ilguisco
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Posts posted by ilguisco
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oh this is fun
at the start of battle:
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I think research tech its now too fast.
On march 1902 im I'm about to discover a technology from 1917.. "secondary quadruple turrets for capital" and I'm not behind on any other technology indeed.
maybe somewhere in between as speed?
nice job!
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1 hour ago, Nick Thomadis said:
Update: 14 (6/4/2022) Available
- Fixed collision problems in battles of campaign (Torpedoes, ramming, hitbox offsets etc.). There is a known issue still, which can cause offset of shell splashes in campaign only. We will investigate and fix that too.
- Fixed Torpedo warnings that could not appear in battles where allies participated. If warnings still can not appear, it may be due to an UI offset bug, that we must know if it happens to fix it.
- Fixed formation stalling due to division leader slow speed.
- Fixed remaining opposite VP bug in campaign.
- Improvements in fleet generation. Starting a new campaign will now require much less waiting time. More improvements will follow to create more designs.
- Improved Targeting & Aiming. You will notice a very sharp auto-target switch to nearby targets and an overall more effective aiming of guns.
- Various auto-design optimizations, making AI ships focusing on survivability as needed.
- Other minor fixes/improvements.This version is not final as we need to offer a few more bug fixes and fleet generation optimizations. Please start a new campaign and create new designs, as the previous will have bugs when you load the new version. We did not reset saves so that you can do this manually according to your needs.
to "reset" my save game, i only need to start new campaign?
nice job
regards!
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1 hour ago, Nick Thomadis said:
Minor update for fixing the possible freeze at fleet generation when you start a new campaign.
Please restart Steam to get it.it takes a long time to load a new campaign 5-10 minutes. My start settings: Italy 1930 - Hard - Random - My own Fleet. the years 1926 and 1927 take most of the time. it's normal? Thanks!
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Yes same problem, I have no way to test my new technologies discovered that the campaign ends.
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12 minutes ago, Nick Thomadis said:
New beta uploaded.
UPDATE 5/3/2022 (2)
- Repaired collider issues in early light cruisers (unable to place funnels or overlaps in the hull)
- Crucial Repairs in code of collider and auto-design logic. Now the Auto-Design should be even faster and more effective. It is advised to restart campaigns and discard or re-do old saved designs, as there will be changes in the ship part interaction.nice!
where i can find our save?
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Austrian ports still have 2/3 times more tonnage than their limit... german ship always stuck on ports.
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18 hours ago, Nick Thomadis said:
Admirals, another update is available.
UPDATE 5/3/2022
- Fixed bugs of refit that could make it unresponsive.
- Fixed bug that happened during the generation of the fleet or custom battles, which prevented those ships to be used due to higher tonnage than allowed in the shipyard. The auto-design system will adjust the size instead of rejecting the whole ship, creating issues in the fleet size of the campaign or absent ships in custom battles.
- Ships at sea have an increased 2x power projection so that they can help greatly in breaking a blockade.
- Ships at sea now correctly have increased cost in all situations (previously they had no increased costs if they participated in a battle).
- Some remaining issues which gave opposite vp in battles should be resolved.
- Improved the Auto-Resolve to provide overall better results.
- Unlocked all campaign years for immediate play (will work like this until we finalize the game). It is advised to start a new campaign to resolve previous bugs.
- New "Legendary" difficulty level added for the campaign.
- Improved further the mission generator for even more frequent battle action.
- Auto-Design is even more effective and consistent in its designs.
- Fixed some collider issues which could create part placement errors.
- Fixed a camera lagging issue in battle.
- Improved ship buoyancy (addressing rare issues of ships to be too high above water, possibly causing torpedoes to pass below them).
- Other minor fixes.We will try to finalize the patch next week so it can be released Mid of this Month. Your feedback is always much appreciated.
After this patch we need start a fresh campaign start?
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After yesterday patch need a fresh campaign start?
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yes me too.
Absurd amount of ship on Austrian dockyard, 200+ france ships
https://steamcommunity.com/sharedfiles/filedetails/?id=2765796399
and German GDP is same as you report.
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when you put more and more ship at same location, new window (with all ships name and type) are unclosable.
please fix
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please fix W,A,S,D move.
when i press to move camera but my pointer goes on layout movements stop work.
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Hello!
our naval hit box need a rework..
https://steamcommunity.com/id/il_guiscardo/screenshots
an impossible hit failure, maybe a bounce... but not a missed hit
https://steamcommunity.com/sharedfiles/filedetails/?id=2762735723
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On 2/17/2022 at 5:16 PM, Nick Thomadis said:
Hello all,
Just for info, the plan is to release tomorrow the beta. We will get you informed.
It's still confirmed today or it's delayed?
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If they wanted to add important depth in damage control they could add something like UBOAT and Aircraft Carrier Survival games.
It would be great to be able to prioritize engine repairs or putting out flames on ships. Having more or less sailors engaged in damage control effects on the efficiency of offense weapons like Naval Action game.
Do you think it can be considered as a later addition in the development?
And last but not least it would be great to have an official Discord channel for the game, what do you think?
Maybe it already exists?
sorry if any of the previous proposals have already been exposed.Good Hunting!
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3 hours ago, Toby said:
@Nick Thomadisany word on the next beta patch release date?
Yes we need news!
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Can you tell me if you have already solved the event log display at the bottom left? I often can't read what happened.
Good hunt!
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Hello to all,
I don't know if someone has already requested it but it would be very convenient to have some different saves at least linked to the campaign so that you can also have more different active campaigns.
I'm looking forward to using new factions and being able to move ships around the world as I want.
Best regards!
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>>>Beta v1.4 Feedback<<< [Final version released]
in General Discussions
Posted
Don't you think that after signing a peace agreement with a faction there should be a period of enforced ceasefire? I have been at war 3 times with England in the space of a few years and have won all 3 wars.
Do you foresee improvements still to be made in the diplomatic field?