites for mines
    •  find new species of animals or vegetation
    •  obtain secret orders or maps
    • The options are endless. The modeling of the ports and vegetation is adequate for all types of new OW game content. The OW pickup mechanic itself could work much like the Sealed Bottle mechanic. One other idea is to seed these missions in the OW so people can randomly search them out without being assigned a mission - make them hard to find - sailors like a challenge. This idea is just as important for PVP players since it entices more people and potential targets into the OW.
    • Mission Example - "Anchor next to the island just south of Las Tortugas. Send a party to the top of the hill - pick up the secret map. Take the map to the port of Bahia Honda and deliver the map to the back room in the beach shack with hanging fish in front. Payment - Reals and Exploration Credit.  
    • Like 5
  2. My annual post on the need for Exploration of the Open World. The game is incredible from so many standpoints, especially the open world the developers have built.

    So here's what I recommend for Exploration:

    The free camera works in the OW. Essentially you can anchor near a port or an island, and send an exploration party or a group of spies (via the free camera) from your ship into the nearby hills or port and watch enemy ships come and go. This feature could be harnessed by the devs in our gameplay content. We could be assigned OW Exploration missions:

    • drop off spies or soldiers in enemy ports - raise national hostility
    •  pick up spies
    •  find caches of weapons or loot or buried treasure in the port or on deserted islands
    •  find shipwrecked sailors
    •  establish lookouts and outposts
    •  find new sites for mines
    •  find new species of animals or vegetation
    •  obtain secret orders or maps

    The options are endless. The modeling of the ports and vegetation is adequate for all types of new OW game content. The OW pickup mechanic itself could work much like the Sealed Bottle mechanic. One other idea is to seed these missions in the OW so people can randomly search them out without being assigned a mission - make them hard to find - sailors like a challenge. This idea is just as important for PVP players since it entices more people and potential targets into the OW.

    Mission Example - "Anchor next to the island just south of Las Tortugas. Send a party to the top of the hill - pick up the secret map. Take the map to the port of Bahia Honda and deliver the map to the back room in the beach shack with hanging fish in front. Payment - Reals and Exploration Credit.  

    Thank you Devs for this great game - looking forward to its future.

    • Like 5
  3. I've recently come back to the game after an absence of 18 months. I've been playing on PVE because I only want to do the PVP grind once (waiting for release). I must say I'm blown away at how good the new UI looks and I am impressed with how smoothly everything works. I trust the developers to provide some final tweaks to the combat and trading models and the game will be ready, except for one last missing piece to put the game over the top - Exploration of the Open World. The game is incredible from so many standpoints, especially the open world the developers have built.

    So here's what I recommend for Exploration:

    The free camera works in the OW. Essentially you can anchor near a port or an island, and send an exploration party or a group of spies (via the free camera) from your ship into the nearby hills or port and watch enemy ships come and go. This feature could be harnessed by the devs in our gameplay content. We could be assigned OW Exploration missions:

    • drop off spies or soldiers in enemy ports - raise national hostility
    •  pick up spies
    •  find caches of weapons or loot or buried treasure in the port or on deserted islands
    •  find shipwrecked sailors
    •  establish lookouts and outposts
    •  find new sites for mines
    •  find new species of animals or vegetation
    •  obtain secret orders or maps

    The options are endless. The modeling of the ports and vegetation is adequate for all types of new OW game content. The OW pickup mechanic itself could work much like the Sealed Bottle mechanic. One other idea is to seed these missions in the OW so people can randomly search them out without being assigned a mission - make them hard to find - sailors like a challenge. This idea is just as important for PVP players since it entices more people and potential targets into the OW.

    Mission Example - "Anchor next to the island just south of Las Tortugas. Send a party to the top of the hill - pick up the secret map. Take the map to the port of Bahia Honda and deliver the map to the back room in the beach shack with hanging fish in front. Payment - Reals and Exploration Credit.  

    Thank you Devs for this great game - looking forward to its future.

    • Like 10
  4. I appreciate Rebel Witch's suggestions and think they are good, but to me, the root cause of the difficulty in finding PVP is the low player population, and until there is more compelling OW content to attract and keep new players sailing around the OW and exploring, this game will never live up to its immense potential. There have been dozens of threads over the past year full of great ideas about how to make the OW more fun and interesting. I'm frustrated that these ideas seem to never make onto the priority list for development.

    • Like 2
  5. On 3/19/2017 at 6:59 AM, Cmdr RideZ said:

    6. Treasure hunting

    - Fish a bottle, X% change to get a map, collect your friends, use the map, you have X hours to sail to location and pick the treasure, sail back to port to open and see what you got.

    7. etc.

    The Devs created this big beautiful OW map, but it is mostly empty. I really feel that OW content could be one of the missing links in helping to make this game successful when it is launched. Generic OW missions like you mention in point number 6 above would be alot of fun. So what about number 7 above? I'd love to see historical based missions that would cause players to actually figure out where they need to go to accomplish their missions. Example - Travel to the island where Edward Teach was killed - pick up the chest with the buried loot. Take this loot to the first island discovered by Columbus in the New World and deliver it to the Bell Tower in the town. Reward - ???. 

     I realize this idea won't appeal to many hardcore PVP players, but it might provide things to do for many other players, and these players roaming around the OW are important targets for raiders and pirates. This is my second post on this OW content subject in recent days, so I promise it is the last for at least a month.

  6. Good questions. I've found the LGV is a trade ship that is good at running away from most raiders, but when cornered it can still put up a good fight. You should stock it with boarding mods and green or blue marines if you have them - I've boarded a few aggressive raiders at the last minute and saved muself from capture - make sure you are boarding prepped. Of course mods are all about to go bye-bye with the next patch so we will have to develop new trade ship tactics, but thats the fun part of the game. I don't bother with fleets - they tend to get in the way when you need them. If you are successful at capping a raider you have the option of taking command of the raider or staying on the trader and continuing on to port, but can't sail both ships at the moment.

  7. Even though I've been playing this game for over a year, I discovered two new features today:

    The free camera works in the OW. Essentially you can anchor near a port or an island, and send an exploration party or a group of spies (via the free camera) from your ship into the nearby hills or port and watch enemy ships come and go. This feature could be harnessed by the devs in our gameplay content. We could be assigned OW missions:

    • drop off spies or soldiers in enemy ports - raise national hostility
    •  pick up spies
    •  find caches of weapons or loot or buried treasure in the port or on deserted islands
    •  find shipwrecked sailors
    •  establish lookouts and outposts
    •  find new sites for mines
    •  find new species of animals or vegetation
    •  obtain secret orders or maps

    The options are endless. The modeling of the ports and vegetation is adequate for all types of new OW game content. The OW pickup mechanic itself could work much like the Sealed Bottle mechanic. One other idea is to seed these missions in the OW so people can randomly search them out without being assigned a mission - make them hard to find - sailors like a challenge. This idea is just as important for PVP players since it entices more people and potential targets into the OW.

    Mission Example - "Anchor next to the island just south of Las Tortugas. Send a party to the top of the hill - pick up the secret map. Take the map to the port of Bahia Honda and deliver the map to the back room in the beach shack with hanging fish in front. Payment - 1 mission credit towards Fellow in the RES".  

    Note: in my opinion, a better payment than gold or XP would be points towards rank in the Royal Exploration Society, which would be visible when people click on your name in Chat. Highest rank in the RES would be Fellow, and extremely hard to attain - maybe 100 successful missions.

    Second discovery: when you are anchored near land at night, you can hear crickets and owls in the nearby land - awesome immersion.

    Thank you Devs for this great game - looking forward to its future.

     

    58bc136f9c196_HillwChest.thumb.png.77a983fbef9e3569781261c440ad04a3.png

     

     

    Calc Fishing Hut.jpg

    • Like 7
  8. On 1/29/2017 at 1:19 PM, Anne Wildcat said:

    I'll probably be yelled at for suggesting but it would be nice to maybe have yearly asset wipes. Starting out on the test server brand new was fun. I played that day for a longer period of time than I have done in a long while. Maybe add a few redeemable ships and some redeemable gold every time there is a wipe. 

    I've come to the same conclusion. I love NA and will continue to play it no matter what, but an annual asset wipe would make the game fresh again, especially if the new map had new content to discover. Maybe alternate the maps between the Caribbean and Europe. At the year-end, top players could receive hall of fame recognition in various categories - kills, gold, etc.

    The game needs alot more players in order to make the OW more interesting. I recommend some changes to the gameplay as it currently stands:

    • Make alliances bilateral - only one other country can be your ally at a time - provides more enemies to hunt and be hunted by
    • Balance the participants in each faction - don't let any one faction get too large
    • Need more OW content, both for exploring, trading and PVPing
      • smaller unnamed towns and villages that may provide interactive opportunities for the players who visit them, and the hunters.
      • When in an area with few other players, enable the NPCs to intercept and attack you.
      • Add more eye candy to the OW - fishing villages, lighthouses, shipwrecks.
      • Allow players to buy new ship paint-jobs and sail markings with in-game gold - let us customize our stuff
      • Enable pirates to hide in local coves and inlets - give them some new hunting tools - make them the scourges they want to be.
      •  
    • Like 1
  9. I am a 10 year vet of EVE Online and i can say this is the first game in 10 years that pulled me away from EVE Online for a short time, this game is very good but has long term killing flaws. I wrote an entire thread about that opinion about a month ago, so i wont rehash it here. http://forum.game-labs.net/index.php?/topic/13296-the-most-beautiful-naval-game-that-will-die-like-potbs-didhear-me-out/#entry242920

     

    What i will say is that regardless of being in alpha or beta or whatever they call it now, this game will not last far past release because of two key reasons (there are others I'm sure). 1. it is not a sandbox it is a closed box and after the "awe" factor wears out in a game, without more stuff to do, other than keep taking the same old ports, players will move on. 2. It is not balanced for your carebear to your hard core pvpr. We are seeing this play out in pvp1 right now where the USA is being steam rolled by pirates and it may soon have one port left, that kills a players morale, fun and server population. On pvp2 Spain and sweden have one port, hardly anyone plays them, and players will only switch sides so much until they get sick of it. If the Devs do not come up with some solution such as several "unconquerable" ports for each nation, then the hard core pvp'r will eventually steamroll their way to an empty server and they will then just move on too. 

     

    EVE online players will come to this game, declare it beautiful and very fun, but like myself realize that this game has a LONG way to go to "keep" players playing "long term" and move back to EVE Online.

     

    See you around o7

    Aye. The game as awesome potential and I expect the Devs will figure it out at some point this year.

  10. Look, if some players want more PvP (since that's from where I see this coming, I doubt it's out of concern of people not doing PvP to "miss out" on something spectacular) the solution would be finding ways so that more players tried this game in my opinion. Trying to implement mechanics that will in effect cap your progress unless you PvP might make more players prone to PvP in the future, but I'm pretty damn certain it will make others drop out.

    As such it's a horrible idea in my opinion, since it's my firm belief it will reduce player retention.

    Player retention should be the main focus, since that's what will make or break this game as I see it considering it's a niche game.

    So it looks like forcing PvP on players is like making your kids eat broccoli. Needs to happen voluntarily.

    • Like 1
  11. Something similar was attempted prior to EA. You had to kill a certain number of ships with a certain type of ship at each rank to advance. Could have been PVE or PVP though. This honor kill requirement was dropped.

     

    See this thread for example:

     

    http://forum.game-labs.net/index.php?/topic/7571-honor-kill-clarification/?hl=honor+kills#entry144015

    I can see why it was dropped - way too complicated.

  12. So over the course of the entire ranking process, the OP is suggesting that to get to rank 10, you have to win 9 battles in PvP.  I really don't see the harm in that or how it is forcing players to play a different style than how they want.  It's 9 battles over the course of 100s.  It just makes the ranks actually meaningful, and makes leveling more of an accomplishment.  They can even be instanced mission so you don't have to sail across the map to find them.  If you get stuck at a level cause you can't win a fight, then do you really deserve to rank up over others?  Will it discourage players and cause them to quit, or will they just want to work harder and be better that the game?  I think the latter is more the case with gamers.

    Yes. This is what I had in mind with the original post, but maybe its too drastic. Too many players fear PvP. Maybe if the PvP level-up contest was anonymous with no chat, that would help.

    • Like 1
  13. If this has already been proposed, discussed and discarded, I apologize.

    Currently, any player can level up by farming NPC missions. I'd like to see an additional level up mechanic added to the game that requires one-on-one PVP battles at each rank. These battles could be creatively implemented where the player is sent on a mission to intercept another player of the same rank with a similar ship and they have a PVP battle. The winner gets PVP credit toward leveling up. The loser has to try again.

    Upside to this idea: more PVP, better players, more excitement in the OW.

    Downside: takes longer to level up, some players won't like the PVP, others I haven't thought of.

    • Like 2
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