mk4m
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Posts posted by mk4m
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Problem with language. I chose English, but in game part English and part russian. How I chose only English?
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Every battle bad weather...
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6 minutes ago, Suribachi said:
Map still lacks a wrap around feature.
+1
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How much range is enough? 5000, 10.000, 20.000?
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Different ammo choice for main and secondary guns is possible?
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5 hours ago, kineuhansen said:
naval invasions seem to be bugged atm i tried 2 invasion of austria i had enough tonnage both times but they both failed then i tried one in baltic state and that failed as well
It's absolutely historical.
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Planning rework 1890-1910 ships? Hulls, weapon models?
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1 hour ago, Nick Thomadis said:
Greetings all,
The new major update v1.3 is under development and its first version will soon become available for beta testing. We will provide a bit later what it will include but first, you can take a look at the new hulls that will be possible to make in the game, using as base the historical models of New York Class Battleship (detailed variants of USS Texas 1914-1946) and Atlanta-class cruiser.
Please find the images in our official blog:
https://www.dreadnoughts.ultimateadmiral.com/post/new-hulls-are-comingAny earlier hulls?
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Auto targeting logic is wrong, all my ships firing at enemy BB many kilometers away, and absolutely ignoring very dangerous TB in close range.
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99% combat missions - DD and CL. Why?
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25 ears of game (1890-1915), almost impossible to play, took 2-3 minutes for month.
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2 hours ago, SpardaSon21 said:
And Russia before 1890. 8500 tonnes, 8x8" guns
And other countries too.
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1890. Hate later game because torpedoes spam and too fast and too massive battles. Love old school ironclads.
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On 2/19/2023 at 3:38 PM, semko64 said:
I've seen quite a few people ask for aircraft carriers and/or moving campaign end/start date past 1940's but adding planes would be far more complicated to implement and I'm not sure how they could even work in this game. Having the campaign start at 1880 wouldn't require a massive change to game mechanics and for a game called Dreadnoughts makes more sense. Including the 1880s would add the generation of warship development before the one labeled the pre-dreadnought era of battleships and cruisers, though I'd argue that era already started in the 80's. The 1880's had a pretty big variety of battleship design and armament layout (barbettes, protected barbette, turrets fore & aft, central in echelon turrets, and some central citadel batteries). Along with that guns being finalized from muzzle loaders to rifled breach loaders, armor went from iron with backing to specialized steel plates, and engines also had big improvements. This decade with all its various ship designs in my opinion would be a lot more interesting to bring into the game, especially since the 1880's are generally a forgotten decade when talking about warships while aircraft carriers have been done in other games. I know its very unlikely this DLC / mod will ever happen, but I definitely would prefer it to aircraft carriers and planes coming in.
I want campaign from Lissa (1860-s) to 1900-1905. And 4 turns per month.
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Refitting captured enemy ships.
Ship trade - option to buy ships from other countries. Like Japan and Russia before russian-japanese war.
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On 11/17/2022 at 12:09 PM, Abuse_Claws said:
I would say that this idea is better suited for a mod/DLC, or at least players should have an option to disable this content.
With the tech tree being gradually expanded (modern armor comes to mind for example) and some branches being already too long (20" mark 5 guns are basically unobtanium unless you focus on big guns during the entire game, and since gun barrels were added turret mechanisms seem to be overloaded as well) I wonder if the campaign should be extended to 1960 or even further.
And with that it might be time to go nuclear! Nuclear propulsion for ships and submarines (hell, maybe even auxiliary reactors for super battleships), nuclear large-caliber shells and torps (for naval bombardment or maybe even to try and yeet an enemy battleship out of existence).
Might also include stuff like "Radiation protection" to Internal Protection tech branch, "On-board Atomic Clock" to Control Towers etc
No.
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I have old Intel i7 4770 4 cores CPU, will replacing it with a new 10-16+ core CPU solve the problem of delays in battles with a large number of ships? For now almost impossible playing massive battles.
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No new hulls?
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Doomstacks bug still here..
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5 hours ago, IsmaelMolina2021 said:
What do you guys think about my proposal idea?
I prefer the earliest scenarios, like from 1860 to 1905. No big guns, no torpedoes, no insane ranges and fast battles. Just old ironclads.
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1 hour ago, Skeksis said:
So you wanta cut off the hand that feeds the game! Better still, break something that's not broke to improve something else? I don't think so.
While unprioritized, my advice is with large engagements use the pause button every few seconds/minutes and step through every ship maintaining helms.
a.k.a. git gud and play some ABBA.
It's not fun. I want play battles like real battles as possible, not fight against huge swarm of chaotic moved without any battleplans ships.
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>>>Beta v1.3 Feedback<<<(Released)
in General Discussions
Posted · Edited by mk4m
I got revolution - and campaign is ending??? Why???
I planned change Chinese monarchy to something more efficient and sadly it's impossible. But why? The country not dissolving because monarchy falling and republic founded.