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ExGavalonnj1

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Posts posted by ExGavalonnj1

  1. Today my game started to have ping spikes followed by a freeze and then a crash out of the game. This has happened twice today so I am reporting it. My ping is normally around 100 from NE USA and my internet is fine today. One of the times before the crash I exited a battle and the game spawned me underwater. It crashed as I was typing a bug report. 

  2. Also after battle my game takes extra time to load and spawns me underwater with no ship visible. 

    -Edit, loading into open world spawns camera underwater. Restarting game fixes this.

  3. 13 hours ago, Niomedes said:

    The source is the report from the 22nd of August 1911 Gunnery Exercises performed by Radetzky. They're accessible in the Austrian state Archive's Kriegsarchiv section. I don't know if that has been cited in any english language book so far.

    It wan't a sustained 3rpm, it was only for the first minute, then down to 1-2rpm. They must of had a ready rack or something. Could also have been "cheating" like at the Kirov weapon trials where they got 5.5rpm vs 2 in service  somehow. 

  4. 2 hours ago, Tycondero said:

    Me too. I am very much opposed to "hardcoding" limitation to design options. I'm not saying it should be easy to go beyond historical values, but to outright prevent it from happening is against the philosophy of the sandbox like focus of the game IMO.

    For curtain hull designs there would be a hard limit to how fast you could go. If you can lengthen a ship in a refit then it would greatly improve the speed-length ratio, if you can't there is no way you are pushing a short and stubby early warship to speeds much faster then low 20kts. 

  5. Aside from crashing every so often I have enjoyed the alpha on my first day. Some things I've noticed though:

    1. The fixed positions for the bridge seem to force most of the firepower to the back of a ship.

    2. Torpedo's flooding and damage chance vs armored ships is far too low. Could be balanced out by not having torp reloads as default. 

    3. We should be able to see what an HE round can penetrate. 

    4. The sliders need tuning. There should be speed restrictions for curtain classes. Ex: PreDreads should't be able to go over 20kts.  

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