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Posts posted by droptuned
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Whom are you referring to? GrapeShot or myself?
Me, never been lucky enough to.
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Please, please remove pop-ups from the center of the screen. They seem to occur a the worst times.
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The 1st time it would be kind of cool, the 2nd time mildly annoying and by the 5th time you would be tossing your monitor out of the window in a fit of rage.
In terms of game play, what is the pay out for the aggravation?Just to iterate this one line:The real question I believe would be the frequency and impact of the events. Rare enough to be noteworthy but frequent enough to always be a consideration.
For example, if you're fighting in a storm 1 out of every 60 battles, it's noteworthy. If you want to raid a port, waiting until there's a storm/fog for cover from reinforcements or batteries is a good idea for consideration.
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A OS latitude map would be nice
How about zooming way out on the OW and you see older-style latitude/longitude lines like a map was below the waves?
Just a thought.
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I don't forsee myself every using a SoL either, I believe a pirate should be capped at a frigate.
However, how could this be balanced? Perhaps by having access to a unique class of ship, like a Xebec?
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I've seen the results of people wanting to throw "realistic immersion" into games- it leads to an exponential amount of challenges as well as tangent changes that get to a point that one needs to step back and ask if it's really necessary, especially at this point in game development.
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Do we really want to micromanage sailing through a storm?
As for damage, what about the most extreme form of damage - ship loss? Do any of you really want that?
I think you just have storms do what they originally did in the OW; slow boats down to a crawl so captains sail around them to avoid them.
I wouldn't necessarily consider it micromanaging. I think at the most just having it affect visibility and OW speeds is enough. However, put into an instance having not just rougher seas but also limited visibility combined with a need to manage the rapidly changing wind/potential for rogue waves to cause you to take on water would add an element.
The real question I believe would be the frequency and impact of the events. Rare enough to be noteworthy but frequent enough to always be a consideration.
Another side note would be the tactics involved in needing to have lower decks closed, and how it can change the tide of a battle.
Pirate Bounties, The Jolly Rodger & Reputation.
in Current Feature Improvement Suggestions
Posted
Reputation could work for everyone, at any time. I brought this up in the progression thread- if done right, reputation could be what players rank up for.
http://forum.game-labs.net/index.php?/topic/7577-feedback-on-the-current-progession-system-patch-8/?p=143702