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braginator

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Posts posted by braginator

  1. Priority is most certainly to provide casual players with other foci / other interests than only battling (though it's hell fun!) a platform to interact and to roleplay. In this clan, other "contributions" to the community or whoever will be held high, such as explorations of new territory, conversations about the interesting backgrounds of locations/events/animals, delivery missions, informations about ports, "scientific" assistance in operations etc.

     

    Wether this will be of demand in the future depends on given gameplay mechanics. Since exploration was announced to be part of the gameplay, though not very specific, there is certain hopes that this could at least be a fun aspect to play with in the future game.

     

    It would be interesting to hear what others would have on their mind about this.

     

    And for the WISHES .. I dream of a game where adventures can happen :) and since The Royal Society will probably not have tactical duties to attend, we are totally in for that Kind of stuff, whatever this will be! 

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  2. Honorable ladies and gentlemen, explorer and scholars in His Majesty's service!

     

    Isn't it the curiosity and the acquisition of new knowledge which are the true values of society and mankind?

    We, The Royal Society, are dedicated to explore the new world, seek out new civilizations and examine new lifeforms and places for the glory of the British Empire.

    Wether you are looking for honorable fellows to share your knowledge and recieve help and renown or if you wish to join a scientific expedition, The Royal Society is your home and family.

     

    -------------------

     

    The Royal Society is mostly suitable for casual players which enjoy a bit of role play and are looking forward to future elements of exploring mechanics. Currently, TRS is on the PVE-server for the aforementioned reason.

    As the game is in a very early status, this has, as many other things, an experimental character, but let's discover what this journey may bring us! Maybe we establish as a information service? Maybe we could trade charts? Who knows..

     

    • Like 5
  3. Or even simplier - add missions which reward exactly that - visiting ports and areas to drop a passenger, get Information of any sort, get a certain Special trade good/artifact, submit a letter of compliments from govn. Aubrey to govn. Zaphod, investigate that hidden ruin/shipwreck/village/hideout, do a "situation check" how a certain port or whatev. is doing business....

    infinite possibilities, many of them mentioned already above.

     

    This is good stuff :)

  4. There was once some talk about discovering species and such on land (http://www.navalaction.com/blog/2014/9/14/exploration-gameplay), but I am not sure if this is actually still part of the development plans.

    I desperately hope they'll take a look at this again at some point! Looked so promising...

     

    Another option is to make 'exploration xp' a separate entity to leveling xp.  Instead of rank, you can earn titles and awards for exploring.  Possibly some leveling xp/gold/ship blueprints/other rewards could be earned by achieving these titles?  Not enough to make post captain, but enough to create a bit more incentive.  Possibly earn (in the random order I think them up) a knighthood, title of 'cartographer', a coat of arms (such as Cook's posthumous one granted to his widow and decedents by George III), title of 'explorer', or maybe something like the 'James Cook Award'.  

    This is just a fantastic idea. +1

  5. Just recently, RitterHype, GB, jumped in my mission and took my prize by boarding. This is scavanging and since there is no in game mechanism to prevent this (admiralty punishment, malus etc.), I call it abuse.

     

    "Proof": ​http://steamcommunity.com/sharedfiles/filedetails/?id=608630416

     

    As there is nothing in the UI which could give me a hint that I am indeed doing "my mission", there is no more proof than that.

     

  6. Good afternoon guys

     

    First of all, thank you very much for providing such a vast amount of videos, information and historical background! Unfortunately, I only heard from this game a few weeks ago, thus was not able to get into the first tranche of sales... but anyway. It looks amazing and here I am :)

     

    I have one or two ideas and concepts regarding founding a society, but it is nothing concrete at the moment. But, my question is: What are the future requirements for founding a society/fleet? So that I can prepare myself properly and am hopefully able to contribute to this community in a useful manner!

     

    Best regards

     

    b

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