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richard

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Landsmen

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  1. Not sure whats wrong with going down the simulation side unless it adds too much computational load and slows gameplay unacceptably. Tidal data is around in electronic form (in navigational software) and could be integrated into the game. I think it would add a whole new dimension, particularly recreating things like the blockade of the french fleet in brest, battle of quiberon bay etc.
  2. I am new on this forum, so apologies if this has already been discussed. Have you included the, time based, effects of tidal currents in your simulation? It would make the simulation much more interesting in certain areas, for example the french coast where tidal currents are particularly strong and passage of certain areas (e.g. Chenal du Four off Brest) can only be achieved at certain states of the tide.
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