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droptuned

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Posts posted by droptuned

  1.  

    The 1st time it would be kind of cool, the 2nd time mildly annoying and by the 5th time you would be tossing your monitor out of the window in a fit of rage.

    In terms of game play, what is the pay out for the aggravation?

     
    Just to iterate this one line:

     

     

    The real question I believe would be the frequency and impact of the events. Rare enough to be noteworthy but frequent enough to always be a consideration.

     

     

    For example, if you're fighting in a storm 1 out of every 60 battles, it's noteworthy. If you want to raid a port, waiting until there's a storm/fog for cover from reinforcements or batteries is a good idea for consideration.

  2. I've seen the results of people wanting to throw "realistic immersion" into games- it leads to an exponential amount of challenges as well as tangent changes that get to a point that one needs to step back and ask if it's really necessary, especially at this point in game development.

  3. Do we really want to micromanage sailing through a storm?

    As for damage, what about the most extreme form of damage - ship loss? Do any of you really want that?

    I think you just have storms do what they originally did in the OW; slow boats down to a crawl so captains sail around them to avoid them.

     

     

    I wouldn't necessarily consider it micromanaging. I think at the most just having it affect visibility and OW speeds is enough. However, put into an instance having not just rougher seas but also limited visibility combined with a need to manage the rapidly changing wind/potential for rogue waves to cause you to take on water would add an element.

     

     

    The real question I believe would be the frequency and impact of the events. Rare enough to be noteworthy but frequent enough to always be a consideration.

     

     

    Another side note would be the tactics involved in needing to have lower decks closed, and how it can change the tide of a battle.

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