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ilguisco

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Posts posted by ilguisco

  1. 1 hour ago, Nick Thomadis said:

    Update: 14 (6/4/2022) Available

    - Fixed collision problems in battles of campaign (Torpedoes, ramming, hitbox offsets etc.). There is a known issue still, which can cause offset of shell splashes in campaign only. We will investigate and fix that too. 
    - Fixed Torpedo warnings that could not appear in battles where allies participated. If warnings still can not appear, it may be due to an UI offset bug, that we must know if it happens to fix it.
    - Fixed formation stalling due to division leader slow speed.
    - Fixed remaining opposite VP bug in campaign.
    - Improvements in fleet generation. Starting a new campaign will now require much less waiting time. More improvements will follow to create more designs.
    - Improved Targeting & Aiming. You will notice a very sharp auto-target switch to nearby targets and an overall more effective aiming of guns.
    - Various auto-design optimizations, making AI ships focusing on survivability as needed.
    - Other minor fixes/improvements.

    This version is not final as we need to offer a few more bug fixes and fleet generation optimizations. Please start a new campaign and create new designs, as the previous will have bugs when you load the new version. We did not reset saves so that you can do this manually according to your needs.

    to "reset" my save game, i only need to start new campaign?

    nice job :)

    regards!

    • Like 1
  2. 12 minutes ago, Nick Thomadis said:

    New beta uploaded.

    UPDATE 5/3/2022 (2)

    - Repaired collider issues in early light cruisers (unable to place funnels or overlaps in the hull)
    - Crucial Repairs in code of collider and auto-design logic. Now the Auto-Design should be even faster and more effective. It is advised to restart campaigns and discard or re-do old saved designs, as there will be changes in the ship part interaction.

    nice!

    where i can find our save?

  3. 18 hours ago, Nick Thomadis said:

    Admirals, another update is available.

    UPDATE 5/3/2022

    - Fixed bugs of refit that could make it unresponsive.
    - Fixed bug that happened during the generation of the fleet or custom battles, which prevented those ships to be used due to higher tonnage than allowed in the shipyard. The auto-design system will adjust the size instead of rejecting the whole ship, creating issues in the fleet size of the campaign or absent ships in custom battles.
    - Ships at sea have an increased 2x power projection so that they can help greatly in breaking a blockade.
    - Ships at sea now correctly have increased cost in all situations (previously they had no increased costs if they participated in a battle).
    - Some remaining issues which gave opposite vp in battles should be resolved.
    - Improved the Auto-Resolve to provide overall better results.
    - Unlocked all campaign years for immediate play (will work like this until we finalize the game). It is advised to start a new campaign to resolve previous bugs.
    - New "Legendary" difficulty level added for the campaign.
    - Improved further the mission generator for even more frequent battle action.
    - Auto-Design is even more effective and consistent in its designs.
    - Fixed some collider issues which could create part placement errors.
    - Fixed a camera lagging issue in battle.
    - Improved ship buoyancy (addressing rare issues of ships to be too high above water, possibly causing torpedoes to pass below them).
    - Other minor fixes.

    We will try to finalize the patch next week so it can be released Mid of this Month. Your feedback is always much appreciated.

    After this patch we need start a fresh campaign start?

  4. If they wanted to add important depth in damage control they could add something like UBOAT and Aircraft Carrier Survival games.

    It would be great to be able to prioritize engine repairs or putting out flames on ships. Having more or less sailors engaged in damage control effects on the efficiency of offense weapons like Naval Action game.

    Do you think it can be considered as a later addition in the development?

    And last but not least it would be great to have an official Discord channel for the game, what do you think? 
    Maybe it already exists?
    sorry if any of the previous proposals have already been exposed.

    Good Hunting!

  5. Hello to all, 

    I don't know if someone has already requested it but it would be very convenient to have some different saves at least linked to the campaign so that you can also have more different active campaigns.

    I'm looking forward to using new factions and being able to move ships around the world as I want.

     

    Best regards!

    • Like 3
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