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The Sea Peoples

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Landsmen

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  1. Ban one of the most historically typical pirate ships in the game from PVP, bonkers! I think another solution should be thought of, if one is needed.
  2. I personally would like to see some game mechanic that made it difficult for pirates to maintain warships of frigate size or above. Maybe something to do with crew and logistics. I feel this way because I find it a bit pretty damaging to immersion when pirates roll around in large warships as some sort of super nation bullying warships of great nations. Having a warship of frigate size would have been atypical for a pirate. Will see how the game play develops as more of the merchant side of things are implemented. I would like pirates to be pirates and not the naval arm of a super nation.
  3. I don't like the magic repair kit, a major immersion killer for me. I think some added realism can add variety, drama and more realistic outcomes. Some good ideas on here. Something like in the Silent hunter games would be quite good. -crew can be assigned to repairing -Priority of repairs can be chosen -Some damage can not be repaired or fully repaired at sea. -An estimated time of repair is given Could combine that with what some have said about carrying spare parts -Some spare parts could be needed and consumed for repair, if those parts were realistically carried
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